Files
dolphin/Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp
LillyJadeKatrin 4214c301ef Refactor AchievementsWindow::UpdateData to take a partial update parameter
UpdateData in AchievementsWindow now only updates the components being requested, massively improving the window's performance. The parameter is UpdatedItems in AchievementManager, which tracks which portions of the system have been updated for every update callback.
2024-05-01 07:04:32 -04:00

183 lines
6.5 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QProgressBar>
#include <QString>
#include <QVBoxLayout>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Core.h"
#include "DolphinQt/QtUtils/FromStdString.h"
#include "DolphinQt/Settings.h"
AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
{
m_user_icon = new QLabel();
m_game_icon = new QLabel();
m_name = new QLabel();
m_points = new QLabel();
m_game_progress_hard = new QProgressBar();
m_game_progress_soft = new QProgressBar();
m_rich_presence = new QLabel();
m_locked_warning = new QLabel();
m_locked_warning->setText(tr("Achievements have been disabled.<br>Please close all running "
"games to re-enable achievements."));
m_locked_warning->setStyleSheet(QStringLiteral("QLabel { color : red; }"));
QSizePolicy sp_retain = m_game_progress_hard->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_game_progress_hard->setSizePolicy(sp_retain);
sp_retain = m_game_progress_soft->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_game_progress_soft->setSizePolicy(sp_retain);
QVBoxLayout* icon_col = new QVBoxLayout();
icon_col->addWidget(m_user_icon);
icon_col->addWidget(m_game_icon);
QVBoxLayout* text_col = new QVBoxLayout();
text_col->addWidget(m_name);
text_col->addWidget(m_points);
text_col->addWidget(m_game_progress_hard);
text_col->addWidget(m_game_progress_soft);
text_col->addWidget(m_rich_presence);
text_col->addWidget(m_locked_warning);
QHBoxLayout* header_layout = new QHBoxLayout();
header_layout->addLayout(icon_col);
header_layout->addLayout(text_col);
m_header_box = new QGroupBox();
m_header_box->setLayout(header_layout);
QVBoxLayout* m_total = new QVBoxLayout();
m_total->addWidget(m_header_box);
m_total->setContentsMargins(0, 0, 0, 0);
m_total->setAlignment(Qt::AlignTop);
setLayout(m_total);
}
void AchievementHeaderWidget::UpdateData()
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
auto& instance = AchievementManager::GetInstance();
if (!instance.HasAPIToken())
{
m_header_box->setVisible(false);
return;
}
AchievementManager::PointSpread point_spread = instance.TallyScore();
QString user_name = QtUtils::FromStdString(instance.GetPlayerDisplayName());
QString game_name = QtUtils::FromStdString(instance.GetGameDisplayName());
AchievementManager::BadgeStatus player_badge = instance.GetPlayerBadge();
AchievementManager::BadgeStatus game_badge = instance.GetGameBadge();
m_user_icon->setVisible(false);
m_user_icon->clear();
m_user_icon->setText({});
if (Config::Get(Config::RA_BADGES_ENABLED))
{
if (!player_badge.name.empty())
{
QImage i_user_icon{};
if (i_user_icon.loadFromData(&player_badge.badge.front(), (int)player_badge.badge.size()))
{
m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_user_icon->adjustSize();
m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
m_user_icon->setVisible(true);
}
}
}
m_game_icon->setVisible(false);
m_game_icon->clear();
m_game_icon->setText({});
if (Config::Get(Config::RA_BADGES_ENABLED))
{
if (!game_badge.name.empty())
{
QImage i_game_icon{};
if (i_game_icon.loadFromData(&game_badge.badge.front(), (int)game_badge.badge.size()))
{
m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_game_icon->adjustSize();
std::string_view color = AchievementManager::GRAY;
if (point_spread.hard_unlocks == point_spread.total_count)
color = AchievementManager::GOLD;
else if (point_spread.hard_unlocks + point_spread.soft_unlocks == point_spread.total_count)
color = AchievementManager::BLUE;
m_game_icon->setStyleSheet(
QStringLiteral("border: 4px solid %1").arg(QString::fromStdString(std::string(color))));
m_game_icon->setVisible(true);
}
}
}
if (!game_name.isEmpty())
{
m_name->setText(tr("%1 is playing %2").arg(user_name).arg(game_name));
m_points->setText(GetPointsString(user_name, point_spread));
m_game_progress_hard->setRange(0, point_spread.total_count);
if (!m_game_progress_hard->isVisible())
m_game_progress_hard->setVisible(true);
m_game_progress_hard->setValue(point_spread.hard_unlocks);
m_game_progress_soft->setRange(0, point_spread.total_count);
m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
if (!m_game_progress_soft->isVisible())
m_game_progress_soft->setVisible(true);
m_rich_presence->setText(QString::fromUtf8(instance.GetRichPresence().data()));
if (!m_rich_presence->isVisible())
m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
m_locked_warning->setVisible(false);
}
else
{
m_name->setText(user_name);
m_points->setText(tr("%1 points").arg(instance.GetPlayerScore()));
m_game_progress_hard->setVisible(false);
m_game_progress_soft->setVisible(false);
m_rich_presence->setVisible(false);
m_locked_warning->setVisible(instance.IsDisabled());
}
}
QString
AchievementHeaderWidget::GetPointsString(const QString& user_name,
const AchievementManager::PointSpread& point_spread) const
{
if (point_spread.soft_points > 0)
{
return tr("%1 has unlocked %2/%3 achievements (%4 hardcore) worth %5/%6 points (%7 hardcore)")
.arg(user_name)
.arg(point_spread.hard_unlocks + point_spread.soft_unlocks)
.arg(point_spread.total_count)
.arg(point_spread.hard_unlocks)
.arg(point_spread.hard_points + point_spread.soft_points)
.arg(point_spread.total_points)
.arg(point_spread.hard_points);
}
else
{
return tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
.arg(user_name)
.arg(point_spread.hard_unlocks)
.arg(point_spread.total_count)
.arg(point_spread.hard_points)
.arg(point_spread.total_points);
}
}
#endif // USE_RETRO_ACHIEVEMENTS