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14 lines
215 B
GLSL
14 lines
215 B
GLSL
uniform sampler2D samp9;
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out vec4 ocol0;
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in vec2 uv0;
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uniform vec4 resolution;
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void main()
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{
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float4 c0 = texture(samp9, uv0);
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float4 c1 = texture(samp9, uv0 + float2(5,5)*resolution.zw);
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ocol0 = c0 - c1;
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} |