mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
b0852c1bef
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2840 8ced0084-cf51-0410-be5f-012b33b47a6e
259 lines
6.3 KiB
C++
259 lines
6.3 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Project description
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
// Name: SDL Input
|
|
// Description: Common SDL Input Functions
|
|
//
|
|
// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
|
|
// Copyright (C) 2003-2008 Dolphin Project.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Licensetype: GNU General Public License (GPL)
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
//
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
//
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef _SDL_h
|
|
#define _SDL_h
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Include
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
#include <iostream> // System
|
|
#include <vector>
|
|
#include <cmath>
|
|
|
|
#ifdef _WIN32
|
|
#include <SDL.h> // Externals
|
|
#else
|
|
#include <SDL/SDL.h>
|
|
#endif
|
|
|
|
#include "Common.h" // Common
|
|
////////////////////////////
|
|
|
|
|
|
namespace InputCommon
|
|
{
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Settings
|
|
// ¯¯¯¯¯¯¯¯¯¯
|
|
// Show a status window with the detected axes, buttons and so on
|
|
//#define SHOW_PAD_STATUS
|
|
//////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Structures
|
|
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
CONTROLLER_STATE buttons (PadState) = 0 or 1
|
|
CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button
|
|
|
|
Please remember: The axis limit is hardcoded here, if you allow more axises (for
|
|
example for analog A and B buttons) you must first incrase the size of the axis array
|
|
size here
|
|
*/
|
|
struct CONTROLLER_STATE // GC PAD INFO/STATE
|
|
{
|
|
int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
|
|
int dpad; // Automatic SDL D-Pad (8 directions + neutral)
|
|
int dpad2[4]; // D-pad using buttons
|
|
int axis[6]; // 2 x 2 Axes (Main & Sub)
|
|
int halfpress; // Halfpress... you know, like not fully pressed ;)...
|
|
SDL_Joystick *joy; // SDL joystick device
|
|
};
|
|
|
|
struct CONTROLLER_MAPPING // GC PAD MAPPING
|
|
{
|
|
int buttons[8]; // (See above)
|
|
int dpad; // (See above)
|
|
int dpad2[4]; // (See above)
|
|
int axis[6]; // (See above)
|
|
int halfpress; // (See above)
|
|
int enabled; // Pad attached?
|
|
int deadzone; // Deadzone... what else?
|
|
int ID; // SDL joystick device ID
|
|
int controllertype; // Hat: Hat or custom buttons
|
|
int triggertype; // Triggers range
|
|
std::string SDiagonal;
|
|
bool bSquareToCircle;
|
|
bool rumble;
|
|
int eventnum; // Linux Event Number, Can't be found dynamically yet
|
|
};
|
|
|
|
struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
|
|
{
|
|
int NumAxes; // Amount of Axes
|
|
int NumButtons; // Amount of Buttons
|
|
int NumBalls; // Amount of Balls
|
|
int NumHats; // Amount of Hats (POV)
|
|
std::string Name; // Joypad/stickname
|
|
int ID; // SDL joystick device ID
|
|
bool Good; // Pad is good (it has at least one button or axis)
|
|
SDL_Joystick *joy; // SDL joystick device
|
|
};
|
|
enum
|
|
{
|
|
// CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1
|
|
CTL_MAIN_X = 2,
|
|
CTL_MAIN_Y,
|
|
CTL_SUB_X,
|
|
CTL_SUB_Y
|
|
};
|
|
|
|
enum
|
|
{
|
|
CTL_L_SHOULDER = 0,
|
|
CTL_R_SHOULDER,
|
|
CTL_A_BUTTON,
|
|
CTL_B_BUTTON,
|
|
CTL_X_BUTTON,
|
|
CTL_Y_BUTTON,
|
|
CTL_Z_TRIGGER,
|
|
CTL_START
|
|
};
|
|
// DPad Type
|
|
enum
|
|
{
|
|
CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds
|
|
CTL_DPAD_CUSTOM // Custom directional pad settings
|
|
};
|
|
// Trigger Type
|
|
enum
|
|
{
|
|
CTL_TRIGGER_SDL = 0, //
|
|
CTL_TRIGGER_XINPUT // The XBox 360 pad
|
|
};
|
|
enum
|
|
{
|
|
CTL_D_PAD_UP = 0,
|
|
CTL_D_PAD_DOWN,
|
|
CTL_D_PAD_LEFT,
|
|
CTL_D_PAD_RIGHT
|
|
};
|
|
// Button type for the configuration
|
|
enum
|
|
{
|
|
CTL_AXIS = 0,
|
|
CTL_HAT,
|
|
CTL_BUTTON,
|
|
CTL_KEY
|
|
};
|
|
// XInput buttons
|
|
enum
|
|
{
|
|
XI_TRIGGER_L = 0,
|
|
XI_TRIGGER_R
|
|
};
|
|
|
|
|
|
struct PadAxis
|
|
{
|
|
int Lx;
|
|
int Ly;
|
|
int Rx;
|
|
int Ry;
|
|
int Tl; // Triggers
|
|
int Tr;
|
|
};
|
|
struct PadWiimote
|
|
{
|
|
int A;
|
|
int B;
|
|
int One;
|
|
int Two;
|
|
int P;
|
|
int M;
|
|
int H;
|
|
int L, R, U, D;
|
|
int Shake;
|
|
int PitchL, PitchR;
|
|
};
|
|
struct PadNunchuck
|
|
{
|
|
int Z;
|
|
int C;
|
|
int L, R, U, D;
|
|
int Shake;
|
|
};
|
|
struct PadClassicController
|
|
{
|
|
int A, B, X, Y;
|
|
int P, M, H;
|
|
int Tl, Zl, Zr, Tr;
|
|
int Dl, Du, Dr, Dd;
|
|
int Ll, Lu, Lr, Ld;
|
|
int Rl, Ru, Rr, Rd;
|
|
};
|
|
struct CONTROLLER_STATE_NEW // GC PAD INFO/STATE
|
|
{
|
|
PadAxis Axis; // 6 Axes (Main, Sub, Triggers)
|
|
SDL_Joystick *joy; // SDL joystick device
|
|
};
|
|
struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
|
|
{
|
|
PadAxis Axis; // (See above)
|
|
PadWiimote Wm;
|
|
PadNunchuck Nc;
|
|
PadClassicController Cc;
|
|
bool enabled; // Pad attached?
|
|
int DeadZoneL; // Analog 1 Deadzone
|
|
int DeadZoneR; // Analog 2 Deadzone
|
|
int ID; // SDL joystick device ID
|
|
int controllertype; // D-Pad type: Hat or custom buttons
|
|
int triggertype; // SDL or XInput trigger
|
|
std::string SDiagonal;
|
|
bool bSquareToCircle;
|
|
bool bCircle2Square;
|
|
bool bRollInvert;
|
|
bool bPitchInvert;
|
|
};
|
|
////////////////////////////
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Declarations
|
|
// ¯¯¯¯¯¯¯¯¯
|
|
|
|
// General functions
|
|
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
|
|
void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
|
|
void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
|
|
|
|
// Value conversion
|
|
float Deg2Rad(float Deg);
|
|
float Rad2Deg(float Rad);
|
|
int Pad_Convert(int _val);
|
|
float SquareDistance(float deg);
|
|
bool IsDeadZone(float DeadZone, int x, int y);
|
|
std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal, bool Circle2Square = false);
|
|
|
|
// Input configuration
|
|
std::string VKToString(int keycode);
|
|
|
|
#ifndef _SDL_MAIN_
|
|
extern int g_LastPad;
|
|
#endif
|
|
////////////////////////////
|
|
|
|
|
|
} // InputCommon
|
|
|
|
|
|
#endif // _SDL_h
|