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4377618438
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
22 lines
456 B
C++
22 lines
456 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _TEXTURECONVERSIONSHADER_H_
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#define _TEXTURECONVERSIONSHADER_H_
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#include "Common.h"
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#include "TextureDecoder.h"
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#include "VideoCommon.h"
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namespace TextureConversionShader
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{
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u16 GetEncodedSampleCount(u32 format);
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const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL);
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}
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#endif // _TEXTURECONVERSIONSHADER_H_
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