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Previously the two operand register selection bits were inverted, causing "CMPAR AC1, AX0.H" to be disassembled as "CMPAR AC0, AX1.H". DSP RE is always fun: on the one hand Nintendo does a lot of stupid shit, so anything weird could be a legitimate bug of the UCode that is not supposed to make any sense. On the other hand, Dolphin *also* does a lot of stupid shit, so there's always that doubt. Note: completely untested change - done with the GH text editor, just to show you how much I care :) . These operand descriptions are only used for disassembly, so no real behavior change is expected. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |