dolphin/Source/Core/DolphinWX/VideoConfigDiag.h
comex 8fed5aa492 Fix focus detection on OS X by replacing wxGetActiveWindow with wxWindow::FindFocus.
wxGetActiveWindow is implemented as "return NULL" on OS X, while
wxWindow::FindFocus works.  On Windows, the difference is in the use of
GetActiveWindow() vs. GetForegroundWindow().  A MSDN comment says:

> A system has only one active window, which GetForegroundWindow()
> returns. GetActiveWindow() seems to return the same window as
> GetForegroundWindow() if the foreground window belongs to the current
> thread. Otherwise, it always returns null, rather than the topmost
> window of the calling thread.

Since we are on the GUI thread, it shouldn't make any difference.
2014-09-30 01:35:48 -04:00

261 lines
7.2 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <map>
#include <string>
#include <vector>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/defs.h>
#include <wx/dialog.h>
#include <wx/event.h>
#include <wx/msgdlg.h>
#include <wx/radiobut.h>
#include <wx/spinctrl.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/translation.h>
#include <wx/window.h>
#include "Common/CommonTypes.h"
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreParameter.h"
#include "DolphinWX/PostProcessingConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "VideoCommon/PostProcessing.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
class wxBoxSizer;
class wxControl;
class wxPanel;
template <typename W>
class BoolSetting : public W
{
public:
BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
m_setting = (ev.GetInt() != 0) ^ m_reverse;
ev.Skip();
}
private:
bool &m_setting;
const bool m_reverse;
};
typedef BoolSetting<wxCheckBox> SettingCheckBox;
typedef BoolSetting<wxRadioButton> SettingRadioButton;
template <typename T>
class IntegerSetting : public wxSpinCtrl
{
public:
IntegerSetting(wxWindow* parent, const wxString& label, T& setting, int minVal, int maxVal, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
m_setting = ev.GetInt();
ev.Skip();
}
private:
T& m_setting;
};
typedef IntegerSetting<u32> U32Setting;
class SettingChoice : public wxChoice
{
public:
SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = nullptr, long style = 0);
void UpdateValue(wxCommandEvent& ev);
private:
int &m_setting;
};
class VideoConfigDiag : public wxDialog
{
public:
VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& ininame);
protected:
void Event_Backend(wxCommandEvent &ev)
{
VideoBackend* new_backend = g_available_video_backends[ev.GetInt()];
if (g_video_backend != new_backend)
{
bool do_switch = !Core::IsRunning();
if (new_backend->GetName() == "Software Renderer")
{
do_switch = (wxYES == wxMessageBox(_("Software rendering is an order of magnitude slower than using the other backends.\nIt's only useful for debugging purposes.\nDo you really want to enable software rendering? If unsure, select 'No'."),
_("Warning"), wxYES_NO | wxNO_DEFAULT | wxICON_EXCLAMATION, wxWindow::FindFocus()));
}
if (do_switch)
{
// TODO: Only reopen the dialog if the software backend is
// selected (make sure to reinitialize backend info)
// reopen the dialog
Close();
g_video_backend = new_backend;
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName();
g_video_backend->ShowConfig(GetParent());
}
else
{
// Select current backend again
choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName()));
}
}
ev.Skip();
}
void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
void Event_DisplayResolution(wxCommandEvent &ev);
void Event_ProgressiveScan(wxCommandEvent &ev)
{
SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", ev.GetInt());
SConfig::GetInstance().m_LocalCoreStartupParameter.bProgressive = ev.IsChecked();
ev.Skip();
}
void Event_Stc(wxCommandEvent &ev)
{
int samples[] = { 0, 512, 128 };
vconfig.iSafeTextureCache_ColorSamples = samples[ev.GetInt()];
ev.Skip();
}
void Event_PPShader(wxCommandEvent &ev)
{
const int sel = ev.GetInt();
if (sel)
vconfig.sPostProcessingShader = WxStrToStr(ev.GetString());
else
vconfig.sPostProcessingShader.clear();
// Should we enable the configuration button?
PostProcessingShaderConfiguration postprocessing_shader;
postprocessing_shader.LoadShader(vconfig.sPostProcessingShader);
button_config_pp->Enable(postprocessing_shader.HasOptions());
ev.Skip();
}
void Event_ConfigurePPShader(wxCommandEvent &ev)
{
PostProcessingConfigDiag dialog(this, vconfig.sPostProcessingShader);
dialog.ShowModal();
ev.Skip();
}
void Event_ClickClose(wxCommandEvent&);
void Event_Close(wxCloseEvent&);
// Enables/disables UI elements depending on current config
void OnUpdateUI(wxUpdateUIEvent& ev)
{
// Anti-aliasing
choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
// Borderless Fullscreen
borderless_fullscreen->Enable(vconfig.backend_info.bSupportsExclusiveFullscreen);
borderless_fullscreen->Show(vconfig.backend_info.bSupportsExclusiveFullscreen);
// EFB copy
efbcopy_texture->Enable(vconfig.bEFBCopyEnable);
efbcopy_ram->Enable(vconfig.bEFBCopyEnable);
cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture);
// XFB
virtual_xfb->Enable(vconfig.bUseXFB);
real_xfb->Enable(vconfig.bUseXFB);
// Things which shouldn't be changed during emulation
if (Core::IsRunning())
{
choice_backend->Disable();
label_backend->Disable();
//D3D only
if (vconfig.backend_info.Adapters.size())
{
choice_adapter->Disable();
label_adapter->Disable();
}
#ifndef __APPLE__
// This isn't supported on OSX.
choice_display_resolution->Disable();
label_display_resolution->Disable();
#endif
progressive_scan_checkbox->Disable();
render_to_main_checkbox->Disable();
}
ev.Skip();
}
// Creates controls and connects their enter/leave window events to Evt_Enter/LeaveControl
SettingCheckBox* CreateCheckBox(wxWindow* parent, const wxString& label, const wxString& description, bool &setting, bool reverse = false, long style = 0);
SettingChoice* CreateChoice(wxWindow* parent, int& setting, const wxString& description, int num = 0, const wxString choices[] = nullptr, long style = 0);
SettingRadioButton* CreateRadioButton(wxWindow* parent, const wxString& label, const wxString& description, bool &setting, bool reverse = false, long style = 0);
// Same as above but only connects enter/leave window events
wxControl* RegisterControl(wxControl* const control, const wxString& description);
void Evt_EnterControl(wxMouseEvent& ev);
void Evt_LeaveControl(wxMouseEvent& ev);
void CreateDescriptionArea(wxPanel* const page, wxBoxSizer* const sizer);
wxChoice* choice_backend;
wxChoice* choice_adapter;
wxChoice* choice_display_resolution;
wxStaticText* label_backend;
wxStaticText* label_adapter;
wxStaticText* text_aamode;
SettingChoice* choice_aamode;
wxStaticText* label_display_resolution;
wxButton* button_config_pp;
SettingCheckBox* borderless_fullscreen;
SettingCheckBox* render_to_main_checkbox;
SettingRadioButton* efbcopy_texture;
SettingRadioButton* efbcopy_ram;
SettingCheckBox* cache_efb_copies;
SettingRadioButton* virtual_xfb;
SettingRadioButton* real_xfb;
wxCheckBox* progressive_scan_checkbox;
std::map<wxWindow*, wxString> ctrl_descs; // maps setting controls to their descriptions
std::map<wxWindow*, wxStaticText*> desc_texts; // maps dialog tabs (which are the parents of the setting controls) to their description text objects
VideoConfig &vconfig;
std::string ininame;
};