mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
52 lines
875 B
C++
52 lines
875 B
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "NativeVertexFormat.h"
|
|
#include "ChunkFile.h"
|
|
|
|
namespace Rasterizer
|
|
{
|
|
void Init();
|
|
|
|
void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
|
|
|
|
void SetScissor();
|
|
|
|
void SetTevReg(int reg, int comp, bool konst, s16 color);
|
|
|
|
struct Slope
|
|
{
|
|
float dfdx;
|
|
float dfdy;
|
|
float f0;
|
|
|
|
float GetValue(float dx, float dy) { return f0 + (dfdx * dx) + (dfdy * dy); }
|
|
void DoState(PointerWrap &p)
|
|
{
|
|
p.Do(dfdx);
|
|
p.Do(dfdy);
|
|
p.Do(f0);
|
|
}
|
|
};
|
|
|
|
struct RasterBlockPixel
|
|
{
|
|
float InvW;
|
|
float Uv[8][2];
|
|
};
|
|
|
|
struct RasterBlock
|
|
{
|
|
RasterBlockPixel Pixel[2][2];
|
|
s32 IndirectLod[4];
|
|
bool IndirectLinear[4];
|
|
s32 TextureLod[16];
|
|
bool TextureLinear[16];
|
|
};
|
|
|
|
void DoState(PointerWrap &p);
|
|
}
|