D3D
|
VideoBackends: Enable depth clamping.
|
2016-08-15 13:11:25 +02:00 |
D3D12
|
VideoBackends: Enable depth clamping.
|
2016-08-15 13:11:25 +02:00 |
Null
|
VideoCommon: Make API_TYPE an enum class
|
2016-07-29 19:20:16 -04:00 |
OGL
|
VertexShaderGen: Use reversed depth range.
|
2016-08-15 13:11:26 +02:00 |
Software
|
VideoCommon: Make API_TYPE an enum class
|
2016-07-29 19:20:16 -04:00 |