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492e44dcb1
Fixes a crash when the slot selected to use Real WiiMote is greater than the number of Reall WiiMotes connected... For example: We have 1 Real WiiMote connected, and the user selects the 4th WiiMote as Real WiiMote... Also Let's you choose between Inactive and Emulated when the game is running... But you must disconnect and connect the wiimote for the emulated to start working (Via Menu -> Tools -> Connect) I'm trying to figure out a way of allowing change to Real WiiMote while the game is running... It can be done when the game is paused, but I can't find a way of detecting if the game is paused =\ git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4771 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
Core | ||
Dolphin.xcodeproj | ||
DSPSpy | ||
DSPTool | ||
Plugins | ||
PluginSpecs | ||
TestSuite | ||
UnitTests | ||
Dolphin.sln | ||
DolphinProj.xcconfig | ||
DolphinTarget.xcconfig |