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2aa400e72f
Instead of having a single GUI checkbox for "Always Hide Mouse Cursor", I have instead opted to use radio buttons so the user can swap between different states of mouse visibility. "Movement" is the default behavior, "Never" will hide the mouse cursor the entire time the game is running, and "Always" will keep the mouse cursor always visible.
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QWidget>
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class QCheckBox;
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class QComboBox;
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class QLabel;
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class QRadioButton;
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class QVBoxLayout;
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class InterfacePane final : public QWidget
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{
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Q_OBJECT
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public:
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explicit InterfacePane(QWidget* parent = nullptr);
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private:
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void CreateLayout();
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void CreateUI();
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void CreateInGame();
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void ConnectLayout();
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void LoadConfig();
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void OnSaveConfig();
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void OnCursorVisibleMovement();
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void OnCursorVisibleNever();
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void OnCursorVisibleAlways();
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QVBoxLayout* m_main_layout;
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QComboBox* m_combobox_language;
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QComboBox* m_combobox_theme;
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QComboBox* m_combobox_userstyle;
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QLabel* m_label_userstyle;
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QCheckBox* m_checkbox_top_window;
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QCheckBox* m_checkbox_use_builtin_title_database;
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QCheckBox* m_checkbox_use_userstyle;
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QCheckBox* m_checkbox_show_debugging_ui;
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QCheckBox* m_checkbox_focused_hotkeys;
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QCheckBox* m_checkbox_use_covers;
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QCheckBox* m_checkbox_disable_screensaver;
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QCheckBox* m_checkbox_confirm_on_stop;
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QCheckBox* m_checkbox_use_panic_handlers;
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QCheckBox* m_checkbox_enable_osd;
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QCheckBox* m_checkbox_show_active_title;
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QCheckBox* m_checkbox_pause_on_focus_lost;
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QRadioButton* m_radio_cursor_visible_movement;
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QRadioButton* m_radio_cursor_visible_never;
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QRadioButton* m_radio_cursor_visible_always;
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QCheckBox* m_checkbox_lock_mouse;
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};
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