dolphin/Source/Core/DolphinWX/Src/FrameTools.cpp
2013-01-11 17:53:34 -05:00

1838 lines
57 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
/*
1.1 Windows
CFrame is the main parent window. Inside CFrame there is m_Panel which is the
parent for the rendering window (when we render to the main window). In Windows
the rendering window is created by giving CreateWindow() m_Panel->GetHandle()
as parent window and creating a new child window to m_Panel. The new child
window handle that is returned by CreateWindow() can be accessed from
Core::GetWindowHandle().
*/
#include "NetWindow.h"
#include "Common.h" // Common
#include "FileUtil.h"
#include "FileSearch.h"
#include "Timer.h"
#include "VideoBackendBase.h"
#ifdef __APPLE__
#include <ApplicationServices/ApplicationServices.h>
#endif
#include "Globals.h" // Local
#include "Frame.h"
#include "ConfigMain.h"
#include "MemcardManager.h"
#include "CheatsWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "LogWindow.h"
#include "LogConfigWindow.h"
#include "FifoPlayerDlg.h"
#include "WxUtils.h"
#include "Host.h"
#include "ConfigManager.h" // Core
#include "Core.h"
#include "Movie.h"
#include "HW/CPU.h"
#include "PowerPC/PowerPC.h"
#include "HW/DVDInterface.h"
#include "HW/ProcessorInterface.h"
#include "HW/GCPad.h"
#include "HW/Wiimote.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
//#include "IPC_HLE/WII_IPC_HLE_Device_FileIO.h"
#include "State.h"
#include "VolumeHandler.h"
#include "NANDContentLoader.h"
#include "WXInputBase.h"
#include "WiimoteConfigDiag.h"
#include "InputConfigDiag.h"
#include "HotkeyDlg.h"
#include "TASInputDlg.h"
#include <wx/datetime.h> // wxWidgets
// Resources
extern "C" {
#include "../resources/Dolphin.c" // Dolphin icon
#include "../resources/toolbar_browse.c"
#include "../resources/toolbar_file_open.c"
#include "../resources/toolbar_fullscreen.c"
#include "../resources/toolbar_help.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_plugin_dsp.c"
#include "../resources/toolbar_plugin_gfx.c"
#include "../resources/toolbar_plugin_options.c"
#include "../resources/toolbar_plugin_pad.c"
#include "../resources/toolbar_plugin_wiimote.c"
#include "../resources/toolbar_refresh.c"
#include "../resources/toolbar_stop.c"
#include "../resources/Boomy.h" // Theme packages
#include "../resources/Vista.h"
#include "../resources/X-Plastik.h"
#include "../resources/KDE.h"
};
bool confirmStop = false;
// Create menu items
// ---------------------
void CFrame::CreateMenu()
{
if (GetMenuBar()) GetMenuBar()->Destroy();
wxMenuBar *m_MenuBar = new wxMenuBar();
// file menu
wxMenu* fileMenu = new wxMenu;
fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
fileMenu->Append(IDM_CHANGEDISC, GetMenuLabel(HK_CHANGE_DISC));
wxMenu *externalDrive = new wxMenu;
fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Drive..."), externalDrive);
drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (unsigned int i = 0; i < drives.size() && i < 24; i++) {
externalDrive->Append(IDM_DRIVE1 + i, wxString::FromAscii(drives[i].c_str()));
}
fileMenu->AppendSeparator();
fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
fileMenu->AppendSeparator();
fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs..."));
fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, _("E&xit") + wxString(wxT("\tAlt+F4")));
m_MenuBar->Append(fileMenu, _("&File"));
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
emulationMenu->Append(IDM_PLAYRECORD, GetMenuLabel(HK_PLAY_RECORDING));
emulationMenu->Append(IDM_RECORDEXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
emulationMenu->Append(IDM_RECORDREADONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
emulationMenu->Append(IDM_TASINPUT, _("TAS Input"));
emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie"));
emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_PauseMovie);
emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter"));
emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_ShowLag);
emulationMenu->Check(IDM_RECORDREADONLY, true);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
wxMenu *skippingMenu = new wxMenu;
emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
for(int i = 0; i < 10; i++)
skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(wxT("%i"), i), wxEmptyString, wxITEM_RADIO);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
wxMenu *loadMenu = new wxMenu;
emulationMenu->Append(IDM_LOADSTATE, _("&Load State"), loadMenu);
emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
saveMenu->Append(IDM_SAVESTATEFILE, _("Save State..."));
loadMenu->Append(IDM_UNDOSAVESTATE, _("Last Overwritten State") + wxString(wxT("\tF12")));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOADSTATEFILE, _("Load State..."));
// Reserve F11 for the "step into" function in the debugger
if (g_pCodeWindow)
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State"));
else
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State") + wxString(wxT("\tF11")));
loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tShift+F12")));
loadMenu->AppendSeparator();
for (int i = 1; i <= 8; i++) {
loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
}
m_MenuBar->Append(emulationMenu, _("&Emulation"));
// Options menu
wxMenu* pOptionsMenu = new wxMenu;
pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_DSP_EMULATOR, _("&DSP Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("Gamecube &Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings"));
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (g_pCodeWindow)
{
pOptionsMenu->AppendSeparator();
g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
}
m_MenuBar->Append(pOptionsMenu, _("&Options"));
// Tools menu
wxMenu* toolsMenu = new wxMenu;
toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
toolsMenu->Append(IDM_IMPORTSAVE, _("Wii Save Import"));
toolsMenu->Append(IDM_CHEATS, _("&Cheats Manager"));
toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
toolsMenu->Append(IDM_MENU_INSTALLWAD, _("Install WAD"));
UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, wxT("Dummy string to keep wxw happy")));
toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player"));
toolsMenu->AppendSeparator();
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
m_MenuBar->Append(toolsMenu, _("&Tools"));
wxMenu* viewMenu = new wxMenu;
viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar"));
viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
viewMenu->AppendSeparator();
viewMenu->AppendCheckItem(IDM_LOGWINDOW, _("Show &Log"));
viewMenu->AppendCheckItem(IDM_LOGCONFIGWINDOW, _("Show Log &Configuration"));
viewMenu->AppendCheckItem(IDM_CONSOLEWINDOW, _("Show &Console"));
viewMenu->AppendSeparator();
#ifndef _WIN32
viewMenu->Enable(IDM_CONSOLEWINDOW, false);
#endif
if (g_pCodeWindow)
{
viewMenu->Check(IDM_LOGWINDOW, g_pCodeWindow->bShowOnStart[0]);
viewMenu->Check(IDM_CONSOLEWINDOW, g_pCodeWindow->bShowOnStart[1]);
const wxString MenuText[] = {
wxTRANSLATE("&Registers"),
wxTRANSLATE("&Breakpoints"),
wxTRANSLATE("&Memory"),
wxTRANSLATE("&JIT"),
wxTRANSLATE("&Sound"),
wxTRANSLATE("&Video")
};
for (int i = IDM_REGISTERWINDOW; i <= IDM_VIDEOWINDOW; i++)
{
viewMenu->AppendCheckItem(i, wxGetTranslation(MenuText[i - IDM_REGISTERWINDOW]));
viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOGWINDOW]);
}
viewMenu->AppendSeparator();
}
else
{
viewMenu->Check(IDM_LOGWINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
viewMenu->Check(IDM_LOGCONFIGWINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
viewMenu->Check(IDM_CONSOLEWINDOW, SConfig::GetInstance().m_InterfaceConsole);
}
wxMenu *platformMenu = new wxMenu;
viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
platformMenu->AppendCheckItem(IDM_LISTWII, _("Show Wii"));
platformMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii);
platformMenu->AppendCheckItem(IDM_LISTGC, _("Show GameCube"));
platformMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC);
platformMenu->AppendCheckItem(IDM_LISTWAD, _("Show Wad"));
platformMenu->Check(IDM_LISTWAD, SConfig::GetInstance().m_ListWad);
wxMenu *regionMenu = new wxMenu;
viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
regionMenu->AppendCheckItem(IDM_LISTJAP, _("Show JAP"));
regionMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap);
regionMenu->AppendCheckItem(IDM_LISTPAL, _("Show PAL"));
regionMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal);
regionMenu->AppendCheckItem(IDM_LISTUSA, _("Show USA"));
regionMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa);
regionMenu->AppendSeparator();
regionMenu->AppendCheckItem(IDM_LISTFRANCE, _("Show France"));
regionMenu->Check(IDM_LISTFRANCE, SConfig::GetInstance().m_ListFrance);
regionMenu->AppendCheckItem(IDM_LISTITALY, _("Show Italy"));
regionMenu->Check(IDM_LISTITALY, SConfig::GetInstance().m_ListItaly);
regionMenu->AppendCheckItem(IDM_LISTKOREA, _("Show Korea"));
regionMenu->Check(IDM_LISTKOREA, SConfig::GetInstance().m_ListKorea);
regionMenu->AppendCheckItem(IDM_LISTTAIWAN, _("Show Taiwan"));
regionMenu->Check(IDM_LISTTAIWAN, SConfig::GetInstance().m_ListTaiwan);
regionMenu->AppendCheckItem(IDM_LIST_UNK, _("Show unknown"));
regionMenu->Check(IDM_LIST_UNK, SConfig::GetInstance().m_ListUnknown);
viewMenu->AppendCheckItem(IDM_LISTDRIVES, _("Show Drives"));
viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives);
viewMenu->Append(IDM_PURGECACHE, _("Purge Cache"));
m_MenuBar->Append(viewMenu, _("&View"));
if (g_pCodeWindow) g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
// Help menu
wxMenu* helpMenu = new wxMenu;
// Re-enable when there's something useful to display */
// helpMenu->Append(wxID_HELP, _("&Help"));
helpMenu->Append(IDM_HELPWEBSITE, _("Dolphin &Web Site"));
helpMenu->Append(IDM_HELPGOOGLECODE, _("Dolphin at &Google Code"));
helpMenu->AppendSeparator();
helpMenu->Append(wxID_ABOUT, _("&About..."));
m_MenuBar->Append(helpMenu, _("&Help"));
// Associate the menu bar with the frame
SetMenuBar(m_MenuBar);
}
wxString CFrame::GetMenuLabel(int Id)
{
int hotkey = SConfig::GetInstance().\
m_LocalCoreStartupParameter.iHotkey[Id];
int hotkeymodifier = SConfig::GetInstance().\
m_LocalCoreStartupParameter.iHotkeyModifier[Id];
wxString Hotkey, Label, Modifier;
switch (Id)
{
case HK_OPEN:
Label = _("&Open...");
break;
case HK_CHANGE_DISC:
Label = _("Change &Disc...");
break;
case HK_REFRESH_LIST:
Label = _("&Refresh List");
break;
case HK_PLAY_PAUSE:
if (Core::GetState() == Core::CORE_RUN)
Label = _("&Pause");
else
Label = _("&Play");
break;
case HK_STOP:
Label = _("&Stop");
break;
case HK_RESET:
Label = _("&Reset");
break;
case HK_FRAME_ADVANCE:
Label = _("&Frame Advance");
break;
case HK_START_RECORDING:
Label = _("Start Re&cording");
break;
case HK_PLAY_RECORDING:
Label = _("P&lay Recording...");
break;
case HK_EXPORT_RECORDING:
Label = _("Export Recording...");
break;
case HK_READ_ONLY_MODE:
Label = _("&Read-only mode");
break;
case HK_FULLSCREEN:
Label = _("&Fullscreen");
break;
case HK_SCREENSHOT:
Label = _("Take Screenshot");
break;
case HK_WIIMOTE1_CONNECT:
case HK_WIIMOTE2_CONNECT:
case HK_WIIMOTE3_CONNECT:
case HK_WIIMOTE4_CONNECT:
Label = wxString::Format(_("Connect Wiimote %i"),
Id - HK_WIIMOTE1_CONNECT + 1);
break;
case HK_LOAD_STATE_SLOT_1:
case HK_LOAD_STATE_SLOT_2:
case HK_LOAD_STATE_SLOT_3:
case HK_LOAD_STATE_SLOT_4:
case HK_LOAD_STATE_SLOT_5:
case HK_LOAD_STATE_SLOT_6:
case HK_LOAD_STATE_SLOT_7:
case HK_LOAD_STATE_SLOT_8:
Label = wxString::Format(_("Slot %i"),
Id - HK_LOAD_STATE_SLOT_1 + 1);
break;
case HK_SAVE_STATE_SLOT_1:
case HK_SAVE_STATE_SLOT_2:
case HK_SAVE_STATE_SLOT_3:
case HK_SAVE_STATE_SLOT_4:
case HK_SAVE_STATE_SLOT_5:
case HK_SAVE_STATE_SLOT_6:
case HK_SAVE_STATE_SLOT_7:
case HK_SAVE_STATE_SLOT_8:
Label = wxString::Format(_("Slot %i"),
Id - HK_SAVE_STATE_SLOT_1 + 1);
break;
default:
Label = wxString::Format(_("Undefined %i"), Id);
}
// wxWidgets only accepts Ctrl/Alt/Shift as menu accelerator
// modifiers. On OS X, "Ctrl+" is mapped to the Command key.
#ifdef __APPLE__
if (hotkeymodifier & wxMOD_CMD)
hotkeymodifier |= wxMOD_CONTROL;
#endif
hotkeymodifier &= wxMOD_CONTROL | wxMOD_ALT | wxMOD_SHIFT;
Modifier = InputCommon::WXKeymodToString(hotkeymodifier);
Hotkey = InputCommon::WXKeyToString(hotkey);
if (Modifier.Len() + Hotkey.Len() > 0)
Label += '\t';
return Label + Modifier + Hotkey;
}
// Create toolbar items
// ---------------------
void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
ToolBar->AddSeparator();
ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_FullScreen], _("Take Screenshot"));
ToolBar->AddSeparator();
ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings"));
ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
ToolBar->Realize();
}
void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
ToolBar->AddTool(IDM_SAVE_PERSPECTIVE, _("Save"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Save current perspective"));
ToolBar->AddTool(IDM_EDIT_PERSPECTIVES, _("Edit"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Edit current perspective"));
ToolBar->SetToolDropDown(IDM_SAVE_PERSPECTIVE, true);
ToolBar->SetToolDropDown(IDM_EDIT_PERSPECTIVES, true);
ToolBar->Realize();
}
// Delete and recreate the toolbar
void CFrame::RecreateToolbar()
{
if (m_ToolBar)
{
m_Mgr->DetachPane(m_ToolBar);
m_ToolBar->Destroy();
}
long TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbar(m_ToolBar);
m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
Name(wxT("TBMain")).Caption(wxT("TBMain")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
if (g_pCodeWindow && !m_ToolBarDebug)
{
m_ToolBarDebug = new wxAuiToolBar(this, ID_TOOLBAR_DEBUG, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
g_pCodeWindow->PopulateToolbar(m_ToolBarDebug);
m_Mgr->AddPane(m_ToolBarDebug, wxAuiPaneInfo().
Name(wxT("TBDebug")).Caption(wxT("TBDebug")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
m_ToolBarAui = new wxAuiToolBar(this, ID_TOOLBAR_AUI, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbarAui(m_ToolBarAui);
m_Mgr->AddPane(m_ToolBarAui, wxAuiPaneInfo().
Name(wxT("TBAui")).Caption(wxT("TBAui")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
}
UpdateGUI();
}
void CFrame::InitBitmaps()
{
// Get selected theme
int Theme = SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme;
// Save memory by only having one set of bitmaps loaded at any time. I mean, they are still
// in the exe, which is in memory, but at least we wont make another copy of all of them.
switch (Theme)
{
case BOOMY:
{
// These are stored as 48x48
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(toolbar_file_open_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(toolbar_refresh_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(toolbar_browse_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(toolbar_play_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(toolbar_stop_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png);
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(toolbar_plugin_options_png);
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(toolbar_plugin_wiimote_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(toolbar_help_png);
// Scale the 48x48 bitmaps to 24x24
for (size_t n = Toolbar_FileOpen; n < EToolbar_Max; n++)
{
m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(24, 24));
}
}
break;
case VISTA:
{
// These are stored as 24x24 and need no scaling
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open1_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh1_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse1_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play1_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop1_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause1_png);
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options1_png);
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png);
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png);
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote1_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help1_png);
}
break;
case XPLASTIK:
{
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open2_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh2_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse2_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play2_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop2_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause2_png);
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options2_png);
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png);
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png);
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote2_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help2_png);
}
break;
case KDE:
{
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open3_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh3_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse3_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play3_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop3_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause3_png);
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options3_png);
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png);
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png);
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote3_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help3_png);
}
break;
default: PanicAlertT("Theme selection went wrong");
}
// Update in case the bitmap has been updated
if (m_ToolBar != NULL) RecreateToolbar();
}
// Menu items
// Start the game or change the disc.
// Boot priority:
// 1. Show the game list and boot the selected game.
// 2. Default ISO
// 3. Boot last selected game
void CFrame::BootGame(const std::string& filename)
{
std::string bootfile = filename;
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
// Start filename if non empty.
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
if (bootfile.empty())
{
if (m_GameListCtrl->GetSelectedISO() != NULL)
{
if (m_GameListCtrl->GetSelectedISO()->IsValid())
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
}
else if (!StartUp.m_strDefaultGCM.empty()
&& wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str())))
bootfile = StartUp.m_strDefaultGCM;
else
{
if (!SConfig::GetInstance().m_LastFilename.empty()
&& wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
bootfile = SConfig::GetInstance().m_LastFilename;
else
{
m_GameListCtrl->BrowseForDirectory();
return;
}
}
}
if (!bootfile.empty())
StartGame(bootfile);
}
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
{
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
std::string currentDir = File::GetCurrentDir();
wxString path = wxFileSelector(
_("Select the file to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s"),
wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_FILE_MUST_EXIST,
this);
if (path.IsEmpty())
return;
std::string currentDir2 = File::GetCurrentDir();
if (currentDir != currentDir2)
{
PanicAlertT("Current dir changed from %s to %s after wxFileSelector!",
currentDir.c_str(), currentDir2.c_str());
File::SetCurrentDir(currentDir);
}
// Should we boot a new game or just change the disc?
if (Boot && !path.IsEmpty())
BootGame(std::string(path.mb_str()));
else
{
char newDiscpath[2048];
strncpy(newDiscpath, path.mb_str(), strlen(path.mb_str())+1);
DVDInterface::ChangeDisc(newDiscpath);
}
}
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
{
Movie::SetReadOnly(event.IsChecked());
}
void CFrame::OnTASInput(wxCommandEvent& event)
{
g_TASInputDlg->Show(true);
}
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
Movie::DoFrameStep();
bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
if(isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame
UpdateGUI();
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
{
DoOpen(false);
}
void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
{
int controllers = 0;
if (Movie::IsReadOnly())
{
//PanicAlertT("Cannot record movies in read-only mode.");
//return;
// the user just chose to record a movie, so that should take precedence
Movie::SetReadOnly(false);
GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(false);
}
for (int i = 0; i < 4; i++) {
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
controllers |= (1 << (i + 4));
}
if(Movie::BeginRecordingInput(controllers))
BootGame(std::string(""));
}
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if(path.IsEmpty())
return;
if (!Movie::IsReadOnly())
{
// let's make the read-only flag consistent at the start of a movie.
Movie::SetReadOnly(true);
GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true);
}
if(Movie::PlayInput(path.mb_str()))
BootGame(std::string(""));
}
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
{
DoRecordingSave();
}
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Core is initialized and emulator is running
if (UseDebugger)
{
if (CCPU::IsStepping())
CCPU::EnableStepping(false);
else
CCPU::EnableStepping(true); // Break
wxThread::Sleep(20);
g_pCodeWindow->JumpToAddress(PC);
g_pCodeWindow->Update();
// Update toolbar with Play/Pause status
UpdateGUI();
}
else
DoPause();
}
else
// Core is uninitialized, start the game
BootGame(std::string(""));
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
DoStop();
if (Core::GetState() == Core::CORE_UNINITIALIZED)
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
int width, height;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
m_RenderFrame->GetClientSize(&width, &height);
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
}
#if defined(HAVE_X11) && HAVE_X11
wxRect client_rect = m_RenderParent->GetClientRect();
X11Utils::SendClientEvent(X11Utils::XDisplayFromHandle(GetHandle()),
"RESIZE", client_rect.x, client_rect.y, client_rect.width, client_rect.height);
#endif
m_LogWindow->Refresh();
m_LogWindow->Update();
}
event.Skip();
}
void CFrame::ToggleDisplayMode(bool bFullscreen)
{
#ifdef _WIN32
if (bFullscreen)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(),
"%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
// Change to default resolution
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
}
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
m_XRRConfig->ToggleDisplayMode(bFullscreen);
#elif defined __APPLE__
if (!bFullscreen) {
CGRestorePermanentDisplayConfiguration();
CGDisplayRelease(CGMainDisplayID());
return;
}
CFArrayRef modes = CGDisplayAvailableModes(CGMainDisplayID());
for (CFIndex i = 0; i < CFArrayGetCount(modes); i++)
{
CFDictionaryRef mode;
CFNumberRef ref;
int x, y, w, h, d;
sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.\
strFullscreenResolution.c_str(), "%dx%d", &x, &y);
mode = (CFDictionaryRef)CFArrayGetValueAtIndex(modes, i);
ref = (CFNumberRef)CFDictionaryGetValue(mode, kCGDisplayWidth);
CFNumberGetValue(ref, kCFNumberIntType, &w);
ref = (CFNumberRef)CFDictionaryGetValue(mode, kCGDisplayHeight);
CFNumberGetValue(ref, kCFNumberIntType, &h);
ref = (CFNumberRef)CFDictionaryGetValue(mode,
kCGDisplayBitsPerPixel);
CFNumberGetValue(ref, kCFNumberIntType, &d);
if (CFDictionaryContainsKey(mode, kCGDisplayModeIsStretched))
continue;
if (w != x || h != y || d != 32)
continue;;
CGDisplaySwitchToMode(CGMainDisplayID(), mode);
}
#endif
}
// Prepare the GUI to start the game.
void CFrame::StartGame(const std::string& filename)
{
m_bGameLoading = true;
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
// Game has been started, hide the game list
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
m_RenderParent = m_Panel;
m_RenderFrame = this;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
else
{
wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
#ifdef __APPLE__
// On OS X, the render window's title bar is not visible,
// and the window therefore not easily moved, when the
// position is 0,0. Weed out the 0's from existing configs.
if (position == wxPoint(0, 0))
position = wxDefaultPosition;
#endif
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
m_RenderFrame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
wxCloseEventHandler(CFrame::OnRenderParentClose),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_ACTIVATE,
wxActivateEventHandler(CFrame::OnActive),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_MOVE,
wxMoveEventHandler(CFrame::OnRenderParentMove),
(wxObject*)0, this);
m_RenderParent = new CPanel(m_RenderFrame, wxID_ANY);
m_RenderFrame->Show();
}
wxBeginBusyCursor();
DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
if (!BootManager::BootCore(filename))
{
DoFullscreen(false);
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
m_RenderParent = NULL;
m_bGameLoading = false;
UpdateGUI();
}
else
{
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), true);
#endif
#ifdef _WIN32
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
m_RenderParent->SetFocus();
#endif
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(CFrame::OnKeyUp),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_RIGHT_DOWN, // Mouse
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_RIGHT_UP,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_MIDDLE_DOWN,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_MIDDLE_UP,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_MOTION,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
m_RenderParent->Connect(wxID_ANY, wxEVT_SIZE,
wxSizeEventHandler(CFrame::OnRenderParentResize),
(wxObject*)0, this);
}
wxEndBusyCursor();
}
void CFrame::OnBootDrive(wxCommandEvent& event)
{
BootGame(drives[event.GetId()-IDM_DRIVE1]);
}
// Refresh the file list and browse for a favorites directory
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl) m_GameListCtrl->Update();
}
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl) m_GameListCtrl->BrowseForDirectory();
}
// Create screenshot
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
{
Core::SaveScreenShot();
}
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
}
else
{
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
// Stop the emulation
void CFrame::DoStop()
{
if (confirmStop)
return;
m_bGameLoading = false;
if (Core::GetState() != Core::CORE_UNINITIALIZED ||
m_RenderParent != NULL)
{
#if defined __WXGTK__
wxMutexGuiLeave();
std::lock_guard<std::recursive_mutex> lk(keystate_lock);
wxMutexGuiEnter();
#endif
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
{
Core::EState state = Core::GetState();
confirmStop = true;
Core::SetState(Core::CORE_PAUSE);
wxMessageDialog m_StopDlg(
this,
_("Do you want to stop the current emulation?"),
_("Please confirm..."),
wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
wxDefaultPosition);
int Ret = m_StopDlg.ShowModal();
confirmStop = false;
if (Ret != wxID_YES)
{
Core::SetState(state);
return;
}
}
// TODO: Show the author/description dialog here
if(Movie::IsRecordingInput())
DoRecordingSave();
if(Movie::IsPlayingInput() || Movie::IsRecordingInput())
Movie::EndPlayInput(false);
wxBeginBusyCursor();
BootManager::Stop();
wxEndBusyCursor();
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
#endif
m_RenderFrame->SetTitle(wxString::FromAscii(scm_rev_str));
// Destroy the renderer frame when not rendering to main
m_RenderParent->Disconnect(wxID_ANY, wxEVT_SIZE,
wxSizeEventHandler(CFrame::OnRenderParentResize),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(CFrame::OnKeyUp),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_RIGHT_DOWN, // Mouse
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_RIGHT_UP,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_MIDDLE_DOWN,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_MIDDLE_UP,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_MOTION,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
else
// Make sure the window is not longer set to stay on top
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
m_RenderParent = NULL;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(wxT(" "), 0);
// Clear wiimote connection status from the status bar.
GetStatusBar()->SetStatusText(wxT(" "), 1);
// If batch mode was specified on the command-line, exit now.
if (m_bBatchMode)
Close(true);
// If using auto size with render to main, reset the application size.
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)
SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
m_GameListCtrl->SetFocus();
UpdateGUI();
}
}
void CFrame::DoRecordingSave()
{
bool paused = (Core::GetState() == Core::CORE_PAUSE);
if (!paused)
DoPause();
wxString path = wxFileSelector(
_("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)),
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT,
this);
if(path.IsEmpty())
return;
Movie::SaveRecording(path.mb_str());
if (!paused)
DoPause();
}
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
DoStop();
}
void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
{
ProcessorInterface::ResetButton_Tap();
}
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
}
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
{
if (g_video_backend)
g_video_backend->ShowConfig(this);
}
void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
}
void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
{
InputPlugin *const pad_plugin = Pad::GetPlugin();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
was_init = true;
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Pad::Initialize((void *)win);
#else
Pad::Initialize(GetHandle());
#endif
}
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
if (!was_init) // if game isn't running
{
Pad::Shutdown();
}
}
void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
{
InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
was_init = true;
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Wiimote::Initialize((void *)win);
#else
Wiimote::Initialize(GetHandle());
#endif
}
WiimoteConfigDiag m_ConfigFrame(this, *wiimote_plugin);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
if (!was_init) // if game isn't running
{
Wiimote::Shutdown();
}
}
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
{
HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
m_HotkeyDialog->ShowModal();
m_HotkeyDialog->Destroy();
// Update the GUI in case menu accelerators were changed
UpdateGUI();
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_ABOUT:
{
AboutDolphin frame(this);
frame.ShowModal();
}
break;
case IDM_HELPWEBSITE:
WxUtils::Launch("http://dolphin-emu.org/");
break;
case IDM_HELPGOOGLECODE:
WxUtils::Launch("http://code.google.com/p/dolphin-emu/");
break;
}
}
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxT(""),0);
}
void CFrame::StatusBarMessage(const char * Text, ...)
{
const int MAX_BYTES = 1024*10;
char Str[MAX_BYTES];
va_list ArgPtr;
va_start(ArgPtr, Text);
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
va_end(ArgPtr);
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxString::FromAscii(Str),0);
}
// Miscellaneous menus
// ---------------------
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
if (!g_NetPlaySetupDiag)
{
if (NetPlayDiag::GetInstance() != NULL)
NetPlayDiag::GetInstance()->Raise();
else
g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl);
}
else
g_NetPlaySetupDiag->Raise();
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
{
CMemcardManager MemcardManager(this);
MemcardManager.ShowModal();
}
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(_("Select the save file"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii save files (*.bin)|*.bin"),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
{
CWiiSaveCrypted* saveFile = new CWiiSaveCrypted(path.mb_str());
delete saveFile;
}
}
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
{
if (!g_CheatsWindow)
g_CheatsWindow = new wxCheatsWindow(this);
else
g_CheatsWindow->Raise();
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
{
BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU));
}
void CFrame::OnInstallWAD(wxCommandEvent& event)
{
std::string fileName;
switch(event.GetId())
{
case IDM_LIST_INSTALLWAD:
{
const GameListItem *iso = m_GameListCtrl->GetSelectedISO();
if (!iso)
return;
fileName = iso->GetFileName();
break;
}
case IDM_MENU_INSTALLWAD:
{
wxString path = wxFileSelector(
_("Select a Wii WAD file to install"),
wxEmptyString, wxEmptyString, wxEmptyString,
_T("Wii WAD file (*.wad)|*.wad"),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
fileName = path.mb_str();
break;
}
default:
return;
}
wxProgressDialog dialog(_("Installing WAD..."),
_("Working..."),
1000,
this,
wxPD_APP_MODAL |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
if (titleID == TITLEID_SYSMENU)
{
UpdateWiiMenuChoice();
}
}
void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem)
{
if (!WiiMenuItem)
{
WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
}
const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true);
if (SysMenu_Loader.IsValid())
{
int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
char sysmenuRegion = SysMenu_Loader.GetCountryChar();
WiiMenuItem->Enable();
WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
}
else
{
WiiMenuItem->Enable(false);
WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
}
}
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event))
{
if (m_FifoPlayerDlg)
{
m_FifoPlayerDlg->Show();
m_FifoPlayerDlg->SetFocus();
}
else
{
m_FifoPlayerDlg = new FifoPlayerDlg(this);
}
}
void CFrame::ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
wxString msg(wxString::Format(wxT("Wiimote %i %s"), wm_idx + 1,
connect ? wxT("Connected") : wxT("Disconnected")));
Core::DisplayMessage(msg.ToAscii(), 3000);
// Wait for the wiimote to connect
while (GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->IsConnected() != connect)
{}
Host_UpdateMainFrame();
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
}
// Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select the state to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
State::LoadAs((const char*)path.mb_str());
}
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select the state to save"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)),
wxFD_SAVE,
this);
if (!path.IsEmpty())
State::SaveAs((const char*)path.mb_str());
}
void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::LoadLastSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::UndoSaveState();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOADSLOT1 + 1;
State::Load(slot);
}
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_SAVESLOT1 + 1;
State::Save(slot);
}
}
void CFrame::OnFrameSkip(wxCommandEvent& event)
{
int amount = event.GetId() - IDM_FRAMESKIP0;
Movie::SetFrameSkipping((unsigned int)amount);
}
// GUI
// ---------------------
// Update the enabled/disabled status
void CFrame::UpdateGUI()
{
// Save status
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::CORE_RUN;
bool Paused = Core::GetState() == Core::CORE_PAUSE;
bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
// Make sure that we have a toolbar
if (m_ToolBar)
{
// Enable/disable the Config and Stop buttons
m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
// Don't allow refresh when we don't show the list
m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
// Don't allow wiimote config while in Gamecube mode
m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube);
}
// File
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
// Emulation
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Movie::IsPlayingInput() || Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
// Update Menu Accelerators
for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
GetMenuBar()->FindItem(IDM_LOADSTATE)->Enable(Initialized);
GetMenuBar()->FindItem(IDM_SAVESTATE)->Enable(Initialized);
// Misc
GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(Initialized);
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONFIG_WIIMOTE_PLUGIN)->Enable(!RunningGamecube);
if (RunningWii)
{
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
AccessWiiMote(0x0100)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
AccessWiiMote(0x0101)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->
AccessWiiMote(0x0102)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
AccessWiiMote(0x0103)->IsConnected());
}
if (Running)
{
if (m_ToolBar)
{
m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause"));
m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause"));
}
}
else
{
if (m_ToolBar)
{
m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play"));
m_ToolBar->SetToolLabel(IDM_PLAY, _("Play"));
}
}
GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Enable(Running || Paused);
if (!Initialized && !m_bGameLoading)
{
if (m_GameListCtrl->IsEnabled())
{
// Prepare to load Default ISO, enable play button
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
// Prepare to load last selected file, enable play button
else if (!SConfig::GetInstance().m_LastFilename.empty()
&& wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
else
{
// No game has been selected yet, disable play button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
}
}
// Game has not started, show game list
if (!m_GameListCtrl->IsShown())
{
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
}
// Game has been selected but not started, enable play button
if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
}
else if (Initialized)
{
// Game has been loaded, enable the pause button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
// Reset game loading flag
m_bGameLoading = false;
}
if (m_ToolBar) m_ToolBar->Refresh();
// Commit changes to manager
m_Mgr->Update();
}
void CFrame::UpdateGameList()
{
m_GameListCtrl->Update();
}
void CFrame::GameListChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LISTWII:
SConfig::GetInstance().m_ListWii = event.IsChecked();
break;
case IDM_LISTGC:
SConfig::GetInstance().m_ListGC = event.IsChecked();
break;
case IDM_LISTWAD:
SConfig::GetInstance().m_ListWad = event.IsChecked();
break;
case IDM_LISTJAP:
SConfig::GetInstance().m_ListJap = event.IsChecked();
break;
case IDM_LISTPAL:
SConfig::GetInstance().m_ListPal = event.IsChecked();
break;
case IDM_LISTUSA:
SConfig::GetInstance().m_ListUsa = event.IsChecked();
break;
case IDM_LISTFRANCE:
SConfig::GetInstance().m_ListFrance = event.IsChecked();
break;
case IDM_LISTITALY:
SConfig::GetInstance().m_ListItaly = event.IsChecked();
break;
case IDM_LISTKOREA:
SConfig::GetInstance().m_ListKorea = event.IsChecked();
break;
case IDM_LISTTAIWAN:
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
break;
case IDM_LIST_UNK:
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
break;
case IDM_LISTDRIVES:
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGECACHE:
CFileSearch::XStringVector Directories;
Directories.push_back(File::GetUserPath(D_CACHE_IDX).c_str());
CFileSearch::XStringVector Extensions;
Extensions.push_back("*.cache");
CFileSearch FileSearch(Extensions, Directories);
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
for (u32 i = 0; i < rFilenames.size(); i++)
{
File::Delete(rFilenames[i]);
}
break;
}
if (m_GameListCtrl) m_GameListCtrl->Update();
}
// Enable and disable the toolbar
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
DoToggleToolbar(event.IsChecked());
}
void CFrame::DoToggleToolbar(bool _show)
{
if (_show)
{
m_Mgr->GetPane(wxT("TBMain")).Show();
if (g_pCodeWindow)
{
m_Mgr->GetPane(wxT("TBDebug")).Show();
m_Mgr->GetPane(wxT("TBAui")).Show();
}
m_Mgr->Update();
}
else
{
m_Mgr->GetPane(wxT("TBMain")).Hide();
if (g_pCodeWindow)
{
m_Mgr->GetPane(wxT("TBDebug")).Hide();
m_Mgr->GetPane(wxT("TBAui")).Hide();
}
m_Mgr->Update();
}
}
// Enable and disable the status bar
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
if (SConfig::GetInstance().m_InterfaceStatusbar == true)
GetStatusBar()->Show();
else
GetStatusBar()->Hide();
this->SendSizeEvent();
}