dolphin/Source/Core/VideoBackends/OGL
2019-02-13 00:03:49 +01:00
..
BoundingBox.cpp Android/OGL: fix bounding box for OpenGL-ES 2019-01-09 21:08:49 -05:00
BoundingBox.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
CMakeLists.txt Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
FramebufferManager.cpp GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GPUTimer.h OGL: Add GPUTimer class for measuring execution time of a draw/dispatch 2017-04-01 12:32:57 +10:00
main.cpp VideoBackends: Store a backbuffer 'scale' 2019-01-25 11:15:57 +10:00
NativeVertexFormat.cpp OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
OGL.vcxproj Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
OGL.vcxproj.filters Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
OGLPipeline.cpp OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
OGLPipeline.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLShader.cpp OGLShader: Fix mismatched assignment in compute shader constructor 2018-03-16 17:44:23 -04:00
OGLShader.h OGLShader: Ensure m_id and m_compute_program_id are always initialized 2018-03-16 17:49:34 -04:00
OGLTexture.cpp Refactoring and cleanup of GLInterface (now GLContext) 2018-10-20 21:11:34 +10:00
OGLTexture.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
PerfQuery.cpp GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
PostProcessing.h VideoCommon: Move the blit methods to the backend class 2017-04-25 14:25:41 +10:00
ProgramShaderCache.cpp Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
ProgramShaderCache.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
Render.cpp Use empty instead of size 2019-02-13 00:03:49 +01:00
Render.h Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
SamplerCache.cpp GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
SamplerCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
StreamBuffer.cpp OGL/Streambuffer: Use coherent mapping by default. 2018-05-24 00:00:02 +02:00
StreamBuffer.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
TextureCache.cpp TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
TextureCache.h TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
TextureConverter.cpp TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
TextureConverter.h TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
VertexManager.cpp Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
VertexManager.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
VideoBackend.h GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00