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175 lines
4.5 KiB
C++
175 lines
4.5 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "AudioCommon/AlsaSoundStream.h"
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#include "AudioCommon/AOSoundStream.h"
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/CoreAudioSoundStream.h"
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#include "AudioCommon/Mixer.h"
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#include "AudioCommon/NullSoundStream.h"
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#include "AudioCommon/OpenALStream.h"
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#include "AudioCommon/OpenSLESStream.h"
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#include "AudioCommon/PulseAudioStream.h"
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#include "AudioCommon/XAudio2_7Stream.h"
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#include "AudioCommon/XAudio2Stream.h"
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#include "Common/FileUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Movie.h"
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// This shouldn't be a global, at least not here.
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SoundStream *soundStream = nullptr;
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namespace AudioCommon
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{
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SoundStream* InitSoundStream()
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{
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CMixer *mixer = new CMixer(48000);
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// TODO: possible memleak with mixer
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std::string backend = SConfig::GetInstance().sBackend;
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if (backend == BACKEND_OPENAL && OpenALStream::isValid())
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soundStream = new OpenALStream(mixer);
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else if (backend == BACKEND_NULLSOUND && NullSound::isValid())
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soundStream = new NullSound(mixer);
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else if (backend == BACKEND_XAUDIO2)
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{
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if (XAudio2::isValid())
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soundStream = new XAudio2(mixer);
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else if (XAudio2_7::isValid())
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soundStream = new XAudio2_7(mixer);
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}
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else if (backend == BACKEND_AOSOUND && AOSound::isValid())
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soundStream = new AOSound(mixer);
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else if (backend == BACKEND_ALSA && AlsaSound::isValid())
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soundStream = new AlsaSound(mixer);
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else if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid())
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soundStream = new CoreAudioSound(mixer);
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else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
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soundStream = new PulseAudio(mixer);
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else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
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soundStream = new OpenSLESStream(mixer);
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if (!soundStream && NullSound::isValid())
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{
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WARN_LOG(DSPHLE, "Could not initialize backend %s, using %s instead.",
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backend.c_str(), BACKEND_NULLSOUND);
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soundStream = new NullSound(mixer);
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}
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if (soundStream)
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{
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UpdateSoundStream();
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if (soundStream->Start())
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{
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if (SConfig::GetInstance().m_DumpAudio)
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{
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std::string audio_file_name = File::GetUserPath(D_DUMPAUDIO_IDX) + "audiodump.wav";
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File::CreateFullPath(audio_file_name);
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mixer->StartLogAudio(audio_file_name);
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}
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return soundStream;
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}
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PanicAlertT("Could not initialize backend %s.", backend.c_str());
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}
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PanicAlertT("Sound backend %s is not valid.", backend.c_str());
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delete soundStream;
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soundStream = nullptr;
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return nullptr;
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}
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void ShutdownSoundStream()
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{
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INFO_LOG(DSPHLE, "Shutting down sound stream");
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if (soundStream)
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{
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soundStream->Stop();
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if (SConfig::GetInstance().m_DumpAudio)
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soundStream->GetMixer()->StopLogAudio();
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//soundStream->StopLogAudio();
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delete soundStream;
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soundStream = nullptr;
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}
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INFO_LOG(DSPHLE, "Done shutting down sound stream");
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}
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std::vector<std::string> GetSoundBackends()
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{
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std::vector<std::string> backends;
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if (NullSound::isValid())
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backends.push_back(BACKEND_NULLSOUND);
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if (XAudio2_7::isValid() || XAudio2::isValid())
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backends.push_back(BACKEND_XAUDIO2);
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if (AOSound::isValid())
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backends.push_back(BACKEND_AOSOUND);
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if (AlsaSound::isValid())
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backends.push_back(BACKEND_ALSA);
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if (CoreAudioSound::isValid())
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backends.push_back(BACKEND_COREAUDIO);
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if (PulseAudio::isValid())
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backends.push_back(BACKEND_PULSEAUDIO);
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if (OpenALStream::isValid())
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backends.push_back(BACKEND_OPENAL);
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if (OpenSLESStream::isValid())
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backends.push_back(BACKEND_OPENSLES);
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return backends;
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}
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void PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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if (soundStream)
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{
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// audio typically doesn't maintain its own "paused" state
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// (that's already handled by the CPU and whatever else being paused)
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// so it should be good enough to only lock/unlock here.
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CMixer* pMixer = soundStream->GetMixer();
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if (pMixer)
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{
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std::mutex& csMixing = pMixer->MixerCritical();
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if (doLock)
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csMixing.lock();
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else
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csMixing.unlock();
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}
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}
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}
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void UpdateSoundStream()
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{
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if (soundStream)
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{
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soundStream->SetVolume(SConfig::GetInstance().m_Volume);
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}
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}
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void ClearAudioBuffer(bool mute)
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{
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if (soundStream)
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soundStream->Clear(mute);
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}
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void SendAIBuffer(short *samples, unsigned int num_samples)
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{
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if (!soundStream)
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return;
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CMixer* pMixer = soundStream->GetMixer();
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if (pMixer && samples)
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{
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pMixer->PushSamples(samples, num_samples);
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}
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soundStream->Update();
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}
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}
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