dolphin/Source
Scott Mansell 429ae8fb01 Fix netplay desync when using wii-u adapter.
If the game sent a command to a disconnected controller, the
wii u adapter code would return a diffrent response.

This simply deletes the speclized version of RunBuffer for the
wii-u adapter as the only diffrence was the code which detected
disconnected controllers and returned a error.
2016-04-25 15:26:31 +12:00
..
Android Android: Also create directorys for the Wii files. 2016-04-24 14:44:30 +02:00
Core Fix netplay desync when using wii-u adapter. 2016-04-25 15:26:31 +12:00
DSPSpy DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
DSPTool [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
PCH pch: Update Visual Studio version check 2016-03-30 20:31:59 -04:00
UnitTests MathUtilTest: Fix tests on MSVC - Document compiler bug 2016-04-03 19:16:47 -04:00
VSProps exchange XSaveWorkaround (which was fixed in VS2015) for ucrtFreadWorkaround (which was broken in VS2015). 2015-10-16 20:26:34 -07:00
.clang-format
CMakeLists.txt Strip the Android shared library file. 2016-01-20 10:40:42 -06:00
dolphin-emu.sln D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00