..
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CMakeLists.txt
D3D: Remove non-existent files from CMakeLists.txt
2017-11-19 00:29:23 -05:00
D3D.vcxproj
Remove old XFB logic
2017-11-17 22:11:29 -06:00
D3D.vcxproj.filters
Remove old XFB logic
2017-11-17 22:11:29 -06:00
D3DBase.cpp
D3DBase: Mark file-scope variables as internally linked where applicable
2017-11-30 23:46:46 -05:00
D3DBase.h
D3DBase: Mark file-scope variables as internally linked where applicable
2017-11-30 23:46:46 -05:00
D3DBlob.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBlob.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DShader.cpp
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
D3DShader.h
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
D3DState.cpp
D3D: Make state cache part of Renderer and not static
2017-11-22 18:17:07 +10:00
D3DState.h
D3D: Make state cache part of Renderer and not static
2017-11-22 18:17:07 +10:00
D3DTexture.cpp
D3DTexture: in-class initialize class members where applicable
2017-09-03 13:08:06 -04:00
D3DTexture.h
D3DTexture: Remove unused bindflags D3DTexture2D member variable
2017-09-03 13:12:26 -04:00
D3DUtil.cpp
D3DUtil: Remove unused defines
2017-11-19 12:14:18 -05:00
D3DUtil.h
D3DUtil: Make file-scope variables internally linked where applicable
2017-11-19 12:12:39 -05:00
DXTexture.cpp
AbstractTexture: Drop slow map readback path
2017-11-22 18:49:33 +10:00
DXTexture.h
AbstractTexture: Drop slow map readback path
2017-11-22 18:49:33 +10:00
FramebufferManager.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
FramebufferManager.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
GeometryShaderCache.h
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
main.cpp
D3D: Move device release from Renderer destructor to shutdown
2017-11-22 18:47:04 +10:00
NativeVertexFormat.cpp
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp
D3D: Fix crash if shaders fail to compile
2017-09-07 11:45:43 +10:00
PixelShaderCache.h
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
2017-09-02 17:35:20 -04:00
PSTextureEncoder.cpp
D3D: Use new readback methods for EFB2RAM
2017-11-22 18:47:04 +10:00
PSTextureEncoder.h
D3D: Use new readback methods for EFB2RAM
2017-11-22 18:47:04 +10:00
Render.cpp
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
Render.h
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
TextureCache.cpp
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
2017-12-02 15:17:39 +01:00
TextureCache.h
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
2017-12-02 15:17:39 +01:00
VertexManager.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
VertexManager.h
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
VertexShaderCache.cpp
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
VertexShaderCache.h
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
2017-09-02 17:35:20 -04:00
VideoBackend.h
VideoCommon: Drop GetConfigName.
2016-06-26 12:34:59 +02:00