mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
28 lines
611 B
C++
28 lines
611 B
C++
// Copyright 2014 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "VideoCommon/ConstantManager.h"
|
|
|
|
class PointerWrap;
|
|
|
|
// The non-API dependent parts.
|
|
class GeometryShaderManager
|
|
{
|
|
public:
|
|
static void Init();
|
|
static void Dirty();
|
|
static void DoState(PointerWrap& p);
|
|
|
|
static void SetConstants();
|
|
static void SetViewportChanged();
|
|
static void SetProjectionChanged();
|
|
static void SetLinePtWidthChanged();
|
|
static void SetTexCoordChanged(u8 texmapid);
|
|
|
|
static GeometryShaderConstants constants;
|
|
static bool dirty;
|
|
};
|