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AbstractFramebuffer.cpp
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
AbstractFramebuffer.h
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
AbstractPipeline.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
AbstractShader.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
AbstractStagingTexture.cpp
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VideoBackends: Add AbstractStagingTexture class
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2017-11-22 18:47:04 +10:00 |
AbstractStagingTexture.h
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VideoBackends: Add AbstractStagingTexture class
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2017-11-22 18:47:04 +10:00 |
AbstractTexture.cpp
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
AbstractTexture.h
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
AsyncRequests.cpp
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VideoCommon: Eliminate static state in Renderer
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2017-03-04 16:39:50 +10:00 |
AsyncRequests.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
AsyncShaderCompiler.cpp
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ShaderCache: Implement background shader compilation
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2018-03-10 16:11:19 +10:00 |
AsyncShaderCompiler.h
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AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
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2017-09-02 14:08:00 -04:00 |
AVIDump.cpp
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AVIDump: Remove incorrect usage of s_ prefix
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2018-01-17 22:19:14 +01:00 |
AVIDump.h
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MSVC: define HAVE_FFMPEG
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2017-05-26 00:53:58 -07:00 |
BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BPFunctions.cpp
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Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
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2018-03-10 15:56:40 +10:00 |
BPFunctions.h
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BPFunctions: Move GX viewport conversion to VideoCommon
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2018-02-20 00:49:32 +10:00 |
BPMemory.cpp
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BPMemory: Handle fog configuration where both A and C are infinity/NaN
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2018-02-01 17:40:39 +10:00 |
BPMemory.h
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BPMemory: Handle fog configuration where both A and C are infinity/NaN
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2018-02-01 17:40:39 +10:00 |
BPStructs.cpp
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BPFunctions: Move GX viewport conversion to VideoCommon
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2018-02-20 00:49:32 +10:00 |
BPStructs.h
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CMakeLists.txt
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
CommandProcessor.cpp
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Call Do for every member of SCPFifoStruct individually
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2017-11-13 19:51:16 +01:00 |
CommandProcessor.h
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Call Do for every member of SCPFifoStruct individually
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2017-11-13 19:51:16 +01:00 |
ConstantManager.h
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PixelShaderGen: Implement table-based fog range as in software renderer
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2018-02-15 22:19:21 +10:00 |
CPMemory.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CPMemory.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
DataReader.h
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Common: Move byte swapping utilities into their own header
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2017-03-03 17:18:18 -05:00 |
Debugger.cpp
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Further fixes to the formatting change. WX sucks.
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2016-06-24 12:16:10 +02:00 |
Debugger.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
DriverDetails.cpp
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
DriverDetails.h
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
Fifo.cpp
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VideoBackend: Remove PeekMessages method
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2018-01-27 13:53:55 +10:00 |
Fifo.h
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Fifo: const correctness
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2017-03-26 23:08:33 -04:00 |
FPSCounter.cpp
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Don't use wrong encoding for paths when opening streams on Windows
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2017-12-05 21:23:35 +01:00 |
FPSCounter.h
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VideoCommon: Improve precision of FPS counter
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2017-07-30 12:38:48 +10:00 |
FramebufferManagerBase.cpp
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VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
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2017-11-19 00:53:10 -05:00 |
FramebufferManagerBase.h
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VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
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2017-11-19 00:53:10 -05:00 |
GeometryShaderGen.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
GeometryShaderGen.h
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
GeometryShaderManager.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
GeometryShaderManager.h
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VideoBackends: Merge Initialize and Shutdown functions.
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2016-06-26 12:34:59 +02:00 |
GXPipelineTypes.h
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ShaderCache: Use a version number for pipeline UID caches
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2018-03-11 14:48:09 +10:00 |
HiresTextures_DDSLoader.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
HiresTextures.cpp
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CustomTexture: Drop old texture format.
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2018-01-20 17:08:47 +01:00 |
HiresTextures.h
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Treat custom textures with "_arb" suffix as having arbitrary mipmaps
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2018-01-10 17:51:45 +01:00 |
ImageWrite.cpp
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Add a namespace to OpenFStream
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2017-06-15 21:34:04 +02:00 |
ImageWrite.h
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ImageWriter: Don't use inplace alpha truncation.
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2016-10-08 12:02:49 +02:00 |
IndexGenerator.cpp
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fix various instances of -1 being assigned to unsigned types
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2017-06-07 19:52:07 -07:00 |
IndexGenerator.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
LightingShaderGen.cpp
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LightingShaderGen: Always calculate lighting for both color channels
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2017-11-22 01:52:18 +10:00 |
LightingShaderGen.h
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LightingShaderGen: Always calculate lighting for both color channels
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2017-11-22 01:52:18 +10:00 |
LookUpTables.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
MainBase.cpp
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VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
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2018-01-27 13:53:55 +10:00 |
NativeVertexFormat.h
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Remove NonCopyable
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2017-08-22 16:40:34 +02:00 |
OnScreenDisplay.cpp
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Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
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2016-10-15 12:44:37 +02:00 |
OnScreenDisplay.h
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Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
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2016-10-15 12:44:37 +02:00 |
OpcodeDecoding.cpp
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CommandProcessor: Limit scope of ugly SCPFifoStruct.
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2017-01-27 19:04:56 +01:00 |
OpcodeDecoding.h
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OpcodeDecoding: Convert #defines into enum constants
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2017-02-08 00:05:17 -05:00 |
PerfQueryBase.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PerfQueryBase.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PixelEngine.cpp
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CommandProcessor: Remove unnecessary include
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2017-09-02 13:34:21 -04:00 |
PixelEngine.h
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PixelEngine: Move enum constants into the PixelEngine namespace
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2017-02-28 07:01:50 -05:00 |
PixelShaderGen.cpp
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PixelShaderGen: Implement table-based fog range as in software renderer
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2018-02-15 22:19:21 +10:00 |
PixelShaderGen.h
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Implement dual-source blending in shader
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2018-01-05 09:56:46 -08:00 |
PixelShaderManager.cpp
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PixelShaderGen: Implement table-based fog range as in software renderer
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2018-02-15 22:19:21 +10:00 |
PixelShaderManager.h
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Ubershaders: Fix 6-bit color truncation not being applied
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2017-08-01 00:01:09 +10:00 |
PostProcessing.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
PostProcessing.h
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VideoConfigDiag: Move post-processing shader list to post processor
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2017-04-25 14:27:05 +10:00 |
RenderBase.cpp
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
RenderBase.h
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Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
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2018-03-10 15:56:40 +10:00 |
RenderState.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
RenderState.h
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
SamplerCommon.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
sfont.inc
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ShaderCache.cpp
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ShaderCache: Use a version number for pipeline UID caches
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2018-03-11 14:48:09 +10:00 |
ShaderCache.h
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ShaderCache: Use a version number for pipeline UID caches
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2018-03-11 14:48:09 +10:00 |
ShaderGenCommon.cpp
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
ShaderGenCommon.h
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
Statistics.cpp
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VertexLoaderManager: Return debug strings by value
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2017-03-26 23:50:09 -04:00 |
Statistics.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
TextureCacheBase.cpp
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TextureCache: Add an option to disable EFB copies to VRAM
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2018-02-11 15:48:46 +10:00 |
TextureCacheBase.h
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VideoCommon: Apply the yscale as upscaling of the XFB.
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2018-01-06 10:36:33 +01:00 |
TextureConfig.cpp
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AbstractTexture: Support multisampled abstract texture
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2018-03-01 17:31:24 +10:00 |
TextureConfig.h
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AbstractTexture: Add support for depth textures/formats
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2018-03-01 17:31:24 +10:00 |
TextureConversionShader.cpp
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Some more implicit uint/float conversions in the texture decode shaders
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2018-01-11 11:15:40 -08:00 |
TextureConversionShader.h
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VideoCommon: Rename TextureConversionShader namespace.
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2017-12-02 15:17:39 +01:00 |
TextureConverterShaderGen.cpp
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Reimplement EFB copy for intensity formats
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2017-12-19 12:04:56 +01:00 |
TextureConverterShaderGen.h
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VideoCommon: Create a namespace for TextureConversionShaderGen.
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2017-12-02 15:17:39 +01:00 |
TextureDecoder_Common.cpp
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HybridXFB: Fix lint errors
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2017-11-17 22:11:31 -06:00 |
TextureDecoder_Generic.cpp
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
TextureDecoder_Util.h
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TextureDecoder: Deduplicate some utility code
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2017-01-15 20:23:26 +11:00 |
TextureDecoder_x64.cpp
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Hybrid XFB: Fix lint errors
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2017-11-17 22:11:34 -06:00 |
TextureDecoder.h
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Add support for hybrid XFB
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2017-11-17 19:47:56 -06:00 |
UberShaderCommon.cpp
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Fix an invalid (uint < int) comparison in GLES with ubershaders
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2017-12-10 10:52:32 -08:00 |
UberShaderCommon.h
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Ubershaders: Support per-pixel lighting
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2017-07-30 17:43:59 +10:00 |
UberShaderPixel.cpp
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PixelShaderGen: Implement table-based fog range as in software renderer
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2018-02-15 22:19:21 +10:00 |
UberShaderPixel.h
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VideoBackends: Clear uid bits that are unused for the current backend
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2017-09-05 23:49:42 +10:00 |
UberShaderVertex.cpp
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LightingShaderGen: Always calculate lighting for both color channels
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2017-11-22 01:52:18 +10:00 |
UberShaderVertex.h
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
VertexLoader_Color.cpp
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Common: Move byte swapping utilities into their own header
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2017-03-03 17:18:18 -05:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Common: Move byte swapping utilities into their own header
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2017-03-03 17:18:18 -05:00 |
VertexLoader_Normal.h
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Common: Move byte swapping utilities into their own header
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2017-03-03 17:18:18 -05:00 |
VertexLoader_Position.cpp
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Common: Move byte swapping utilities into their own header
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2017-03-03 17:18:18 -05:00 |
VertexLoader_Position.h
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Common: Move byte swapping utilities into their own header
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2017-03-03 17:18:18 -05:00 |
VertexLoader_TextCoord.cpp
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Common: Move byte swapping utilities into their own header
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2017-03-03 17:18:18 -05:00 |
VertexLoader_TextCoord.h
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Common: Move byte swapping utilities into their own header
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2017-03-03 17:18:18 -05:00 |
VertexLoader.cpp
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VertexLoaderJit: Fix out-of-bounds access for zfreeze.
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2016-09-17 16:47:12 +02:00 |
VertexLoader.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
VertexLoaderARM64.cpp
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Merge pull request #4210 from degasus/arm
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2016-09-27 18:45:14 +02:00 |
VertexLoaderARM64.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
VertexLoaderBase.cpp
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VertexLoaderBase: Return debug strings by value
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2017-03-26 23:49:59 -04:00 |
VertexLoaderBase.h
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fix various instances of -1 being assigned to unsigned types
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2017-06-07 19:52:07 -07:00 |
VertexLoaderManager.cpp
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Vulkan: Uber shader support
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2017-07-30 17:43:59 +10:00 |
VertexLoaderManager.h
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Vulkan: Uber shader support
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2017-07-30 17:43:59 +10:00 |
VertexLoaderUtils.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
VertexLoaderX64.cpp
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Remove code for only allocating low memory
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2017-05-20 09:35:53 +02:00 |
VertexLoaderX64.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
VertexManagerBase.cpp
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VideoConfig: Collapse ubershader configuration fields to a single value
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2018-03-10 15:56:45 +10:00 |
VertexManagerBase.h
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ShaderCache: Implement background shader compilation
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2018-03-10 16:11:19 +10:00 |
VertexShaderGen.cpp
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LightingShaderGen: Always calculate lighting for both color channels
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2017-11-22 01:52:18 +10:00 |
VertexShaderGen.h
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ShaderGen: Pass host config to shader generation functions
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2017-07-20 17:54:33 +10:00 |
VertexShaderManager.cpp
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BPFunctions: Move GX viewport conversion to VideoCommon
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2018-02-20 00:49:32 +10:00 |
VertexShaderManager.h
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
VideoBackendBase.cpp
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Remove D3D12
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2017-05-18 17:01:12 -07:00 |
VideoBackendBase.h
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VideoBackend: Remove PeekMessages method
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2018-01-27 13:53:55 +10:00 |
VideoCommon.h
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MAX_XFB_HEIGHT: PAL value off by two fixed
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2017-12-30 20:22:10 +01:00 |
VideoCommon.vcxproj
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ShaderCache: Implement background shader compilation
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2018-03-10 16:11:19 +10:00 |
VideoCommon.vcxproj.filters
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ShaderCache: Implement background shader compilation
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2018-03-10 16:11:19 +10:00 |
VideoConfig.cpp
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ShaderCache: Implement background shader compilation
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2018-03-10 16:11:19 +10:00 |
VideoConfig.h
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ShaderCache: Implement background shader compilation
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2018-03-10 16:11:19 +10:00 |
VideoState.cpp
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VertexManagerBase: Get rid of static behavior
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2016-08-21 23:30:38 -04:00 |
VideoState.h
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VideoBackends: Merge Initialize and Shutdown functions.
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2016-06-26 12:34:59 +02:00 |
XFMemory.cpp
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XFMemory.h
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VideoCommon: Use constant for number of color channels in XFMemory
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2017-11-20 23:18:44 +10:00 |
XFStructs.cpp
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
XFStructs.h
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