dolphin/Source/Core/DolphinWX/Src
2013-12-28 00:58:08 -06:00
..
Android [Android] Fix joysticks only capable of right/down movements. Also make it capable of using onscreen joystick even if controller 1 is bound. 2013-12-12 21:24:39 -06:00
Debugger Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
GLInterface Support grabbing whichever OpenGL mode we are running under from GLInterface. GLES or GL 2013-12-28 00:58:08 -06:00
MemoryCards Fix format string warnings 2013-11-13 04:01:16 +01:00
AboutDolphin.cpp Remove "educational purposes only" from about message. 2013-09-24 01:14:56 -04:00
AboutDolphin.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
ARCodeAddEdit.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
ARCodeAddEdit.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
CheatsWindow.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
CheatsWindow.h Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini. 2013-09-28 23:38:25 -04:00
ConfigMain.cpp Fixed issue 6245. (ISO Path's "Remove" button not being disabled when it should be) 2013-12-27 17:16:28 -06:00
ConfigMain.h Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
FifoPlayerDlg.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
FifoPlayerDlg.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
Frame.cpp Merge X11+D3D FreeLook feature into DolphinWX 2013-11-29 06:09:54 +01:00
Frame.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
FrameAui.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
FrameTools.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
GameListCtrl.cpp Fix format string warnings 2013-11-13 04:01:16 +01:00
GameListCtrl.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
GeckoCodeDiag.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
GeckoCodeDiag.h Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini. 2013-09-28 23:38:25 -04:00
GLInterface.h Have our OpenGL/ES context creation be less stupid. 2013-12-12 12:43:49 -06:00
Globals.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
HotkeyDlg.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
HotkeyDlg.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
InputConfigDiag.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
InputConfigDiag.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
InputConfigDiagBitmaps.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
ISOFile.cpp Fix format string warnings 2013-11-13 04:01:16 +01:00
ISOFile.h 2x banner images! 2013-09-25 03:06:27 -04:00
ISOProperties.cpp Fix format string warnings 2013-11-13 04:01:16 +01:00
ISOProperties.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
LogConfigWindow.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
LogConfigWindow.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
LogWindow.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
LogWindow.h LogWindow: Fix a bad initializer 2013-07-05 22:39:18 -04:00
Main.cpp Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
Main.h On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION. 2013-09-10 03:14:21 -07:00
MainAndroid.cpp [Android] Fix gamepad input. 2013-12-12 14:42:25 -06:00
MainNoGUI.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
MemcardManager.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
MemcardManager.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
NetWindow.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
NetWindow.h Merge branch 'wiimote-netplay' 2013-09-22 14:27:52 -04:00
PatchAddEdit.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
PatchAddEdit.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
PHackSettings.cpp Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
PHackSettings.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
stdafx.cpp Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
stdafx.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
TASInputDlg.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
TASInputDlg.h A bunch of trivial changes to fix clang warnings. 2013-09-01 22:58:33 -04:00
UDPConfigDiag.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
UDPConfigDiag.h
VideoConfigDiag.cpp Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
VideoConfigDiag.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
WiimoteConfigDiag.cpp Disable wiimote source selection while netplay is running. 2013-11-12 04:16:51 -05:00
WiimoteConfigDiag.h A bunch of trivial changes to fix clang warnings. 2013-09-01 22:58:33 -04:00
WXInputBase.cpp Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
WXInputBase.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
WxUtils.cpp Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii. 2013-10-09 16:18:33 -04:00
WxUtils.h 2x banner images! 2013-09-25 03:06:27 -04:00
X11Utils.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
X11Utils.h Move in-game keybinding handling to a central location 2013-07-21 23:17:16 -04:00