dolphin/Source/Core/VideoCommon/Src/TextureConversionShader.h
degasus 4377618438 VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv.
Also no optimizations was done on VideoCommon side, but I can start now :-)

Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
2013-10-12 20:29:56 +02:00

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C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _TEXTURECONVERSIONSHADER_H_
#define _TEXTURECONVERSIONSHADER_H_
#include "Common.h"
#include "TextureDecoder.h"
#include "VideoCommon.h"
namespace TextureConversionShader
{
u16 GetEncodedSampleCount(u32 format);
const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL);
}
#endif // _TEXTURECONVERSIONSHADER_H_