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4377618438
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
46 lines
963 B
C
46 lines
963 B
C
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _CONSTANTMANAGER_H
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#define _CONSTANTMANAGER_H
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// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
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typedef float float4[4];
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typedef u8 uchar16[16];
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typedef s8 schar16[16];
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typedef u16 ushort8[8];
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typedef s16 sshort8[8];
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typedef u32 uint4[4];
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typedef s32 sint4[4];
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struct PixelShaderConstants
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{
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float4 colors[4];
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float4 kcolors[4];
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float4 alpha;
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float4 texdims[8];
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float4 zbias[2];
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float4 indtexscale[2];
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float4 indtexmts[6];
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float4 fog[3];
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// For pixel lighting
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float4 plights[40];
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float4 pmaterials[4];
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};
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struct VertexShaderConstants
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{
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float4 posnormalmatrix[6];
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float4 projection[4];
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float4 materials[4];
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float4 lights[40];
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float4 texmatrices[24];
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float4 transformmatrices[64];
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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float4 depthparams;
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};
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#endif |