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4377618438
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _VERTEXSHADERMANAGER_H
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#define _VERTEXSHADERMANAGER_H
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#include "VertexShaderGen.h"
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#include "ConstantManager.h"
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class PointerWrap;
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void UpdateProjectionHack(int iParams[], std::string sParams[]);
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void UpdateViewportWithCorrection();
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// The non-API dependent parts.
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class VertexShaderManager
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{
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public:
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static void Init();
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static void Dirty();
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static void Shutdown();
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static void DoState(PointerWrap &p);
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// constant management
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static void SetConstants();
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static void InvalidateXFRange(int start, int end);
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static void SetTexMatrixChangedA(u32 value);
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static void SetTexMatrixChangedB(u32 value);
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetMaterialColorChanged(int index);
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static void TranslateView(float x, float y, float z = 0.0f);
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static void RotateView(float x, float y);
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static void ResetView();
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static VertexShaderConstants constants;
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static bool dirty;
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};
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#endif // _VERTEXSHADERMANAGER_H
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