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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
87 lines
1.8 KiB
C++
87 lines
1.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <cstddef>
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#include <type_traits>
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#include <utility>
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// STL-look-a-like interface, but name is mixed case to distinguish it clearly from the
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// real STL classes.
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//
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// Not fully featured, no safety checking yet. Add features as needed.
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template <class T, int N>
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class FixedSizeQueue
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{
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public:
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void clear()
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{
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if constexpr (!std::is_trivial_v<T>)
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{
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// The clear of non-trivial objects previously used "storage = {}". However, this causes GCC
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// to take a very long time to compile the file/function, as well as generating huge amounts
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// of debug information (~2GB object file, ~600MB of debug info).
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while (count > 0)
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pop();
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}
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head = 0;
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tail = 0;
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count = 0;
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}
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void push(T t)
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{
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if (count == N)
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head = (head + 1) % N;
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else
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count++;
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storage[tail] = std::move(t);
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tail = (tail + 1) % N;
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}
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template <class... Args>
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void emplace(Args&&... args)
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{
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if (count == N)
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head = (head + 1) % N;
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else
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count++;
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storage[tail] = T(std::forward<Args>(args)...);
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tail = (tail + 1) % N;
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}
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void pop()
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{
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if constexpr (!std::is_trivial_v<T>)
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storage[head] = {};
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head = (head + 1) % N;
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count--;
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}
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T pop_front()
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{
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T temp = std::move(front());
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pop();
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return temp;
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}
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T& front() noexcept { return storage[head]; }
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const T& front() const noexcept { return storage[head]; }
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size_t size() const noexcept { return count; }
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bool empty() const noexcept { return size() == 0; }
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private:
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std::array<T, N> storage;
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int head = 0;
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int tail = 0;
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// Sacrifice 4 bytes for a simpler implementation. may optimize away in the future.
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int count = 0;
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};
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