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9a96e3c416
We had to lock audiocommon with the old asynchron HLE audio emulation, now our Mixer is just a plain FIFO which may underrun. Of course, this will stutter, but underruning the audio backend is likely worse.
29 lines
670 B
C++
29 lines
670 B
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#include "Common/CommonTypes.h"
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class CMixer;
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extern SoundStream *g_sound_stream;
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namespace AudioCommon
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{
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SoundStream* InitSoundStream();
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void ShutdownSoundStream();
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std::vector<std::string> GetSoundBackends();
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void UpdateSoundStream();
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void ClearAudioBuffer(bool mute);
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void SendAIBuffer(short* samples, unsigned int num_samples);
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void StartAudioDump();
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void StopAudioDump();
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void IncreaseVolume(unsigned short offset);
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void DecreaseVolume(unsigned short offset);
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void ToggleMuteVolume();
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}
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