dolphin/Languages/po/es.po
2014-11-10 00:37:38 +00:00

6667 lines
183 KiB
Plaintext

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# Dario_ff <dariosamo@gmail.com>, 2011
# Petiso_Carambanal <diegoae@gmail.com>, 2013-2014
# Diego Fernando <dfersd@yahoo.com>, 2013
# Puniasterus <puniasterus@gmail.com>, 2013-2014
# Puniasterus <puniasterus@gmail.com>, 2013
# Sithdown <afdezmnez@gmail.com>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-11-10 00:23+0000\n"
"PO-Revision-Date: 2014-06-07 08:39+0000\n"
"Last-Translator: Puniasterus <puniasterus@gmail.com>\n"
"Language-Team: Spanish (http://www.transifex.com/projects/p/dolphin-emu/"
"language/es/)\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:271
msgid " (too many to display)"
msgstr "(demasiados para mostrar)"
#: Source/Core/DolphinWX/NetWindow.cpp:317
#: Source/Core/DolphinWX/NetWindow.cpp:586
#: Source/Core/DolphinWX/NetWindow.cpp:623
msgid " Game : "
msgstr " Juego:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:605
msgid "! NOT"
msgstr "! NO"
#: Source/Core/Core/HW/GCMemcard.cpp:30
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" no existe.\n"
"¿Crear una nueva tarjeta de memoria de 16 MB?"
#: Source/Core/Core/CoreParameter.cpp:147
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" no es un archivo GCM/ISO válido, o no es una ISO GC/Wii."
#: Source/Core/DolphinWX/MemcardManager.cpp:210
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopiar%1$s"
#: Source/Core/VideoBackends/D3D/main.cpp:109
#, c-format
msgid "%d samples"
msgstr "muestras %d"
#: Source/Core/VideoBackends/D3D/main.cpp:107
#, c-format
msgid "%d samples (quality level %d)"
msgstr "muestras %d (nivel de calidad %d)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:63
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:83
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid gci.\n"
" File size (%<PRIx64>) does not match the size recorded in the header (%d)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:74
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid gci.\n"
" Number of blocks claimed to be %d"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:113
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on virtual memorycard"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:104
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free space on the memorycard\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:193
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:372
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s ya existe. ¿Sobrescribir?"
#: Source/Core/DiscIO/CompressedBlob.cpp:159
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s falló al ser \"scrubbed\". Probablemente la imagen esté corrupta."
#: Source/Core/Core/HW/GCMemcard.cpp:55
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
"%s falló al cargar como una tarjeta de memoria.\n"
"El tamaño de la tarjeta no es válido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:70
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
"%s falló al cargar como una tarjeta de memoria.\n"
"El tamaño de la tarjeta no es válido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:50
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s falló al cargar como una tarjeta de memoria.\n"
"El fichero no es suficientemente grande para ser un fichero de tarjeta de "
"memoria válido(0x%x bytes)"
#: Source/Core/Core/x64MemTools.cpp:98
#, c-format
msgid "%s failed: kr=%x"
msgstr "%s falló: kr=%x"
#: Source/Core/DiscIO/CompressedBlob.cpp:151
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "¡%s ya está comprimido! No puede comprimirse más."
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:218
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of dolphin"
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:212
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:216
#, c-format
msgid "%sDelete%s"
msgstr "%sEliminar%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:214
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExportar GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:212
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportar GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:795
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Bloques libres; %u entradas de dir. libres"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:604
msgid "&& AND"
msgstr "&& Y"
#: Source/Core/DolphinWX/FrameTools.cpp:379
msgid "&About..."
msgstr "&Acerca de..."
#: Source/Core/DolphinWX/FrameTools.cpp:141
msgid "&Boot from DVD Drive..."
msgstr "&Iniciar desde unidad de DVD..."
#: Source/Core/DolphinWX/FrameTools.cpp:292
msgid "&Breakpoints"
msgstr "&Puntos de partida"
#: Source/Core/DolphinWX/FrameTools.cpp:153
msgid "&Browse for ISOs..."
msgstr "&Buscar ISO en..."
#: Source/Core/DolphinWX/FrameTools.cpp:254
msgid "&Cheats Manager"
msgstr "Administrador de &trucos"
#: Source/Core/DolphinWX/FrameTools.cpp:238
msgid "&DSP Settings"
msgstr "&Configuración DSP"
#: Source/Core/DolphinWX/GameListCtrl.cpp:931
msgid "&Delete ISO..."
msgstr "&Borrar ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:958
msgid "&Delete selected ISOs..."
msgstr "&Borrar ISO seleccionadas..."
#: Source/Core/DolphinWX/FrameTools.cpp:207
msgid "&Emulation"
msgstr "&Emulación"
#: Source/Core/DolphinWX/FrameTools.cpp:156
msgid "&File"
msgstr "&Archivo"
#: Source/Core/DolphinWX/FrameTools.cpp:418
msgid "&Frame Advance"
msgstr "Avanzar &frame"
#: Source/Core/DolphinWX/FrameTools.cpp:435
msgid "&Fullscreen"
msgstr "&Pantalla completa"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&Graphics Settings"
msgstr "&Configuración gráfica"
#: Source/Core/DolphinWX/FrameTools.cpp:380
msgid "&Help"
msgstr "&Ayuda"
#: Source/Core/DolphinWX/FrameTools.cpp:241
msgid "&Hotkey Settings"
msgstr "&Configuración de atajos"
#: Source/Core/DolphinWX/FrameTools.cpp:294
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:181
msgid "&Load State"
msgstr "&Cargar estado"
#: Source/Core/DolphinWX/FrameTools.cpp:251
msgid "&Memcard Manager (GC)"
msgstr "&Administrador de tarjetas de memoria (GC)"
#: Source/Core/DolphinWX/FrameTools.cpp:293
msgid "&Memory"
msgstr "&Memoria"
#: Source/Core/DolphinWX/FrameTools.cpp:231
msgid "&Movie"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:396
msgid "&Open..."
msgstr "&Abrir..."
#: Source/Core/DolphinWX/FrameTools.cpp:247
msgid "&Options"
msgstr "&Opciones"
#: Source/Core/DolphinWX/FrameTools.cpp:407
msgid "&Pause"
msgstr "&Pausa"
#: Source/Core/DolphinWX/FrameTools.cpp:409
msgid "&Play"
msgstr "&Jugar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:913
msgid "&Properties"
msgstr "&Propiedades"
#: Source/Core/DolphinWX/FrameTools.cpp:431
#, fuzzy
msgid "&Read-Only Mode"
msgstr "&Modo de solo lectura"
#: Source/Core/DolphinWX/FrameTools.cpp:402
msgid "&Refresh List"
msgstr "&Actualizar lista"
#: Source/Core/DolphinWX/FrameTools.cpp:290
msgid "&Registers"
msgstr "&Registros"
#: Source/Core/DolphinWX/FrameTools.cpp:415
msgid "&Reset"
msgstr "&Reiniciar"
#: Source/Core/DolphinWX/FrameTools.cpp:295
msgid "&Sound"
msgstr "&Sonido"
#: Source/Core/DolphinWX/FrameTools.cpp:412
msgid "&Stop"
msgstr "&Detener"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Tools"
msgstr "&Herramientas"
#: Source/Core/DolphinWX/FrameTools.cpp:296
msgid "&Video"
msgstr "&Vídeo"
#: Source/Core/DolphinWX/FrameTools.cpp:364
msgid "&View"
msgstr "&Vista"
#: Source/Core/DolphinWX/FrameTools.cpp:291
#, fuzzy
msgid "&Watch"
msgstr "Parches"
#: Source/Core/DolphinWX/FrameTools.cpp:240
msgid "&Wiimote Settings"
msgstr "&Configuración de Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:914
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:401
msgid "(off)"
msgstr "(off)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:606
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
msgid "1.5x Native (960x792)"
msgstr "1.5x Nativo (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "16-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
msgid "1x Native (640x528)"
msgstr "1x Nativo (640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Nativo (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
msgid "2x Native (1280x1056)"
msgstr "2x Nativo (1280x1056)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "32-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "3x Native (1920x1584)"
msgstr "3x Nativo (1920x1584)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "4x Native (2560x2112)"
msgstr "4x Nativo (2560x2112)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "8-bit"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:51
msgid "<Insert name here>"
msgstr "<Insertar nombre aquí>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:285
msgid "<No resolutions found>"
msgstr "<No se encontraron resoluciones>"
#: Source/Core/DolphinWX/ConfigMain.cpp:107
msgid "<Nothing>"
msgstr "<Nada>"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:184
msgid "<Press Key>"
msgstr "<Pulsa una tecla>"
#: Source/Core/DolphinWX/ConfigMain.cpp:307
msgid "<System>"
msgstr "<Sistema>"
#: Source/Core/DolphinWX/NetWindow.cpp:256
#: Source/Core/DolphinWX/NetWindow.cpp:292
#, fuzzy
msgid "A NetPlay window is already open!"
msgstr "¡¡Una ventana de NetPlay ya está abierta!!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:132
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:164
msgid "A game is not currently running."
msgstr "Ningún juego está emulándose actualmente."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:107
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
"No se ha podido encontrar un dispositivo de Bluetooth soportado.\n"
"Tendrás que emparejar manualmente tus Wiimotes."
#: Source/Core/DolphinWX/NetWindow.cpp:129
#, fuzzy
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - Enable Dual Core [OFF]\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Manually set the extensions for each wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"The host must have the chosen TCP port open/forwarded!\n"
msgstr ""
"ALERTA:\n"
"\n"
"Netplay solo funcionará adecuadamente con la siguiente configuración:\n"
"- Doble núcleo [OFF]\n"
"- ¡El motor de emulación DSP debe ser el mismo en todos los ordenadores!\n"
"- DSP en proceso dedicado [OFF]\n"
"- Límite de fotogramas NO ajustado a [Audio]\n"
"- Configurar manualmente el número exacto de controladores que se usarán en "
"[Controlador estándar]\n"
"\n"
"Todos los jugadores deben intentar tener la misma versión de Dolphin y la "
"misma configuración.\n"
"Todas las tarjetas de memoria deben ser idénticas entre los jugadores o "
"deshabilitadas.\n"
"El soporte para Wiimote es terrible probablemente. No lo uses\n"
"\n"
"¡El anfitrión debe tener los puertos abiertos/reenviados!\n"
#: Source/Core/DolphinWX/ConfigMain.cpp:115
#: Source/Core/DolphinWX/ConfigMain.cpp:121
msgid "AM-Baseboard"
msgstr "Placa base AM"
#: Source/Core/DolphinWX/ISOProperties.cpp:376
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:122
msgid "AR Codes"
msgstr "Códigos AR"
#: Source/Core/DolphinWX/AboutDolphin.h:21
msgid "About Dolphin"
msgstr "Acerca de Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:490
msgid "Accuracy:"
msgstr "Exactitud:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
"Permite emular con precisión las copias EFB.\n"
"Algunos juegos dependen de esto para algunos efectos gráficos o "
"funcionalidad del juego.\n"
"\n"
"Si no estás seguro, elige EFB a textura."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:304
msgid "Action"
msgstr "Acción"
#: Source/Core/Core/ARDecrypt.cpp:474
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Error de descrifrado de código Action Replay:\n"
"Falló la comprobación de paridad\n"
"\n"
"Código culpable:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:475
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en "
"Añadido de código (%s)"
#: Source/Core/Core/ActionReplay.cpp:563
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en Fill "
"and Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:355
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en "
"escritura y llenado de RAM (%s)"
#: Source/Core/Core/ActionReplay.cpp:415
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en "
"Escribir con el puntero (%s)"
#: Source/Core/Core/ActionReplay.cpp:610
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
"Error de Action Replay: Valor no válido (%08x) en copia de la memoria (%s)"
#: Source/Core/Core/ActionReplay.cpp:490
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Error de Action Replay: Código Maestro y Escribir a CCXXXXXX no han sido "
"implementados (%s)\n"
"Los códigos maestros no son necesarios. No los uses."
#: Source/Core/Core/ActionReplay.cpp:180
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Error de Action Replay: Línea de código AR no válida: %s"
#: Source/Core/Core/ActionReplay.cpp:726
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Error de Action Replay: Código condicional: Tamaño no válido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:694
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Error de Action Replay: Tipo de Código Normal no válido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:750
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Código Normal %i: Subtipo no válido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:646
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Código Normal 0: Subtipo no válido %08x (%s)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:269
msgid "Adapter:"
msgstr "Adaptador:"
#: Source/Core/DolphinWX/WXInputBase.cpp:68
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "Añadir"
#: Source/Core/DolphinWX/ISOProperties.cpp:1401
msgid "Add ActionReplay Code"
msgstr "Añadir código ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:1321
msgid "Add Patch"
msgstr "Añadir parche"
#: Source/Core/DolphinWX/ISOProperties.cpp:459
#: Source/Core/DolphinWX/ISOProperties.cpp:480
#: Source/Core/DolphinWX/ConfigMain.cpp:819
msgid "Add..."
msgstr "Añadir..."
#: Source/Core/DolphinWX/NetWindow.cpp:112
msgid "Address :"
msgstr "Dirección:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:847
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Ajusta la presión requerida del control analógico para activar los botones."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:532
msgid "Advanced"
msgstr "Avanzado"
#: Source/Core/DolphinWX/ConfigMain.cpp:586
msgid "Advanced Settings"
msgstr "Configuración avanzada"
#: Source/Core/DolphinWX/ConfigMain.cpp:824
#: Source/Core/DolphinWX/FrameTools.cpp:687
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Todos los archivos de GC/Wii (elf, dol, gcm, iso, wbfs, ciso, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
msgid "All GameCube GCM files (gcm)"
msgstr "Todos los archivos GameCube GCM (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1621
#: Source/Core/DolphinWX/FrameTools.cpp:1635
msgid "All Save States (sav, s##)"
msgstr "Todos los estados guardados (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1241
msgid "All Wii ISO files (iso)"
msgstr "Todos los archivos ISO de Wii (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1261
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Todos los archivos ISO comprimidos de GC/Wii (gcz)"
#: Source/Core/DolphinWX/ConfigMain.cpp:128
msgid "All files (*.*)|*.*"
msgstr "Todos los archivos (*.*)|*.*"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:292
msgid "Analyze"
msgstr "Analizar"
#: Source/Core/InputCommon/ControllerEmu.cpp:206
msgid "Angle"
msgstr "Ángulo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:391
msgid "Anisotropic Filtering:"
msgstr "Filtro anisotrópico:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:375
msgid "Anti-Aliasing:"
msgstr "Antialias:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:271
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "Apploader tiene tamaño incorrecto... ¿Es realmente un apploader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:265
msgid "Apploader unable to load from file"
msgstr "Apploader no puede cargar desde el archivo"
#: Source/Core/DolphinWX/ConfigMain.cpp:849
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129
msgid "Apply"
msgstr "Aplicar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:149
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Aplicar un efecto de posprocesamiento después de terminar un fotograma.\n"
"\n"
"Si no estás seguro, selecciona (off)."
#: Source/Core/DolphinWX/ConfigMain.cpp:308
msgid "Arabic"
msgstr "Árabe"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:715
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "¿Estás seguro de que quieres borrar \"%s\"?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1070
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"¿Seguro que quieres borrar estos archivos?\n"
"¡Desaparecerán para siempre!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1061
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "¿Seguro que quieres borrar este archivo? ¡Desaparecerá para siempre!"
#: Source/Core/DolphinWX/ConfigMain.cpp:69
msgid "Arm JIT (experimental)"
msgstr "Arm JIT (experimental)"
#: Source/Core/DolphinWX/ConfigMain.cpp:71
#, fuzzy
msgid "Arm64 JIT (experimental)"
msgstr "Arm JIT (experimental)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:302
#: Source/Core/DolphinWX/ConfigMain.cpp:797
msgid "Aspect Ratio:"
msgstr "Relación de aspecto:"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "At least one pane must remain open."
msgstr "Al menos una ventana debe permancer abierta."
#: Source/Core/DolphinWX/ConfigMain.cpp:560
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/ConfigMain.cpp:685
msgid "Audio Backend:"
msgstr "Motor de audio:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:27
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Error al abrir dispositivo AO.\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
#: Source/Core/DolphinWX/ConfigMain.cpp:266
msgid "Auto"
msgstr "Automático"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:357
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (múltiplo de 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:357
msgid "Auto (Window Size)"
msgstr "Auto (tamaño de ventana)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:321
msgid "Auto adjust Window Size"
msgstr "Autoajuste del tamaño de la ventana"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajusta automáticamente el tamaño de la ventana a tu resolución interna.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:491
msgid "BAT Incorrect, Dolphin will now exit"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:790
msgid "BP register "
msgstr "Registro BP"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Atrás"
#: Source/Core/DolphinWX/ConfigMain.cpp:689
msgid "Backend Settings"
msgstr "Configuración del motor"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:58
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:241
msgid "Backend:"
msgstr "Motor:"
#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
msgid "Background Input"
msgstr "Entrada sin foco"
#: Source/Core/InputCommon/ControllerEmu.cpp:188
msgid "Backward"
msgstr "Atrás"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:82
msgid "Balance Board"
msgstr "Balance Board"
#: Source/Core/DolphinWX/GameListCtrl.cpp:312
#: Source/Core/DolphinWX/FrameTools.cpp:349
#: Source/Core/DolphinWX/MemcardManager.cpp:653
msgid "Banner"
msgstr "Imagen"
#: Source/Core/DolphinWX/ISOProperties.cpp:584
msgid "Banner Details"
msgstr "Detalles de la imagen"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
msgid "Banner:"
msgstr "Imagen:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Bar"
msgstr "Barra"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:328
msgid "Basic"
msgstr "Básico"
#: Source/Core/DolphinWX/ConfigMain.cpp:580
msgid "Basic Settings"
msgstr "Configuración básica"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Bass"
msgstr "Bajo"
#: Source/Core/Core/HW/GCMemcard.cpp:146
msgid "Block Allocation Table checksum failed"
msgstr "La suma de verificación de la tabla de localización de bloques falló"
#: Source/Core/DolphinWX/MemcardManager.cpp:657
msgid "Blocks"
msgstr "Bloques"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Blue"
msgstr "Azul"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Blue Left"
msgstr "Azul izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Right"
msgstr "Azul derecha"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:587
#, fuzzy
msgid "Borderless Fullscreen"
msgstr "Cambiar a pantalla completa"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:121
#: Source/Core/DolphinWX/ConfigMain.cpp:291
msgid "Bottom"
msgstr "Inferior"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:254
#, c-format
msgid "Bound Controls: %lu"
msgstr "Controles asignados: %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:411
msgid "Broken"
msgstr "Roto"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Browse"
msgstr "Buscar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:265
msgid "Browse for a directory to add"
msgstr "Busca un directorio para añadir"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Browse for an ISO directory..."
msgstr "Buscar un directorio de ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1131
msgid "Browse for output directory"
msgstr "Busca un directorio de salida"
#: Source/Core/DolphinWX/NetWindow.cpp:380
msgid "Buffer:"
msgstr "Búfer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:61
#: Source/Core/DolphinWX/TASInputDlg.cpp:114
#: Source/Core/DolphinWX/TASInputDlg.cpp:233
msgid "Buttons"
msgstr "Botones"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:393
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Salta la limpieza de la caché de la instrucción DCBZ. Normalmente deja esta "
"opción deshabilitada."
#: Source/Core/DolphinWX/TASInputDlg.cpp:217
msgid "C Stick"
msgstr "Stick C"
#: Source/Core/Core/HW/GCPadEmu.cpp:67
msgid "C-Stick"
msgstr "C-Stick"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801
#, fuzzy
msgid "CP register "
msgstr "Registro BP"
#: Source/Core/DolphinWX/ConfigMain.cpp:573
msgid "CPU Emulator Engine"
msgstr "Emulador de CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcular la iluminación de los gráficos 3D por píxel en lugar de por "
"vértice.\n"
"Disminuye la velocidad de emulación en un pequeño porcentaje (dependiendo de "
"la GPU).\n"
"Esto generalmente es una mejora segura, pero a veces puede causar "
"problemas.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1861
#, c-format
msgid "Can't find WiiMote by connection handle %02x"
msgstr "No se puede encontrar un WiiMote por el gestor de conexión %02x"
#: Source/Core/Core/HW/DVDInterface.cpp:774
#: Source/Core/Core/HW/DVDInterface.cpp:1087
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "No se puede leer del DVD_Plugin - DVD-Interface: Error Fatal"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131
msgid "Cancel"
msgstr "Cancelar"
#: Source/Core/Core/CoreTiming.cpp:111
msgid "Cannot unregister events with events pending"
msgstr "No se puede cancelar el registro de eventos con eventos pendientes"
#: Source/Core/DolphinWX/ConfigMain.cpp:1084
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
"No se puede usar ese archivo como una tarjeta de memoria.\n"
"%s\n"
"no es un fichero válido de tarjeta de memoria de GameCube"
#: Source/Core/DolphinWX/ConfigMain.cpp:1120
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"No se puede usar ese archivo como una tarjeta de memoria.\n"
"¿Estás intentando usar el mismo archivo en ambas ranuras?"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Bloq Mayús"
#: Source/Core/DolphinWX/ConfigMain.cpp:309
msgid "Catalan"
msgstr "Catalán"
#: Source/Core/InputCommon/ControllerEmu.cpp:219
msgid "Center"
msgstr "Centro"
#: Source/Core/DolphinWX/NetWindow.cpp:676
msgid "Change"
msgstr "Cambiar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:948
#, fuzzy
msgid "Change &Disc"
msgstr "Cambiar disco"
#: Source/Core/DolphinWX/FrameTools.cpp:399
msgid "Change &Disc..."
msgstr "Cambiar &disco..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:201
msgid "Change Disc"
msgstr "Cambiar disco"
#: Source/Core/DolphinWX/NetWindow.cpp:668
msgid "Change Game"
msgstr "Cambiar juego"
#: Source/Core/Core/Movie.cpp:1112
#, fuzzy, c-format
msgid "Change the disc to %s"
msgstr "Cambiar disco"
#: Source/Core/DolphinWX/ConfigMain.cpp:524
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Cambiar el idioma de la interfaz de usuario.\n"
"Requiere reiniciar el programa."
#: Source/Core/DolphinWX/ConfigMain.cpp:528
msgid "Changing this will have no effect while the emulator is running!"
msgstr ""
"¡Cambiar esto no tendrá ningún efecto mientras el emulador esté ejecutandose!"
#: Source/Core/DolphinWX/NetWindow.cpp:343
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:55
msgid "Cheat Code"
msgstr "Código de truco"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:125
msgid "Cheat Search"
msgstr "Buscar trucos"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:171
msgid "Cheats Manager"
msgstr "Administrador de trucos"
#: Source/Core/DolphinWX/ISOProperties.cpp:702
msgid "Check Partition Integrity"
msgstr "Comprobar integridad de la partición"
#: Source/Core/DolphinWX/ISOProperties.cpp:953
msgid "Checking integrity..."
msgstr "Comprobando integridad..."
#: Source/Core/DolphinWX/ConfigMain.cpp:310
msgid "Chinese (Simplified)"
msgstr "Chino (Simplificado)"
#: Source/Core/DolphinWX/ConfigMain.cpp:311
msgid "Chinese (Traditional)"
msgstr "Chino (Tradicional)"
#: Source/Core/DolphinWX/ConfigMain.cpp:826
msgid "Choose a DVD root directory:"
msgstr "Escoge un directorio raíz de DVD:"
#: Source/Core/DolphinWX/ConfigMain.cpp:830
msgid "Choose a NAND root directory:"
msgstr "Escoge un directorio raíz para la NAND:"
#: Source/Core/DolphinWX/ConfigMain.cpp:823
msgid "Choose a default ISO:"
msgstr "Escoge una ISO por defecto:"
#: Source/Core/DolphinWX/ConfigMain.cpp:1245
msgid "Choose a directory to add"
msgstr "Escoge un directorio para añadir"
#: Source/Core/DolphinWX/ConfigMain.cpp:1071
msgid "Choose a file to open"
msgstr "Escoge un archivo para abrir"
#: Source/Core/DolphinWX/MemcardManager.cpp:231
msgid "Choose a memory card:"
msgstr "Escoge una tarjeta de memoria:"
#: Source/Core/DolphinWX/ConfigMain.cpp:827
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Escoge el archivo a usar como apploader: (se aplica a los discos construidos "
"a partir de directorios solamente)"
#: Source/Core/DolphinWX/ISOProperties.cpp:839
#: Source/Core/DolphinWX/ISOProperties.cpp:880
msgid "Choose the folder to extract to"
msgstr "Escoge la carpeta de destino"
#: Source/Core/InputCommon/ControllerEmu.cpp:205
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "Classic"
msgstr "Clásico"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/LogWindow.cpp:158
#: Source/Core/DolphinWX/InputConfigDiag.cpp:586
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1012
msgid "Clear"
msgstr "Limpiar"
#: Source/Core/Core/NetPlayServer.cpp:243
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"¡¡El cliente se desconectó mientras el juego estaba ejecutándose!! NetPlay "
"ha sido deshabilitado. Debes detener el juego manualmente."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:601
#: Source/Core/DolphinWX/ISOProperties.cpp:616
#: Source/Core/DolphinWX/MemcardManager.cpp:261
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:305
msgid "Close"
msgstr "Cerrar"
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "Co&nfigure..."
msgstr "Co&nfigurar..."
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:80
msgid "Code Info"
msgstr "Información del código"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Code: "
msgstr "Código:"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "Comando"
#: Source/Core/DolphinWX/MemcardManager.cpp:655
msgid "Comment"
msgstr "Comentario"
#: Source/Core/DolphinWX/ISOProperties.cpp:538
msgid "Comment:"
msgstr "Comentario:"
#: Source/Core/DolphinWX/GameListCtrl.cpp:939
msgid "Compress ISO..."
msgstr "Comprimir ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:960
msgid "Compress selected ISOs..."
msgstr "Comprimir ISOs seleccionadas..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
msgid "Compressing ISO"
msgstr "Comprimiendo ISO"
#: Source/Core/DolphinWX/ISOProperties.cpp:512
msgid "Compute"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1193
#: Source/Core/DolphinWX/ISOProperties.cpp:1206
msgid "Computing MD5 checksum"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:403
#: Source/Core/DolphinWX/FrameTools.cpp:559
msgid "Config"
msgstr "Configuración"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:60
#: Source/Core/DolphinWX/InputConfigDiag.h:136
msgid "Configure"
msgstr "Configurar"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:135
msgid "Configure Control"
msgstr "Configurar control"
#: Source/Core/DolphinWX/NetWindow.cpp:360
#: Source/Core/DolphinWX/NetWindow.cpp:695
msgid "Configure Pads"
msgstr "Configurar mandos"
#: Source/Core/DolphinWX/FrameTools.cpp:559
msgid "Configure..."
msgstr "Configurar..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1173
#: Source/Core/DolphinWX/GameListCtrl.cpp:1201
#: Source/Core/DolphinWX/GameListCtrl.cpp:1271
msgid "Confirm File Overwrite"
msgstr "Confirmar sobrescritura de archivo"
#: Source/Core/DolphinWX/ConfigMain.cpp:600
msgid "Confirm on Stop"
msgstr "Confirmar al detenerse"
#: Source/Core/DolphinWX/NetWindow.cpp:105
#: Source/Core/DolphinWX/NetWindow.cpp:125
msgid "Connect"
msgstr "Conectar"
#: Source/Core/DolphinWX/FrameTools.cpp:452
#: Source/Core/DolphinWX/HotkeyDlg.cpp:222
msgid "Connect Balance Board"
msgstr "Conectar la Balance Board"
#: Source/Core/DolphinWX/ConfigMain.cpp:791
msgid "Connect USB Keyboard"
msgstr "Conectar teclado USB"
#: Source/Core/DolphinWX/FrameTools.cpp:448
#, c-format
msgid "Connect Wiimote %i"
msgstr "Conectar Wiimote %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:218
msgid "Connect Wiimote 1"
msgstr "Conectar Wiimote 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:219
msgid "Connect Wiimote 2"
msgstr "Conectar Wiimote 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:220
msgid "Connect Wiimote 3"
msgstr "Conectar Wiimote 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:221
msgid "Connect Wiimote 4"
msgstr "Conectar Wiimote 4"
#: Source/Core/DolphinWX/FrameTools.cpp:265
#, fuzzy
msgid "Connect Wiimotes"
msgstr "Conectar Wiimote 1"
#: Source/Core/DolphinWX/FrameTools.cpp:1586
#, fuzzy
msgid "Connected"
msgstr "Conectar"
#: Source/Core/DolphinWX/Main.cpp:569
msgid "Connecting..."
msgstr "Conectando..."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:110
msgid "Continuous Scanning"
msgstr "Escaneo continuo"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "Control"
#: Source/Core/DolphinWX/MemcardManager.cpp:203
msgid "Convert to GCI"
msgstr "Convertir a GCI"
#: Source/Core/Core/CoreParameter.cpp:383
msgid "Copy failed"
msgstr "Fallo al copiar"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
#, c-format
msgid "Copy to Memcard %c"
msgstr "Copiar a tarjeta de memoria %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:421
msgid "Core"
msgstr "Núcleo"
#: Source/Core/AudioCommon/AudioCommon.cpp:76
#, c-format
msgid "Could not initialize backend %s."
msgstr "No se pudo inicializar el motor %s."
#: Source/Core/Core/CoreParameter.cpp:142
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original GameCube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"No se pudo leer \"%s\". No hay disco en la unidad, o no es una copia de "
"seguridad de GC/Wii. Ten en cuenta que discos de GameCube o Wii originales "
"no pueden ser leídos en la mayoría de los lectores DVD."
#: Source/Core/Core/CoreParameter.cpp:297
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "No se pudo reconocer el archivo ISO %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:636
#, fuzzy, c-format
msgid "Could not save %s."
msgstr "No se pudo guardar %s"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:107
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"No se pudo escribir el archivo de tarjeta de memoria %s.\n"
"\n"
"¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está "
"protegido contra escritura?\n"
"\n"
"¿Estás recibiendo esto después de mover el directorio de emulador?\n"
"Si es así, entonces es posible que tengas que volver a especificar la "
"ubicación de la tarjeta de memoria en las opciones."
#: Source/Core/DolphinWX/ISOProperties.cpp:1152
msgid "Couldn't find open command for extension 'ini'!"
msgstr "No se pudo encontrar el comando para abrir la extensión 'ini'!"
#: Source/Core/Core/BootManager.cpp:267
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"No se pudo iniciar el núcleo.\n"
"Revisa tu configuración."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:55
msgid "Count:"
msgstr "Cuenta:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267
#, fuzzy, c-format
msgid "Count: %lu"
msgstr "Cuenta:"
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "Country:"
msgstr "País:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:24
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:58
msgid "Create AR Code"
msgstr "Crear Código AR"
#: Source/Core/DolphinWX/FrameAui.cpp:541
msgid "Create new perspective"
msgstr "Crear nueva perspectiva"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:38
msgid "Creator: "
msgstr "Creador:"
#: Source/Core/Common/MsgHandler.cpp:56
msgid "Critical"
msgstr "Crítico"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:570
msgid "Crop"
msgstr "Recortar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:148
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Recorta la imagen de 4:3 a 5:4 o desde 16:9 a 16:10.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51
msgid "Crossfade"
msgstr "Fundido"
#: Source/Core/DolphinWX/FrameTools.cpp:700
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
"¡El directorio actual ha cambiado de %s a %s después de wxFileSelector!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
#, fuzzy
msgid "Custom"
msgstr "[Personalizado]"
#: Source/Core/DolphinWX/ConfigMain.cpp:312
msgid "Czech"
msgstr "Checo"
#: Source/Core/Core/HW/GCPadEmu.cpp:79
msgid "D-Pad"
msgstr "Pad direccional"
#: Source/Core/DolphinWX/FrameTools.cpp:561
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/ConfigMain.cpp:657
msgid "DSP Emulator Engine"
msgstr "Motor de emulación DSP"
#: Source/Core/DolphinWX/ISOProperties.cpp:403
#: Source/Core/DolphinWX/ConfigMain.cpp:275
msgid "DSP HLE emulation (fast)"
msgstr "Emulación DSP HLE (rápido)"
#: Source/Core/DolphinWX/ConfigMain.cpp:277
msgid "DSP LLE interpreter (slow)"
msgstr "Intérprete DSP LLE (lento)"
#: Source/Core/DolphinWX/ConfigMain.cpp:276
msgid "DSP LLE recompiler"
msgstr "Recompilador DSP LLE"
#: Source/Core/DolphinWX/FrameTools.cpp:561
msgid "DSP settings"
msgstr "Configuración DSP"
#: Source/Core/DolphinWX/ConfigMain.cpp:658
msgid "DSPLLE on Separate Thread"
msgstr "DSPLLE en un hilo separado"
#: Source/Core/DolphinWX/ConfigMain.cpp:846
msgid "DVD Root:"
msgstr "Raíz DVD:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr "DVDLowRead - Error fatal: fallo al leer del volumen"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:319
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr "DVDLowUnencryptedRead - Error fatal: fallo al leer el volumen"
#: Source/Core/DolphinWX/ConfigMain.cpp:112
msgid "Dance Mat"
msgstr "Alfombra de baile"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid "Data Size"
msgstr "Tamaño de datos"
#: Source/Core/DolphinWX/ISOProperties.cpp:506
msgid "Date:"
msgstr "Fecha:"
#: Source/Core/DolphinWX/MemcardManager.cpp:545
#: Source/Core/DolphinWX/MemcardManager.cpp:584
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Archivos Datel MaxDrive/Pro(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:153
#: Source/Core/InputCommon/ControllerEmu.cpp:168
#: Source/Core/InputCommon/ControllerEmu.cpp:176
#: Source/Core/InputCommon/ControllerEmu.cpp:190
#: Source/Core/InputCommon/ControllerEmu.cpp:204
msgid "Dead Zone"
msgstr "Zona muerta"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
msgid "Debug"
msgstr "Depurar"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107
#, fuzzy
msgid "Debug Only"
msgstr "Depurar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Debugging"
msgstr "Depuración"
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:936
msgid "Decompress ISO..."
msgstr "Descomprimir ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:961
msgid "Decompress selected ISOs..."
msgstr "Descomprimir ISO seleccionadas..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
msgid "Decompressing ISO"
msgstr "Descomprimir ISO"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:230
msgid "Decrease Frame limit"
msgstr "Reducir límite de frames"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1011
msgid "Default"
msgstr "Resetear"
#: Source/Core/DolphinWX/ConfigMain.cpp:843
msgid "Default ISO:"
msgstr "ISO por defecto:"
#: Source/Core/DolphinWX/LogWindow.cpp:128
msgid "Default font"
msgstr "Fuente por defecto"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1025
msgid "Delete"
msgstr "Borrar"
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Delete Save"
msgstr "Borrar guardado"
#: Source/Core/VideoCommon/AVIDump.cpp:91
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "¿Borrar el archivo existente '%s'?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:694
msgid "Description"
msgstr "Descripción"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "Detect"
msgstr "Detectar"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:314
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Se detectó un intento de leer más datos del DVD de los que entran en el "
"búfer. Truncando."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:151
#: Source/Core/DolphinWX/InputConfigDiag.cpp:997
msgid "Device"
msgstr "Dispositivo"
#: Source/Core/DolphinWX/ConfigMain.cpp:752
#: Source/Core/DolphinWX/ConfigMain.cpp:806
msgid "Device Settings"
msgstr "Configuración del dispositivo"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:263
#, fuzzy
msgid "Device not found"
msgstr "¡Juego no encontrado!"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Dial"
msgstr "Marcar"
#: Source/Core/Core/HW/GCMemcard.cpp:127
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"Falló la suma de verificación del directorio\n"
" y falló la suma de verificación del directorio backup"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:460
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:502
msgid "Disable"
msgstr "Deshabilitar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "Disable Destination Alpha"
msgstr "Desactivar destino Alfa"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:435
msgid "Disable Fog"
msgstr "Deshabilitar niebla"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desactivar cualquier emulación de XFB.\n"
"Acelera la velocidad de la emulación en gran medida, pero causa fallos "
"graves en muchos juegos que dependen de ellos (especialmente aplicaciones "
"caseras).\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Desactiva la emulación de copias EFB.\n"
"Se usan a menudo para el posprocesado o efectos de renderización a textura, "
"así que activando esta opción se obtiene una gran mejora, pero casi siempre "
"causará problemas.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Desactiva la emulación de una característica de hardware llamada destino "
"alfa, que se utiliza en muchos juegos para diversos efectos gráficos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/ISOProperties.cpp:606
msgid "Disc"
msgstr "Disco"
#: Source/Core/DiscIO/DriveBlob.cpp:108 Source/Core/DiscIO/DriveBlob.cpp:127
msgid "Disc Read Error"
msgstr "Error de lectura de disco"
#: Source/Core/DolphinWX/FrameTools.cpp:1586
#, fuzzy
msgid "Disconnected"
msgstr "Sin conectar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:332
msgid "Display"
msgstr "Pantalla"
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "Dividir"
#: Source/Core/DolphinWX/FrameTools.cpp:1163
msgid "Do you want to stop the current emulation?"
msgstr "¿Quieres detener la emulación actual?"
#: Source/Core/DolphinWX/ConfigMain.cpp:659
msgid "Dolby Pro Logic II decoder"
msgstr "Decodificador Dolby Pro Logic II"
#: Source/Core/DolphinWX/FrameTools.cpp:1009
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, fuzzy, c-format
msgid ""
"Dolphin %s\n"
"Copyright (c) 2003-2014+ Dolphin Team\n"
"\n"
"Branch: %s\n"
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a GameCube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
"If interested, just go check out the project page at\n"
"https://github.com/dolphin-emu/dolphin/ .\n"
"\n"
"Special thanks to Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
"reverse engineering and docs/demos.\n"
"\n"
"Big thanks to Gilles Mouchard whose Microlib PPC\n"
"emulator gave our development a kickstart.\n"
"\n"
"Thanks to Frank Wille for his PowerPC disassembler,\n"
"which or9 and we modified to include Gekko specifics.\n"
"\n"
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"GameCube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
msgstr ""
"Dolphin %s\n"
"Copyright (c) 2003-2013+ Dolphin Team\n"
"\n"
"Rama: %s\n"
"Revisión: %s\n"
"Compilado: %s @ %s\n"
"\n"
"Dolphin es un emulador de GameCube/Wii que fue\n"
"originalmente escrito por F|RES y ector.\n"
"Hoy Dolphin es un proyecto open source con muchos desarrolladores\n"
"demasiados para enumerarlos.\n"
"Si estas interesado consulta la web del proyecto en\n"
"http://code.google.com/p/dolphin-emu/ .\n"
"\n"
"Agradecimientos especiales a Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 y Hotquik por su\n"
"ingenería inversa y la documentación/demos.\n"
"\n"
"Agradecimientos enormes a Gilles Mouchard\n"
"cuyo emulador de Microlib PPC permitió a\n"
"nuestro desarrollo un comienzo rápido.\n"
"\n"
"Gracias a Frank Wille por su desamblandor de PowerPC,\n"
"que or9 y nosotros modificamos para incluir las especificaciones de Gekko.\n"
"\n"
"Gracias a hcs/destop por su decodificador de GC ADPCM.\n"
"\n"
"No estamos afiliados con Nintendo de ninguna forma.\n"
"GameCube y Wii son marcas registradas de Nintendo.\n"
"El emulador es para fines educativos\n"
"y no debe ser usado para jugar a juegos\n"
"que no se posean legalmente."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Configuración gráfica %s de Dolphin"
#: Source/Core/DolphinWX/FrameTools.cpp:375
msgid "Dolphin &Web Site"
msgstr "&Website de Dolphin"
#: Source/Core/DolphinWX/ConfigMain.h:49
msgid "Dolphin Configuration"
msgstr "Configuración de Dolphin"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:227
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Configuración de Wiimote emulado de Dolphin"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:403
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1353
msgid "Dolphin GCPad Configuration"
msgstr "Configuración de GCPad Dolphin"
#: Source/Core/DolphinWX/FrameTools.cpp:824
#: Source/Core/DolphinWX/FrameTools.cpp:1288
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Películas TAS de Dolphin (*.dtm)"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:32
msgid "Dolphin Wiimote Configuration"
msgstr "Configuración de Wiimote de Dolphin"
#: Source/Core/DolphinWX/FrameTools.cpp:377
#, fuzzy
msgid "Dolphin at &GitHub"
msgstr "Dolphin en &Google Code"
#: Source/Core/DolphinWX/GameListCtrl.cpp:375
#, fuzzy
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"browse for files..."
msgstr ""
"Dolphin no pudo encontrar ninguna ISO de GC/Wii. Haz doble clic aquí para "
"buscar..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:379
#, fuzzy
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin está configurado actualmente para esconder todos los juegos. Haz "
"doble clic aquí para mostrarlos..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1213
#: Source/Core/DolphinWX/GameListCtrl.cpp:1299
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin no ha podido completar la acción solicitada."
#: Source/Core/DolphinWX/ISOProperties.cpp:397
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr ""
"Duplica la velocidad de reloj de la GPU emulada. Puede acelerar algunos "
"juegos (ON = Rápido, OFF = Compatible)"
#: Source/Core/InputCommon/ControllerEmu.cpp:184
#: Source/Core/DolphinWX/WXInputBase.cpp:50
msgid "Down"
msgstr "Abajo"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:65
msgid "Download Codes (WiiRD Database)"
msgstr "Descargar códigos (base de datos de WiiRD)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:293
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Se descargaron %lu códigos. (%lu añadidos)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118
#, fuzzy
msgid "Drawn Object Range"
msgstr "Rango de objeto"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Drums"
msgstr "Tambores"
#: Source/Core/DolphinWX/ConfigMain.cpp:108
msgid "Dummy"
msgstr "Falso"
#: Source/Core/DolphinWX/FrameTools.cpp:229
msgid "Dump Audio"
msgstr "Depósito de audio"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "Dump EFB Target"
msgstr "Volcar objetivo EFB"
#: Source/Core/DolphinWX/FrameTools.cpp:227
msgid "Dump Frames"
msgstr "Volcar frames"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104
#, fuzzy
msgid "Dump Objects"
msgstr "Objeto"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112
#, fuzzy
msgid "Dump TEV Stages"
msgstr "Volcar objetivo EFB"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
#, fuzzy
msgid "Dump Texture Fetches"
msgstr "Volcar texturas"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Dump Textures"
msgstr "Volcar texturas"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Volcar texturas de juego a User/Dump/Textures/<id del juego>/\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:143
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Volcar el contenido de las copias EFB a User/Dump/Texturas/\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/ISOProperties.cpp:520
#: Source/Core/DolphinWX/ConfigMain.cpp:286
#: Source/Core/DolphinWX/ConfigMain.cpp:313
msgid "Dutch"
msgstr "Holandés"
#: Source/Core/DolphinWX/FrameTools.cpp:155
msgid "E&xit"
msgstr "&Salir"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:458
msgid "EFB Copies"
msgstr "Copias de EFB"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERROR: Esta versión de Dolphin requiere un controlador TAP-Win32 que sea por "
"lo menos de versión %d.%d -- Si actualizaste recientemente tu distribución "
"de Dolphin, puede que se necesite reiniciar para que Windows reconozca el "
"nuevo controlador."
#: Source/Core/DolphinWX/ISOProperties.cpp:200
msgid "EUROPE"
msgstr "EUROPA"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
msgid "Early Memory Updates"
msgstr "Actualización frecuente de memoria"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:26
msgid "Edit ActionReplay Code"
msgstr "Editar código ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:363
msgid "Edit Config"
msgstr "Editar configuración"
#: Source/Core/DolphinWX/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "Editar parche"
#: Source/Core/DolphinWX/ISOProperties.cpp:458
#: Source/Core/DolphinWX/ISOProperties.cpp:479
msgid "Edit..."
msgstr "Editar..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
msgid "Effect"
msgstr "Efecto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:455
msgid "Embedded Frame Buffer"
msgstr "Búfer de fotogramas embebido"
#: Source/Core/Core/Core.cpp:176
msgid "Emu Thread already running"
msgstr "El proceso de emulación ya está ejecutándose"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emular XFB con exactitud.\n"
"Ralentiza la emulación en gran medida e impide el renderizado en "
"resoluciones altas, pero es necesario para emular un número de juegos de "
"forma adecuada.\n"
"\n"
"Si no estás seguro, activa Emulación virtual de XFB."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emular XFB usando texturas de objetos de la GPU.\n"
"Arregla muchos juegos que no funcionan sin la emulación XFB, si bien no es "
"tan lenta como la emulación real de XFB. Sin embargo, puede fallar con "
"muchos otros juegos (especialmente aplicaciones caseras).\n"
"\n"
"Si no estás seguro, déjala marcada."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
msgid "Emulated Wiimote"
msgstr "Wiimote emulado"
#: Source/Core/DolphinWX/ISOProperties.cpp:409
msgid "Emulation State: "
msgstr "Estado de emulación:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105
msgid "Enable AR Logging"
msgstr "Habilitar Registro de AR"
#: Source/Core/DolphinWX/ISOProperties.cpp:390
#, fuzzy
msgid "Enable BAT"
msgstr "Habilitar"
#: Source/Core/DolphinWX/ISOProperties.cpp:402
msgid "Enable Block Merging"
msgstr "Habilitar asociación de bloques"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:463
msgid "Enable Cache"
msgstr "Habilitar caché"
#: Source/Core/DolphinWX/ConfigMain.cpp:569
msgid "Enable Cheats"
msgstr "Habilitar trucos"
#: Source/Core/DolphinWX/ISOProperties.cpp:386
msgid "Enable Dual Core"
msgstr "Habilitar doble núcleo"
#: Source/Core/DolphinWX/ConfigMain.cpp:567
msgid "Enable Dual Core (speedup)"
msgstr "Habilitar doble núcleo (mejora)"
#: Source/Core/DolphinWX/ISOProperties.cpp:394
#, fuzzy
msgid "Enable FPRF"
msgstr "Habilitar"
#: Source/Core/DolphinWX/ISOProperties.cpp:387
msgid "Enable Idle Skipping"
msgstr "Habilitar salto de fotogramas inactivos"
#: Source/Core/DolphinWX/ConfigMain.cpp:568
msgid "Enable Idle Skipping (speedup)"
msgstr "Habilitar salto de fotogramas inactivos (mejora)"
#: Source/Core/DolphinWX/ISOProperties.cpp:388
msgid "Enable MMU"
msgstr "Habilitar MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:574
msgid "Enable Progressive Scan"
msgstr "Habilitar escaneado progresivo"
#: Source/Core/DolphinWX/ConfigMain.cpp:784
msgid "Enable Screen Saver"
msgstr "Habilitar salvapantallas"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:127
msgid "Enable Speaker Data"
msgstr "Activar datos de altavoz"
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Enable WideScreen"
msgstr "Habilitar pantalla panorámica"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:539
msgid "Enable Wireframe"
msgstr "Habilitar \"alambrado\" (wireframe)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Habilitar filtro anisotrópico.\n"
"Mejora la calidad de las texturas que tienen un ángulo de visión obliquo.\n"
"Puede causar problemas en algunos juegos.\n"
"\n"
"Si no estás seguro, elige 1x."
#: Source/Core/DolphinWX/ISOProperties.cpp:401
#, fuzzy
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Habilitar acceso rápido al disco. Es necesario para algunos juegos. (ON = "
"Rápido, OFF = Compatible)"
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Enable pages"
msgstr "Habilitar páginas"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habilita esta opción si deseas que se use la pantalla completa para la "
"representación.\n"
"Si esto es desactivado, una ventana de renderizado se creará en su lugar.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activa esto si quieres usar la ventana principal de Dolphin para renderizar "
"en vez de una ventana aparte.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/ISOProperties.cpp:391
#, fuzzy
msgid ""
"Enables Block Address Translation, needed for a few games. Requires MMU. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Habilita la Unidad de Manejo de Memoria, necesario para algunos juegos. (ON "
"= Compatible, OFF = Rápido)"
#: Source/Core/DolphinWX/ConfigMain.cpp:537
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
"Activa la emulación de Dolby Pro Logic II usando 5.1 surround. No disponible "
"en OSX."
#: Source/Core/DolphinWX/ConfigMain.cpp:539
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
"Permite la emulación de Dolby Pro Logic II utilizando sonido envolvente 5.1. "
"Solamente para el motor OpenAL."
#: Source/Core/DolphinWX/ISOProperties.cpp:395
#, fuzzy
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Habilita la Unidad de Manejo de Memoria, necesario para algunos juegos. (ON "
"= Compatible, OFF = Rápido)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activa el escaneo progresivo si es soportado por el software emulado.\n"
"A muchos juegos no les afecta esto.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/ISOProperties.cpp:389
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Habilita la Unidad de Manejo de Memoria, necesario para algunos juegos. (ON "
"= Compatible, OFF = Rápido)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Codificar el volcado de los frames usando el códec FFV1.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/WXInputBase.cpp:45
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124
msgid "End"
msgstr "Fin"
#: Source/Core/DolphinWX/ISOProperties.cpp:515
#: Source/Core/DolphinWX/ConfigMain.cpp:281
#: Source/Core/DolphinWX/ConfigMain.cpp:314
msgid "English"
msgstr "Inglés"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:349
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:437
msgid "Enhancements"
msgstr "Mejoras"
#: Source/Core/DolphinWX/FrameAui.cpp:540
msgid "Enter a name for the new perspective:"
msgstr "Escribe un nombre para la nueva perspectiva:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:199
#, c-format
msgid "Entry %d/%d"
msgstr "Entrada %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:93
#, c-format
msgid "Entry 1/%d"
msgstr "Entrada 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
msgid "Equal"
msgstr "Igual"
#: Source/Core/DolphinWX/WxUtils.cpp:58
#: Source/Core/DolphinWX/LogConfigWindow.cpp:50
#: Source/Core/DolphinWX/MemcardManager.cpp:575
#: Source/Core/DolphinWX/Main.cpp:397 Source/Core/DolphinWX/Main.cpp:404
#: Source/Core/DolphinWX/PatchAddEdit.cpp:235
msgid "Error"
msgstr "Error"
#: Source/Core/DolphinWX/Main.cpp:397
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Error al cargar el idioma seleccionado. Volviendo al predeterminado del "
"sistema."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:415
msgid "Error saving file."
msgstr ""
#: Source/Core/Common/ChunkFile.h:281
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Error: Después de \"%s\", se ha encontrado %d (0x%X) en vez de la marca de "
"guardado %d (0x%X). Cancelando carga del guardado..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:315
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Error: Se intentó acceder a %s fuentes, pero no han sido cargadas. Los "
"juegos pueden no mostrar las fuentes correctamente, o tener errores."
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/Core/PowerPC/JitArm32/JitArm_BackPatch.cpp:74
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Exception handler - acceso debajo del espacio de memoria. %08llx%08llx"
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "Ejecutar"
#: Source/Core/DolphinWX/FrameTools.cpp:441
#: Source/Core/DolphinWX/HotkeyDlg.cpp:216
msgid "Exit"
msgstr "Salir"
#: Source/Core/DolphinWX/FrameTools.cpp:253
msgid "Export All Wii Saves"
msgstr "Exportar todos los guardados de Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:715
msgid "Export File"
msgstr "Exportar archivo"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:211
msgid "Export Recording"
msgstr "Exportar grabación"
#: Source/Core/DolphinWX/FrameTools.cpp:428
msgid "Export Recording..."
msgstr "Exportar grabación..."
#: Source/Core/DolphinWX/MemcardManager.cpp:824
msgid "Export Save"
msgstr "Exportar guardado"
#: Source/Core/DolphinWX/GameListCtrl.cpp:920
msgid "Export Wii save (Experimental)"
msgstr "Exportar guardado a uno de Wii (experimental)"
#: Source/Core/DolphinWX/MemcardManager.cpp:825
msgid "Export all saves"
msgstr "Exportar todos los guardados"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:58
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid "Export failed"
msgstr "Exportación fallada"
#: Source/Core/DolphinWX/MemcardManager.cpp:579
msgid "Export save as..."
msgstr "Exportar guardado como..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
msgid "Extension"
msgstr "Extensión"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "External Frame Buffer"
msgstr "Buffer de frames externo"
#: Source/Core/DolphinWX/ISOProperties.cpp:687
msgid "Extract All Files..."
msgstr "Extraer todos los archivos..."
#: Source/Core/DolphinWX/ISOProperties.cpp:694
msgid "Extract Apploader..."
msgstr "Extraer Apploader..."
#: Source/Core/DolphinWX/ISOProperties.cpp:695
msgid "Extract DOL..."
msgstr "Extraer DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:680
msgid "Extract Directory..."
msgstr "Extraer directorio..."
#: Source/Core/DolphinWX/ISOProperties.cpp:684
msgid "Extract File..."
msgstr "Extraer archivo..."
#: Source/Core/DolphinWX/ISOProperties.cpp:676
msgid "Extract Partition..."
msgstr "Extraer partición..."
#: Source/Core/DolphinWX/ISOProperties.cpp:797
#, c-format
msgid "Extracting %s"
msgstr "Extrayendo %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:780
msgid "Extracting All Files"
msgstr "Extrayendo todos los archivos"
#: Source/Core/DolphinWX/ISOProperties.cpp:780
msgid "Extracting Directory"
msgstr "Extrayendo directorio"
#: Source/Core/DolphinWX/ISOProperties.cpp:783
msgid "Extracting..."
msgstr "Extrayendo..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:936
msgid "FIFO Byte"
msgstr "Byte de FIFO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:53
msgid "FIFO Player"
msgstr "Jugador FIFO"
#: Source/Core/DolphinWX/ISOProperties.cpp:203
msgid "FRANCE"
msgstr "FRANCIA"
#: Source/Core/DolphinWX/ISOProperties.cpp:508
msgid "FST Size:"
msgstr "Tamaño del FST:"
#: Source/Core/Core/NetPlayClient.cpp:105
msgid "Failed to Connect!"
msgstr "¡Fallo al conectar!"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:306
msgid "Failed to download codes."
msgstr "Fallo al descargar los códigos."
#: Source/Core/DolphinWX/ISOProperties.cpp:917
#, c-format
msgid "Failed to extract to %s!"
msgstr "Fallo al extraer a %s!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:530
#, c-format
msgid ""
"Failed to find new filename\n"
" %s\n"
" will be overwritten"
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:283
#, fuzzy
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Fallo al escuchar.¿Hay otra instancia del servidor de NetPlay funcionando?"
#: Source/Core/Core/Movie.cpp:883
#, c-format
msgid "Failed to read %s"
msgstr "Error al leer %s"
#: Source/Core/Core/HW/GCMemcard.cpp:183
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%<PRIx64>"
msgstr ""
"Falló al leer el bloque %d de los datos guardados\n"
"La tarjeta de memoria puede estar truncada\n"
"Posición del fichero:%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:108
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Falló leer la tabla de asignación de bloques de respaldo correctamente\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:102
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Falló leer la tabla de asignación de bloques correctamente\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:622
#, fuzzy, c-format
msgid "Failed to read data from gci file %s"
msgstr "Fallo al leer los datos del archivo: %s"
#: Source/Core/Core/HW/GCMemcard.cpp:96
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Falló la lectura del directorio de respaldo\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:90
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Falló la lectura del directorio\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:79
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Falló leer la cabecera correctamente\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:52
msgid "Failed to read unique ID from disc image"
msgstr "Fallo al leer la ID única de la imagen de disco"
#: Source/Core/DolphinWX/ConfigMain.cpp:1218
#, fuzzy
msgid "Failed to update country code in SYSCONF"
msgstr "Fallo al escribir BT.DINF a SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:87
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Fallo al escribir BT.DINF a SYSCONF"
#: Source/Core/DolphinWX/ConfigMain.cpp:315
msgid "Farsi"
msgstr "Persa"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:494
msgid "Fast"
msgstr "Rápido"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:517
msgid "Fast Depth Calculation"
msgstr "Cálculo de profundidad rápido"
#: Source/Core/Core/Movie.cpp:1141
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Desincronización fatal. Cancelando reproducción. (Error en PlayWiimote: %u !"
"= %u, byte %u.)%s"
#: Source/Core/DolphinWX/FrameTools.cpp:261
msgid "Fifo Player"
msgstr "Jugador Fifo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:107
msgid "File Info"
msgstr "Información del fichero"
#: Source/Core/DolphinWX/FrameTools.cpp:357
#, fuzzy
msgid "File Size"
msgstr "Sistema de archivos"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301
msgid "File contained no codes."
msgstr "El archivo no contenía códigos."
#: Source/Core/DolphinWX/MemcardManager.cpp:427
msgid "File converted to .gci"
msgstr "Archivo convertido a .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"El archivo no pudo ser abierto\n"
"o no tiene una extensión válida"
#: Source/Core/Core/HW/GCMemcard.cpp:44
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"El archivo tiene la extensión \"%s\"\n"
"Extensiones válidas son (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:439
msgid "File is not recognized as a memcard"
msgstr "El archivo no es reconocido como una tarjeta de memoria"
#: Source/Core/DiscIO/CompressedBlob.cpp:286
msgid "File not compressed"
msgstr "Archivo sin comprimir"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:143
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Modo desconocido de apertura : 0x%02x"
#: Source/Core/DolphinWX/ISOProperties.cpp:595
msgid "Filesystem"
msgstr "Sistema de archivos"
#: Source/Core/DolphinWX/ISOProperties.cpp:1144
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "¡Tipo de archivo 'ini' desconocido¡ !No se abrirá!"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Find next"
msgstr "Encontrar siguiente"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:275
msgid "Find previous"
msgstr "Encontrar anterior"
#: Source/Core/DolphinWX/MemcardManager.cpp:658
msgid "First Block"
msgstr "Primer bloque"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Fix Checksums"
msgstr "Reparar sumas de verificación"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid "Force 16:9"
msgstr "Forzar 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid "Force 4:3"
msgstr "Forzar 4:3"
#: Source/Core/DolphinWX/ConfigMain.cpp:574
msgid "Force Console as NTSC-J"
msgstr "Forzar consola como NTSC-J"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:432
msgid "Force Texture Filtering"
msgstr "Forzar filtrado de texturas"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Fuerza el filtro bilinear de textura, incluso aunque el juego lo deshabilite "
"explícitamente.\n"
"Mejora la calidad de textura (especialmente cuando se usa una resolución "
"interna alta), pero puede causar errores gráficos en algunos juegos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
#, fuzzy
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Obliga al juego a producir gráficos para resoluciones panorámicas "
"(widescreen).\n"
"Ten en cuenta que esto puede causar errores gráficos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/ConfigMain.cpp:517
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Fuerza el modo NTSC-J para usar la ROM de la fuente japonesa.\n"
"Deja sin marcar, Dolphin por defecto usa NTSC-U y activa automáticamente "
"esta característica cuando se juega a juegos japoneses."
#: Source/Core/Core/HW/GCMemcard.cpp:32
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"¿Dar formato como ASCII (NTSC\\PAL)?\n"
"Elige no para sjis (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:187
msgid "Forward"
msgstr "Adelante"
#: Source/Core/DolphinWX/NetWindow.cpp:179
msgid "Forward port (UPnP)"
msgstr "Reenviar puerto (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:522
#, fuzzy, c-format
msgid "Found %u results for '"
msgstr "%d coincidencias para '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:92
#, fuzzy, c-format
msgid "Found %u save files"
msgstr "Encontrados %x ficheros de guardado"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:901
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:969
msgid "Frame"
msgstr "Frame"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:911
msgid "Frame "
msgstr "Frame"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:207
msgid "Frame Advance"
msgstr "Avanzar &fotogramas"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "Frame Dumps use FFV1"
msgstr "Volcado de fotogramas usa FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:236
msgid "Frame Info"
msgstr "Info del frame"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124
msgid "Frame Range"
msgstr "Información de la grabación"
#: Source/Core/DolphinWX/FrameTools.cpp:168
msgid "Frame S&kipping"
msgstr "Salto de &fotogramas"
#: Source/Core/DolphinWX/ConfigMain.cpp:578
msgid "Framelimit:"
msgstr "Límite de fotogramas:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:212
msgid "Frames To Record"
msgstr "Frames a grabar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Free Look"
msgstr "Cámara libre"
#: Source/Core/DolphinWX/ISOProperties.cpp:517
#: Source/Core/DolphinWX/ConfigMain.cpp:283
#: Source/Core/DolphinWX/ConfigMain.cpp:316
msgid "French"
msgstr "Francés"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41
msgid "Frets"
msgstr "Cuerdas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:126
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:145
msgid "From"
msgstr "Desde"
#: Source/Core/DolphinWX/FrameTools.cpp:556
msgid "FullScr"
msgstr "Pant. compl."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:286
#, fuzzy
msgid "Fullscreen Resolution:"
msgstr "Resolución en pantalla completa:"
#: Source/Core/DolphinWX/MemcardManager.cpp:551
msgid "GCI File(*.gci)"
msgstr "Archivo GCI (*.gci)"
#: Source/Core/DolphinWX/ConfigMain.cpp:118
msgid "GCI Folder"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:52
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:322
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:562
msgid "GCPad"
msgstr "Pad GC"
#: Source/Core/DolphinWX/FrameTools.cpp:353
#, fuzzy
msgid "Game ID"
msgstr "ID del juego:"
#: Source/Core/DolphinWX/ISOProperties.cpp:498
msgid "Game ID:"
msgstr "ID del juego:"
#: Source/Core/Core/NetPlayClient.cpp:455
msgid "Game is already running!"
msgstr "¡El juego ya está ejecutándose!"
#: Source/Core/Core/NetPlayClient.cpp:715
msgid "Game isn't running!"
msgstr "¡El juego no está ejecutándose!"
#: Source/Core/DolphinWX/NetWindow.cpp:459
msgid "Game not found!"
msgstr "¡Juego no encontrado!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:391
#, c-format
msgid "Game overwrote with another games save, data corruption ahead %x, %x "
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:442
msgid "Game-Specific Settings"
msgstr "Configuración específica del juego"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "GameConfig"
msgstr "Configurar Juego"
#: Source/Core/DolphinWX/ConfigMain.cpp:561
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "GameCube &Pad Settings"
msgstr "&Configuración del mando GameCube"
#: Source/Core/DolphinWX/ConfigMain.cpp:1075
#: Source/Core/DolphinWX/MemcardManager.cpp:232
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "Tarjetas de memoria de GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinWX/FrameTools.cpp:562
msgid "GameCube Pad settings"
msgstr "Configuración del Pad de GameCube"
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Ficheros de guardado de GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/ISOProperties.cpp:378
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:124
msgid "Gecko Codes"
msgstr "Códigos Gecko"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:232
#: Source/Core/DolphinWX/ConfigMain.cpp:558
#: Source/Core/DolphinWX/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114
msgid "General"
msgstr "General"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:182
msgid "General Settings"
msgstr "Ajustes generales"
#: Source/Core/DolphinWX/ISOProperties.cpp:516
#: Source/Core/DolphinWX/ConfigMain.cpp:282
#: Source/Core/DolphinWX/ConfigMain.cpp:317
msgid "German"
msgstr "Alemán"
#: Source/Core/Core/ActionReplay.cpp:257
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr ""
"GetARCode: El índice es mayor que el tamaño de la lista de códigos AR %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:560
msgid "Graphics"
msgstr "Gráficos"
#: Source/Core/DolphinWX/FrameTools.cpp:560
msgid "Graphics settings"
msgstr "Configuración gráfica"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:90
msgid "Greater Than"
msgstr "Mayor que"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Mejora bastante la calidad de las texturas generadas usando los efectos de "
"renderización para la textura.\n"
"Aumentar la resolución interna va a mejorar el efecto de este ajuste.\n"
"Reduce ligeramente el desempeño y posiblemente cause fallos (altamente "
"improbable).\n"
"\n"
"Si no estás seguro, déjala marcada."
#: Source/Core/DolphinWX/ConfigMain.cpp:318
msgid "Greek"
msgstr "Griego"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Green Left"
msgstr "Verde izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Right"
msgstr "Verde derecha"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Guitar"
msgstr "Guitarra"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:451
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:80
msgid "Hardware rasterization"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:118
msgid "Header checksum failed"
msgstr "Falló la suma de verificación de cabecera"
#: Source/Core/DolphinWX/ConfigMain.cpp:319
msgid "Hebrew"
msgstr "Hebreo"
#: Source/Core/InputCommon/ControllerEmu.cpp:221
msgid "Height"
msgstr "Altura"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "Ayuda"
#: Source/Core/DolphinWX/Main.cpp:249
msgid ""
"Hi,\n"
"\n"
"Dolphin requires Mac OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Hola,\n"
"\n"
"Dolphin requiere Mac OS X 10.7 o superior.\n"
"Desafortunadamente estás utilizando una versión antigua de OS X.\n"
"La última version de Doplhin compatible con OS X10.6 es Dolphin 3.5\n"
"Por favor actualiza a 10.7 o superior para usar la versión más nueva de "
"Dolphin.\n"
"\n"
"¡Adiós!\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Hide"
msgstr "Esconder"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:323
msgid "Hide Mouse Cursor"
msgstr "Esconder cursor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
#, fuzzy
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Esconde el cursor del ratón si está en la parte de arriba de la ventana del "
"emulador.\n"
"\n"
"Si no estás seguro, déjala marcada."
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetWindow.cpp:107
#: Source/Core/DolphinWX/NetWindow.cpp:167
msgid "Host"
msgstr "Hostear"
#: Source/Core/DolphinWX/HotkeyDlg.h:32
msgid "Hotkey Configuration"
msgstr "Configuración de atajos"
#: Source/Core/DolphinWX/ConfigMain.cpp:598
#: Source/Core/DolphinWX/HotkeyDlg.cpp:336
msgid "Hotkeys"
msgstr "Atajos"
#: Source/Core/DolphinWX/ConfigMain.cpp:320
msgid "Hungarian"
msgstr "Húngaro"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
msgid "Hybrid Wiimote"
msgstr "Wiimote híbrido"
#: Source/Core/DolphinWX/GameListCtrl.cpp:319
#, fuzzy
msgid "ID"
msgstr "D"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:678
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Se trató de obtener los datos de un ticket desconocido: "
"%08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:945
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: El juego intentó recargar un título que no está disponible "
"en tu volcado NAND\n"
"TitleID %016<PRIx64>.\n"
"Dolphin probablemente se bloqueará ahora."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:429
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - destino incorrecto"
#: Source/Core/DolphinWX/ConfigMain.cpp:750
msgid "IPL Settings"
msgstr "Configuración IPL"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263
#: Source/Core/DolphinWX/TASInputDlg.cpp:107
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:132
msgid "IR Sensitivity:"
msgstr "Sensibilidad IR:"
#: Source/Core/DolphinWX/ISOProperties.cpp:567
msgid "ISO Details"
msgstr "Detalles de la ISO"
#: Source/Core/DolphinWX/ConfigMain.cpp:838
msgid "ISO Directories"
msgstr "Directorios de ISO"
#: Source/Core/DolphinWX/ISOProperties.cpp:206
msgid "ITALY"
msgstr "ITALIA"
#: Source/Core/DolphinWX/MemcardManager.cpp:656
msgid "Icon"
msgstr "Icono"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Ignore Format Changes"
msgstr "Ignorar cambios de formato"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignorar cualquier cambio hacia el formato EFB.\n"
"Mejora el rendimiento en muchos juegos sin ningún efecto negativo. Causa "
"errores gráficos en un pequeño número de juegos.\n"
"\n"
"Si no estás seguro, déjala marcada."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignorar cualquier petición de la CPU de leer o escribir el EFB.\n"
"Mejora el rendimiento en algunos juegos, pero puede desactivar algunas "
"características relacionadas con el juego o efectos gráficos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"increases input latency, makes movement less smooth and slightly decreases "
"performance.\n"
"Exclusive mode is required to support Nvidia 3D Vision in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:823
msgid "Import Save"
msgstr "Importar Guardado"
#: Source/Core/DolphinWX/FrameTools.cpp:252
msgid "Import Wii Save"
msgstr "Importar guardado de Wii"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:125
msgid "Import failed"
msgstr "Importación fallada"
#: Source/Core/DolphinWX/MemcardManager.cpp:468
#, fuzzy
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"El archivo importado tiene una extensión .gsc\n"
"pero no tiene la cabecera correcta"
#: Source/Core/DolphinWX/MemcardManager.cpp:456
#, fuzzy
msgid "Imported file has invalid length."
msgstr "El archivo importado tiene una longitud no válida"
#: Source/Core/DolphinWX/MemcardManager.cpp:465
#, fuzzy
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"El archivo importado tiene extensión .sav\n"
"pero no tiene la cabecera correcta"
#: Source/Core/DolphinWX/ISOProperties.cpp:413
msgid "In Game"
msgstr "En juego"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:229
msgid "Increase Frame limit"
msgstr "Aumentar límite de frames"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
#: Source/Core/DolphinWX/LogConfigWindow.cpp:52
msgid "Info"
msgstr "Información"
#: Source/Core/Common/MsgHandler.cpp:53
msgid "Information"
msgstr "Información"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Input"
msgstr "Entrada"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Insertar"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:187
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Insertar código encriptado o desencriptado aquí..."
#: Source/Core/DolphinWX/ConfigMain.cpp:790
msgid "Insert SD Card"
msgstr "Insertar tarjeta SD"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:42
msgid "Insert name here.."
msgstr "Insertar un nombre aquí.."
#: Source/Core/DolphinWX/FrameTools.cpp:258
msgid "Install WAD"
msgstr "Instalar WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:943
msgid "Install to Wii Menu"
msgstr "Instalar al menú de la Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1528
msgid "Installing WAD..."
msgstr "Instalando WAD..."
#: Source/Core/DolphinWX/ISOProperties.cpp:974
msgid "Integrity Check Error"
msgstr "Error de comprobación de la integridad"
#: Source/Core/DolphinWX/ISOProperties.cpp:980
msgid "Integrity check completed"
msgstr "Comprobación de la integridad finalizada"
#: Source/Core/DolphinWX/ISOProperties.cpp:979
msgid "Integrity check completed. No errors have been found."
msgstr "Comprobación de la integridad finalizada. No se encontraron errores."
#: Source/Core/DolphinWX/ISOProperties.cpp:971
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr ""
"Falló la comprobación de la integridad para la partición %d. Tu volcado está "
"probablemente corrupto o ha sido parcheado incorrectamente."
#: Source/Core/DolphinWX/ConfigMain.cpp:559
msgid "Interface"
msgstr "Interfaz"
#: Source/Core/DolphinWX/ConfigMain.cpp:645
msgid "Interface Settings"
msgstr "Configuración de la interfaz"
#: Source/Core/Core/State.cpp:282
msgid "Internal LZO Error - compression failed"
msgstr "Error Interno de LZO - Fallo al comprimir"
#: Source/Core/Core/State.cpp:405
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Error Interno de LZO - fallo al descomprimir (%d) (%li, %li) \n"
"Tratando de cargar el estado de nuevo"
#: Source/Core/Core/State.cpp:529
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Error Interno de LZO - lzo_init() falló"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:369
msgid "Internal Resolution:"
msgstr "Resolución interna:"
#: Source/Core/DolphinWX/ConfigMain.cpp:64
msgid "Interpreter (VERY slow)"
msgstr "Intérprete (MUY lento)"
#: Source/Core/DolphinWX/ISOProperties.cpp:412
msgid "Intro"
msgstr "Intro"
#: Source/Core/Core/HW/MemmapFunctions.cpp:149
#: Source/Core/Core/HW/MemmapFunctions.cpp:178
#, c-format
msgid "Invalid Read at 0x%08x, PC = 0x%08x "
msgstr ""
#: Source/Core/Core/HW/MemmapFunctions.cpp:282
#: Source/Core/Core/HW/MemmapFunctions.cpp:311
#, c-format
msgid "Invalid Write to 0x%08x, PC = 0x%08x "
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:476
#, fuzzy
msgid "Invalid bat.map or dir entry."
msgstr "bat.map o entrada de directorio no válido"
#: Source/Core/Core/CoreTiming.cpp:470
#, c-format
msgid "Invalid event type %i"
msgstr "Evento de tipo %i no válido"
#: Source/Core/Core/HW/DVDInterface.cpp:396
msgid "Invalid file"
msgstr "Archivo no válido"
#: Source/Core/DolphinWX/MemcardManager.cpp:575
#, fuzzy
msgid "Invalid index"
msgstr "Archivo no válido"
#: Source/Core/DiscIO/BannerLoaderGC.cpp:32
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"opening.bnr no váldio encontrado en gcm:\n"
"%s\n"
"Puede ser que necesites volcar este juego de nuevo."
#: Source/Core/Core/Movie.cpp:828
msgid "Invalid recording file"
msgstr "Archivo de grabación no válido"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:492
msgid "Invalid search parameters (no object selected)"
msgstr "Parámetros de búsqueda inválidos (ningún objeto seleccionado)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:475
msgid "Invalid search string (couldn't convert to number)"
msgstr "Cadena de búsqueda incorrecta (no se pudo convertir en un número)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:463
msgid "Invalid search string (only even string lengths supported)"
msgstr "Búsqueda de cadena incorrecta (solo se soportan algunas longitudes)"
#: Source/Core/Core/Core.cpp:514
msgid "Invalid state"
msgstr "Estado no válido"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:75
#, fuzzy
msgid "Invalid value."
msgstr "¡Valor no válido!"
#: Source/Core/DolphinWX/ISOProperties.cpp:519
#: Source/Core/DolphinWX/ConfigMain.cpp:285
#: Source/Core/DolphinWX/ConfigMain.cpp:321
msgid "Italian"
msgstr "Italiano"
#: Source/Core/Core/HW/GCPadEmu.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Iterative Input"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:221
msgid "JAPAN"
msgstr "JAPÓN"
#: Source/Core/DolphinWX/ConfigMain.cpp:66
msgid "JIT Recompiler (recommended)"
msgstr "Recompilador JIT (recomendado)"
#: Source/Core/DolphinWX/ConfigMain.cpp:67
#, fuzzy
msgid "JITIL Recompiler (slower, experimental)"
msgstr "Recompilador JIT (recomendado)"
#: Source/Core/DolphinWX/ISOProperties.cpp:224
#: Source/Core/DolphinWX/ISOProperties.cpp:524
#: Source/Core/DolphinWX/ConfigMain.cpp:300
#: Source/Core/DolphinWX/ConfigMain.cpp:322
msgid "Japanese"
msgstr "Japonés"
#: Source/Core/DolphinWX/ISOProperties.cpp:230
msgid "KOREA"
msgstr "COREA"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:322
#, fuzzy
msgid "Keep Window on Top"
msgstr "Mantener la ventana siempre visible"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mantiene la ventana del emulador por encima de cualquier otra.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:306
msgid "Key"
msgstr "Clave"
#: Source/Core/DolphinWX/NetWindow.cpp:355
#, fuzzy
msgid "Kick Player"
msgstr "Jugador Fifo"
#: Source/Core/DolphinWX/ISOProperties.cpp:527
#: Source/Core/DolphinWX/ConfigMain.cpp:303
#: Source/Core/DolphinWX/ConfigMain.cpp:323
msgid "Korean"
msgstr "Coreano"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:47
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "Botón L"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:51
msgid "L-Analog"
msgstr "L-Analógico"
#: Source/Core/DolphinWX/ConfigMain.cpp:605
msgid "Language:"
msgstr "Idioma:"
#: Source/Core/DolphinWX/FrameTools.cpp:493
#, c-format
msgid "Last %i"
msgstr "Último %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:687
msgid "Latency:"
msgstr "Latencia:"
#: Source/Core/InputCommon/ControllerEmu.cpp:185
#: Source/Core/DolphinWX/WXInputBase.cpp:47
msgid "Left"
msgstr "Izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:63
msgid "Left Stick"
msgstr "Stick izquierdo"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:321
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"Clic izquierdo para detectar atajos.\n"
"Introduce espacio para limpiar."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:785
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic izq. para detectar la entrada.\n"
"Clic medio para borrar.\n"
"Clic der. para más opciones."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:790
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Clic izq./der. para más opciones.\n"
"Clic medio para borrar."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:91
msgid "Less Than"
msgstr "Menor que"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1023
msgid "Load"
msgstr "Cargar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "Load Custom Textures"
msgstr "Cargar texturas personalizadas"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:281
msgid "Load State"
msgstr "Cargar estado"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:268
msgid "Load State Last 1"
msgstr "Cargar último estado 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:269
msgid "Load State Last 2"
msgstr "Cargar último estado 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:270
msgid "Load State Last 3"
msgstr "Cargar último estado 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:271
msgid "Load State Last 4"
msgstr "Cargar último estado 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:272
msgid "Load State Last 5"
msgstr "Cargar último estado 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:273
msgid "Load State Last 6"
msgstr "Cargar último estado 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:274
msgid "Load State Last 7"
msgstr "Cargar último estado 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:275
msgid "Load State Last 8"
msgstr "Cargar último estado 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:232
msgid "Load State Slot 1"
msgstr "&Cargar estado 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:241
msgid "Load State Slot 10"
msgstr "Cargar estado 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:233
msgid "Load State Slot 2"
msgstr "&Cargar estado 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:234
msgid "Load State Slot 3"
msgstr "&Cargar estado 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:235
msgid "Load State Slot 4"
msgstr "&Cargar estado 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:236
msgid "Load State Slot 5"
msgstr "&Cargar estado 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:237
msgid "Load State Slot 6"
msgstr "&Cargar estado 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:238
msgid "Load State Slot 7"
msgstr "&Cargar estado 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:239
msgid "Load State Slot 8"
msgstr "&Cargar estado 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:240
msgid "Load State Slot 9"
msgstr "Cargar estado 9"
#: Source/Core/DolphinWX/FrameTools.cpp:497
msgid "Load State..."
msgstr "Cargar estado..."
#: Source/Core/DolphinWX/FrameTools.cpp:1563
msgid "Load Wii System Menu"
msgstr "Cargar Menú de sistema Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1558
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Cargar Menú de sistema Wii %d %c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cargar texturas personalizadas desde User/Load/Textures/<id del juego>/\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:266
msgid "Load from selected slot"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:509
msgid "Load state from selected slot"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.h:51
msgid "Log"
msgstr "Registrar"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:31
msgid "Log Configuration"
msgstr "Configuración de registro"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:320
#, fuzzy
msgid "Log Render Time to File"
msgstr "Escribir al archivo"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:100
msgid "Log Types"
msgstr "Tipos de registro"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
#, fuzzy
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Registrar el número de fotogramas renderizados por segundo a User/Logs/fps."
"txt. Usa esta característica cuando quieras medir el rendimiento de "
"Dolphin.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:85
msgid "Logger Outputs"
msgstr "Salida de registro"
#: Source/Core/DolphinWX/Frame.cpp:413
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:126
msgid "Logging"
msgstr "Registrando"
#: Source/Core/Core/NetPlayClient.cpp:336
msgid "Lost connection to server!"
msgstr "¡Se perdió la conexión con el servidor!"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "Botón M"
#: Source/Core/DolphinWX/ISOProperties.cpp:510
#, fuzzy
msgid "MD5 Checksum:"
msgstr "Reparar sumas de verificación"
#: Source/Core/DolphinWX/MemcardManager.cpp:544
#: Source/Core/DolphinWX/MemcardManager.cpp:583
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Archivos MadCatz Gameshark (*.gcs)"
#: Source/Core/Core/HW/GCPadEmu.cpp:66
#: Source/Core/DolphinWX/TASInputDlg.cpp:214
msgid "Main Stick"
msgstr "Stick principal"
#: Source/Core/DolphinWX/ISOProperties.cpp:502
msgid "Maker ID:"
msgstr "ID del fabricante:"
#: Source/Core/DolphinWX/ISOProperties.cpp:536
msgid "Maker:"
msgstr "Fabricante:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Hace los objetos distantes más visibles mediante la eliminación de niebla, "
"lo que aumenta el detalle en general.\n"
"Desactivar la niebla provocará que algunos juegos basados en la emulación de "
"niebla dejen de funcionar correctamente.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:134
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:137
msgid "Max"
msgstr "Máx."
#: Source/Core/DolphinWX/MemcardManager.cpp:462
#, fuzzy
msgid "Memcard already has a save for this title."
msgstr "La tarjeta de memoria ya tiene un guardado para este juego"
#: Source/Core/DolphinWX/MemcardManager.cpp:305
msgid "Memcard already opened"
msgstr "La tarjeta de memoria ya está abierta"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:956
msgid "Memory Byte"
msgstr "Byte de memoria"
#: Source/Core/DolphinWX/ConfigMain.cpp:117
#: Source/Core/DolphinWX/MemcardManager.cpp:239
msgid "Memory Card"
msgstr "Tarjeta de memoria"
#: Source/Core/DolphinWX/MemcardManager.h:31
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr ""
"Administrador de tarjetas de memoria. ADVERTENCIA: Haz copias antes de "
"usarlo; debería estar arreglado, ¡pero puede estropear cosas!"
#: Source/Core/Core/CoreParameter.cpp:375
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"El nombre de archivo de la tarjeta de memoria en el Slot %c es incorrecto\n"
"La región no está especificada.\n"
"\n"
"El directorio del slot %c ha sdo cambiado a\n"
"%s\n"
"¿Deseas copiar el viejo archivo a esta nueva dirección?\n"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:177
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:147
#, c-format
msgid "MemoryCard: Read called with invalid source address, %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:160
#, c-format
msgid "MemoryCard: Write called with invalid destination address, %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:84
msgid "Memorycard filesize does not match the header size"
msgstr ""
"El tamaño del fichero de la tarjeta de memoria no corresponde con el tamaño "
"de la cabecera."
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "Menú"
#: Source/Core/DolphinWX/ConfigMain.cpp:119
msgid "Mic"
msgstr "Mic"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:133
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:136
msgid "Min"
msgstr "Mín."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:591
msgid "Misc"
msgstr "Varios"
#: Source/Core/DolphinWX/ConfigMain.cpp:803
msgid "Misc Settings"
msgstr "Configuraciones varias"
#: Source/Core/InputCommon/ControllerEmu.cpp:151
#: Source/Core/InputCommon/ControllerEmu.cpp:202
msgid "Modifier"
msgstr "Modificador"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:136
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifica las texturas para mostrar el formato en el que están codificadas. "
"Necesita un reinicio de la emulación en la mayoría de los casos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/LogWindow.cpp:129
msgid "Monospaced font"
msgstr "Fuente monoespaciada"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:677
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"Mueve el puntero del ratón sobre una opción para obtener una descripción "
"detallada.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "Multiplicar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:658
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"NOTA: El tamaño del flujo no coincide con la longitud actual de los datos\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "NP Añadir"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "NP Iniciar"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "NP Borrar"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "NP Dividir"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "NP Abajo"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "NP Fin"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "NP Entrar"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "NP Igual"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "NP Hogar"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "NP Insertar"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "NP Izquierda"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "NP Multiplicar"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "NP Pág. Abajo"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "NP Pág. Arriba"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "NP Derecha"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "NP Separador"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "NP Espacio"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "NP Sustraer"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "NP Arriba"
#: Source/Core/DolphinWX/ISOProperties.cpp:496
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:58
#: Source/Core/DolphinWX/PatchAddEdit.cpp:67
msgid "Name:"
msgstr "Nombre:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:36
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:79
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:218
msgid "Name: "
msgstr "Nombre:"
#: Source/Core/DolphinWX/MemcardManager.cpp:543
#: Source/Core/DolphinWX/MemcardManager.cpp:582
msgid "Native GCI files(*.gci)"
msgstr "Archivos nativos GCI (*.gci)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:36
msgid "New Scan"
msgstr "Nuevo escaneado"
#: Source/Core/DolphinWX/MemcardManager.cpp:220
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Next Page"
msgstr "Próxima página"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "Next Scan"
msgstr "Próximo escaneado"
#: Source/Core/DolphinWX/NetWindow.cpp:91
msgid "Nickname :"
msgstr "Apodo:"
#: Source/Core/DolphinWX/ISOProperties.cpp:242
msgid "No Country (SDK)"
msgstr "Ningún país (SDK)"
#: Source/Core/Core/ConfigManager.h:16
msgid "No audio output"
msgstr "Sin salida de audio"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:795
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:809
msgid "No description available"
msgstr "Sin descripción"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:903
msgid "No file loaded"
msgstr "No se ha cargado ningún fichero"
#: Source/Core/DolphinWX/MemcardManager.cpp:453
#, fuzzy
msgid "No free directory index entries."
msgstr "No hay entradas de índice de directorio libres"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:939
msgid "No recorded file"
msgstr "No hay grabaciones guardadas"
#: Source/Core/VideoBackends/OGL/main.cpp:144
#: Source/Core/VideoBackends/D3D/main.cpp:105
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:46
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
#: Source/Core/DolphinWX/NetWindow.cpp:704
msgid "None"
msgstr "Ninguno"
#: Source/Core/DolphinWX/ConfigMain.cpp:324
msgid "Norwegian Bokmaal"
msgstr "Noruego Bokmal"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Not Equal"
msgstr "No igual"
#: Source/Core/DolphinWX/GameListCtrl.cpp:849
#: Source/Core/DolphinWX/ISOProperties.cpp:410
msgid "Not Set"
msgstr "No definido"
#: Source/Core/DolphinWX/Main.cpp:568
msgid "Not connected"
msgstr "Sin conectar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:318
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "Notes"
msgstr "Notas"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:37
msgid "Notes: "
msgstr "Notas:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
#: Source/Core/DolphinWX/FrameAui.cpp:87 Source/Core/DolphinWX/FrameAui.cpp:92
#: Source/Core/DolphinWX/FrameAui.cpp:523
#: Source/Core/DolphinWX/FrameAui.cpp:558
#: Source/Core/DolphinWX/FrameAui.cpp:566
msgid "Notice"
msgstr "Aviso"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Bloq Num"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:82
msgid "Number Of Codes: "
msgstr "Número de códigos:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:31
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:158
#, fuzzy
msgid "Nunchuk orientation"
msgstr "Aceleración del nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:153
#, fuzzy
msgid "Nunchuk stick"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:921
msgid "Object"
msgstr "Objeto"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:143
msgid "Object Range"
msgstr "Rango de objeto"
#: Source/Core/DolphinWX/ConfigMain.cpp:265
msgid "Off"
msgstr "Off"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:70
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/ConfigMain.cpp:602
msgid "On-Screen Display Messages"
msgstr "Mensajes en pantalla"
#: Source/Core/DolphinWX/FrameTools.cpp:376
msgid "Online &Documentation"
msgstr "&Documentación online"
#: Source/Core/DolphinWX/MemcardManager.cpp:450
#, c-format
msgid "Only %d blocks available"
msgstr "Solo %d bloques disponibles"
#: Source/Core/DolphinWX/FrameTools.cpp:550
#: Source/Core/DolphinWX/HotkeyDlg.cpp:200
msgid "Open"
msgstr "Abrir"
#: Source/Core/DolphinWX/GameListCtrl.cpp:922
msgid "Open &containing folder"
msgstr "Abrir directorio &contenedor"
#: Source/Core/DolphinWX/GameListCtrl.cpp:919
msgid "Open Wii &save folder"
msgstr "Abrir carpeta de guardado&s de Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:550
msgid "Open file..."
msgstr "Abrir archivo..."
#: Source/Core/AudioCommon/OpenALStream.cpp:53
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: no se puede crear el contexto para el dispositivo %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:63
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: no se encuentran dispositivos de sonido"
#: Source/Core/AudioCommon/OpenALStream.cpp:58
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: no se puede abrir el dispositivo %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:367
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Abre la configuración por defecto (modo solo lectura) para este juego en un "
"editor de texto externo."
#: Source/Core/Core/HW/GCPadEmu.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Options"
msgstr "Opciones"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Orange"
msgstr "Naranja"
#: Source/Core/DolphinWX/MemcardManager.cpp:482
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"El orden de los archivos en el directorio no corresponden con el orden de "
"bloques\n"
"Haz clic derecho y exporta todos los guardados,\n"
"e impórtalos a una nueva tarjeta de memoria\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:112
#, fuzzy
msgid "Orientation"
msgstr "&Documentación online"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:336
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "Other"
msgstr "Otros"
#: Source/Core/Core/NetPlayClient.cpp:272
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"¡¡El otro cliente se ha desconectado mientras el juego estaba ejecutándose!! "
"NetPlay ha sido deshabilitado. Debes detener el juego manualmente."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Output"
msgstr "Salida"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88
#, fuzzy
msgid "Overlay Information"
msgstr "Información"
#: Source/Core/DolphinWX/FrameTools.cpp:425
#, fuzzy
msgid "P&lay Input Recording..."
msgstr "&Reproducir grabación"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Pad"
#: Source/Core/DolphinWX/NetWindow.cpp:711
msgid "Pad "
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "Pág. abajo"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "Pág. arriba"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "Párrafo"
#: Source/Core/DolphinWX/ISOProperties.cpp:284
#, c-format
msgid "Partition %i"
msgstr "Partición %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:897
#, fuzzy, c-format
msgid "Partition doesn't exist: %d"
msgstr "No existe la partición: %u"
#: Source/Core/DolphinWX/ISOProperties.cpp:374
msgid "Patches"
msgstr "Parches"
#: Source/Core/DolphinWX/ConfigMain.cpp:563
msgid "Paths"
msgstr "Directorios"
#: Source/Core/DolphinWX/WXInputBase.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:1816
#: Source/Core/DolphinWX/FrameTools.cpp:1817
msgid "Pause"
msgstr "Pausa"
#: Source/Core/DolphinWX/FrameTools.cpp:217
#, fuzzy
msgid "Pause at End of Movie"
msgstr "Pausar al acabar la película"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Per-Pixel Lighting"
msgstr "Iluminación por píxel"
#: Source/Core/DolphinWX/ISOProperties.cpp:415
msgid "Perfect"
msgstr "Perfecto"
#: Source/Core/DolphinWX/FrameAui.cpp:542
#, c-format
msgid "Perspective %d"
msgstr "Perspectiva %d"
#: Source/Core/DolphinWX/FrameTools.cpp:347
#, fuzzy
msgid "Platform"
msgstr "Mostrar plataformas"
#: Source/Core/DolphinWX/FrameTools.cpp:554
#: Source/Core/DolphinWX/FrameTools.cpp:1822
#: Source/Core/DolphinWX/FrameTools.cpp:1823
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Play"
msgstr "Reproducir"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:210
msgid "Play Recording"
msgstr "Reproducir grabación"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:204
msgid "Play/Pause"
msgstr "Reproducir/pausa"
#: Source/Core/DolphinWX/ISOProperties.cpp:414
msgid "Playable"
msgstr "Jugable"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:162
msgid "Playback Options"
msgstr "Opciones de reproducción"
#: Source/Core/DolphinWX/NetWindow.cpp:349
msgid "Players"
msgstr "Jugadores"
#: Source/Core/DolphinWX/FrameTools.cpp:1164
msgid "Please confirm..."
msgstr "Confirma, por favor..."
#: Source/Core/DolphinWX/FrameAui.cpp:522
msgid "Please create a perspective before saving"
msgstr "Por favor, crea una perspectiva antes de guardar"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "Más-menos"
#: Source/Core/DolphinWX/ConfigMain.cpp:325
msgid "Polish"
msgstr "Polaco"
#: Source/Core/DolphinWX/ConfigMain.cpp:734
msgid "Port 1"
msgstr "Puerto 1"
#: Source/Core/DolphinWX/ConfigMain.cpp:735
msgid "Port 2"
msgstr "Puerto 2"
#: Source/Core/DolphinWX/ConfigMain.cpp:736
msgid "Port 3"
msgstr "Puerto 3"
#: Source/Core/DolphinWX/ConfigMain.cpp:737
msgid "Port 4"
msgstr "Puerto 4"
#: Source/Core/DolphinWX/NetWindow.cpp:118
#: Source/Core/DolphinWX/NetWindow.cpp:160
msgid "Port :"
msgstr "Puerto:"
#: Source/Core/DolphinWX/ConfigMain.cpp:326
msgid "Portuguese"
msgstr "Portugués"
#: Source/Core/DolphinWX/ConfigMain.cpp:327
msgid "Portuguese (Brazilian)"
msgstr "Portugués (Brasil)"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24
#, fuzzy
msgid "Post Processing Shader Configuration"
msgstr "Configuración de GCPad Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:423
msgid "Post-Processing Effect:"
msgstr "Efecto de posprocesado:"
#: Source/Core/Core/Movie.cpp:1032
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Final prematuro de la película en PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1151
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Final prematuro de la película en PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1130
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Final prematuro de la película en PlayWiimote. %u > %u"
#: Source/Core/DolphinWX/MemcardManager.cpp:219
msgid "Prev Page"
msgstr "Página previa"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Previous Page"
msgstr "Página previa"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
msgid "Previous Value"
msgstr "Valor anterior"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "Imprimir"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:993
msgid "Profile"
msgstr "Perfil"
#: Source/Core/DolphinWX/ISOProperties.h:53
msgid "Properties"
msgstr "Propiedades"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "Purge Cache"
msgstr "Limpiar caché"
#: Source/Core/DolphinWX/ConfigMain.cpp:715
msgid "Put BIOS roms in User/GC/{region}."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:54
msgid "Question"
msgstr "Pregunta"
#: Source/Core/DolphinWX/NetWindow.cpp:192
#: Source/Core/DolphinWX/NetWindow.cpp:370
msgid "Quit"
msgstr "Salir"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:49
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "Botón R"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:53
msgid "R-Analog"
msgstr "R-Analógico"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:462
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/ISOProperties.cpp:209
msgid "RUSSIA"
msgstr "RUSIA"
#: Source/Core/InputCommon/ControllerEmu.cpp:152
msgid "Radius"
msgstr "Radio"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:625
msgid "Range"
msgstr "Rango"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:212
msgid "Read-only mode"
msgstr "Solo lectura"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:504
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
msgid "Real Balance Board"
msgstr "Balance Board real"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
msgid "Real Wiimote"
msgstr "Wiimote real"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:102
msgid "Real Wiimotes"
msgstr "Wiimotes reales"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:201
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:431
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:833
msgid "Record"
msgstr "Grabar"
#: Source/Core/DolphinWX/NetWindow.cpp:390
msgid "Record input"
msgstr "Grabar entrada"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:182
msgid "Recording Info"
msgstr "Información de la grabación"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210
msgid "Recording Options"
msgstr "Opciones de grabación"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Red"
msgstr "Rojo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Red Left"
msgstr "Rojo izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Right"
msgstr "Rojo derecha"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduce el efecto sierra causado por la rasterización de gráficos 3D.\n"
"Esto hace que la imagen se vea menos pixelada.\n"
"Reduce el rendimiento fuertemente y puede causar problemas.\n"
"\n"
"Si no estás seguro, selecciona Ninguno."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:99
#: Source/Core/DolphinWX/FrameTools.cpp:551
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1002
msgid "Refresh"
msgstr "Actualizar"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:202
msgid "Refresh List"
msgstr "Actualizar lista"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Refresh game list"
msgstr "Actualizar lista de juegos"
#: Source/Core/DolphinWX/FrameTools.cpp:355
#, fuzzy
msgid "Region"
msgstr "Mostrar regiones"
#: Source/Core/DolphinWX/ISOProperties.cpp:460
#: Source/Core/DolphinWX/ISOProperties.cpp:481
#: Source/Core/DolphinWX/ConfigMain.cpp:820
#: Source/Core/DolphinWX/PatchAddEdit.cpp:85
msgid "Remove"
msgstr "Eliminar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Renderiza la escena como alambrado (wireframe).\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:324
msgid "Render to Main Window"
msgstr "Renderizar a ventana principal"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:305
#, c-format
msgid "Report: GCIFolder Writing to unallocated block %x"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:206
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1014
msgid "Reset"
msgstr "Reiniciar"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Results"
msgstr "Resultados"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "Volver"
#: Source/Core/DolphinWX/ISOProperties.cpp:504
msgid "Revision:"
msgstr "Revisión:"
#: Source/Core/InputCommon/ControllerEmu.cpp:186
#: Source/Core/DolphinWX/WXInputBase.cpp:49
msgid "Right"
msgstr "Derecha"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Right Stick"
msgstr "Stick Derecho"
#: Source/Core/Core/HW/GCPadEmu.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Rumble"
msgstr "Vibración"
#: Source/Core/DolphinWX/ConfigMain.cpp:527
msgid ""
"Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."
msgstr ""
"Ejecuta DSP LLE en un hilo dedicado (no está recomendado: puede causar "
"congelamientos)"
#: Source/Core/DolphinWX/ConfigMain.cpp:328
msgid "Russian"
msgstr "Ruso"
#: Source/Core/DolphinWX/FrameTools.cpp:182
msgid "Sa&ve State"
msgstr "Guardar estado"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:492
msgid "Safe"
msgstr "Seguro"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1024
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
msgid "Save"
msgstr "Guardar"
#: Source/Core/DolphinWX/MemcardManager.cpp:549
msgid "Save GCI as..."
msgstr "Guardar GCI como..."
#: Source/Core/DolphinWX/FrameTools.cpp:500
#: Source/Core/DolphinWX/HotkeyDlg.cpp:277
msgid "Save Oldest State"
msgstr "Guardar el estado más antiguo"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:280
msgid "Save State"
msgstr "Guardar estado"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:243
msgid "Save State Slot 1"
msgstr "Guardar estado 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:252
msgid "Save State Slot 10"
msgstr "Ranura de guardado 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:244
msgid "Save State Slot 2"
msgstr "Guardar estado 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:245
msgid "Save State Slot 3"
msgstr "Guardar estado 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:246
msgid "Save State Slot 4"
msgstr "Guardar estado 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:247
msgid "Save State Slot 5"
msgstr "Guardar estado 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:248
msgid "Save State Slot 6"
msgstr "Guardar estado 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:249
msgid "Save State Slot 7"
msgstr "Guardar estado 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:250
msgid "Save State Slot 8"
msgstr "Guardar estado 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:251
msgid "Save State Slot 9"
msgstr "Ranura de guardado 9"
#: Source/Core/DolphinWX/FrameTools.cpp:482
msgid "Save State..."
msgstr "Guardar estado..."
#: Source/Core/DolphinWX/ISOProperties.cpp:649
#: Source/Core/DolphinWX/ISOProperties.cpp:659
msgid "Save as..."
msgstr "Guardar como..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1257
msgid "Save compressed GCM/ISO"
msgstr "Guardar GCM/ISO comprimido"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1246
msgid "Save decompressed GCM/ISO"
msgstr "Guardar GCM/ISO descomprimido"
#: Source/Core/DolphinWX/FrameTools.cpp:505
msgid "Save state to selected slot"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:265
#, fuzzy
msgid "Save to selected slot"
msgstr "Fuente seleccionada"
#: Source/Core/Core/Movie.cpp:892
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr ""
"El estado guardado de la película %s está corrupto, deteniendo la "
"grabación..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Scaled EFB Copy"
msgstr "EFB Copia a escala"
#: Source/Core/DolphinWX/GameListCtrl.cpp:606
#, c-format
msgid "Scanning %s"
msgstr "Escaneando %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:589
msgid "Scanning for ISOs"
msgstr "Buscando ISOs"
#: Source/Core/DolphinWX/GameListCtrl.cpp:590
msgid "Scanning..."
msgstr "Escaneando..."
#: Source/Core/DolphinWX/FrameTools.cpp:557
msgid "ScrShot"
msgstr "Pantallazo"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "Bloq. desplazamiento"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:273
msgid "Search"
msgstr "Buscar"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:99
msgid "Search Filter"
msgstr "Filtro de búsqueda"
#: Source/Core/DolphinWX/ConfigMain.cpp:818
msgid "Search Subfolders"
msgstr "Buscar en subcarpetas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:259
msgid "Search current Object"
msgstr "Buscar objeto actual"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search for hex Value:"
msgstr "Buscar valor hexadecimal:"
#: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117
#: Source/Core/Common/SysConf.h:137 Source/Core/Common/SysConf.h:158
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "No se ha encontrado la sección %s en SYSCONF"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:588
msgid "Select"
msgstr "Seleccionar"
#: Source/Core/DolphinWX/FrameTools.cpp:346
#, fuzzy
msgid "Select Columns"
msgstr "Fuente seleccionada"
#: Source/Core/DolphinWX/FrameTools.cpp:522
#, fuzzy, c-format
msgid "Select Slot %i"
msgstr "Ranura %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:254
#, fuzzy
msgid "Select State Slot 1"
msgstr "Guardar estado 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:263
#, fuzzy
msgid "Select State Slot 10"
msgstr "Ranura de guardado 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:255
#, fuzzy
msgid "Select State Slot 2"
msgstr "Guardar estado 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:256
#, fuzzy
msgid "Select State Slot 3"
msgstr "Guardar estado 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:257
#, fuzzy
msgid "Select State Slot 4"
msgstr "Guardar estado 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:258
#, fuzzy
msgid "Select State Slot 5"
msgstr "Guardar estado 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:259
#, fuzzy
msgid "Select State Slot 6"
msgstr "Guardar estado 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:260
#, fuzzy
msgid "Select State Slot 7"
msgstr "Guardar estado 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:261
#, fuzzy
msgid "Select State Slot 8"
msgstr "Guardar estado 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:262
#, fuzzy
msgid "Select State Slot 9"
msgstr "Ranura de guardado 9"
#: Source/Core/DolphinWX/FrameTools.cpp:183
#, fuzzy
msgid "Select State slot"
msgstr "Guardar estado 1"
#: Source/Core/DolphinWX/FrameTools.cpp:822
#: Source/Core/DolphinWX/FrameTools.cpp:1286
msgid "Select The Recording File"
msgstr "Seleccionar archivo de grabación"
#: Source/Core/DolphinWX/FrameTools.cpp:1516
msgid "Select a Wii WAD file to install"
msgstr "Elige un WAD de Wii para instalar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Elige un adaptador de hardware para su uso.\n"
"\n"
"Si no estás seguro, usa el primero."
#: Source/Core/DolphinWX/MemcardManager.cpp:537
msgid "Select a save file to import"
msgstr "Selecciona un archivo de guardado para importar"
#: Source/Core/DolphinWX/FrameAui.cpp:338
msgid "Select floating windows"
msgstr "Selecciona las ventanas flotantes"
#: Source/Core/DolphinWX/FrameTools.cpp:685
msgid "Select the file to load"
msgstr "Selecciona el archivo para cargar"
#: Source/Core/DolphinWX/FrameTools.cpp:1474
msgid "Select the save file"
msgstr "Selecciona el archivo de guardado"
#: Source/Core/DolphinWX/FrameTools.cpp:1619
msgid "Select the state to load"
msgstr "Selecciona el estado para cargar"
#: Source/Core/DolphinWX/FrameTools.cpp:1633
msgid "Select the state to save"
msgstr "Selecciona el estado para guardar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Selecciona que relación de aspecto se usa al renderizar:\n"
"Automático: Usar la relación de aspecto nativa.\n"
"Forzar 16:9: Estira la imagen a una relación de aspecto de 16:9.\n"
"Forzar 4:3: Estira la imagen a una relación de aspecto de 4:3.\n"
"Estirar a ventana: Estira la imagen al tamaño de la ventana.\n"
"\n"
"Si no estás seguro, elige Automático."
#: Source/Core/InputCommon/InputConfig.cpp:57
msgid "Selected controller profile does not exist"
msgstr "El perfil del controlador escogido no existe"
#: Source/Core/DolphinWX/LogWindow.cpp:130
msgid "Selected font"
msgstr "Fuente seleccionada"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
#, fuzzy
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Selecciona la resolución de la pantalla usada en el modo de pantalla "
"completa.\n"
"Debería ser siempre mayor o igual que la resolución interna. La pérdida de "
"rendimiento es insignificante.\n"
"\n"
"Si no estás seguro, elige la resolución que uses en el escritorio.\n"
"Si sigues inseguro, elige la mayor resolución que te funcione."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"Selecciona que API interna de gráficos quieres usar.\n"
"El renderizado por software sólo se utiliza para la depuración, así que a "
"menos que tengas una razón para usarlo escoge OpenGL.\n"
"\n"
"Si no estás seguro, usa OpenGL. "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"Selecciona que API interna de gráficos quieres usar.\n"
"El renderizado por software sólo se utiliza para la depuración, así que "
"debes escoger entre Direct3D u OpenGL. Diferentes juegos se comportarán de "
"manera diferente en cada máquina, para la mejor experiencia de la emulación "
"se recomienda probar ambos y escoger el que mejor se adapte a tus "
"necesidades.\n"
"Ten en cuenta que el Direct3D no está disponible en versiones antiguas de "
"Windows.\n"
"\n"
"Si no estás seguro, usa OpenGL. "
#: Source/Core/DolphinWX/NetWindow.cpp:336
msgid "Send"
msgstr "Enviar"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:131
msgid "Sensor Bar Position:"
msgstr "Posición de la barra sensora:"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "Separador"
#: Source/Core/DolphinWX/ConfigMain.cpp:329
msgid "Serbian"
msgstr "Serbio"
#: Source/Core/DolphinWX/ConfigMain.cpp:531
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
"Puerto serie 1 - Este es el puerto que dispositivos como el adaptador de red "
"usan."
#: Source/Core/DolphinWX/GameListCtrl.cpp:923
msgid "Set as &default ISO"
msgstr "Definir como ISO por &defecto"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
#, c-format
msgid "Set as default Memcard %c"
msgstr "Definir como Memory Card por defecto %c"
#: Source/Core/Core/ActionReplay.cpp:268
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr ""
"SetARCode_IsActive: El índice es mayor que el tamaño de la lista de códigos "
"AR %lu"
#: Source/Core/DolphinWX/ConfigMain.cpp:542
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"Ajusta la latencia (en ms). Valores más altos pueden reducir el petardeo del "
"audio. Solo para el motor OpenAL."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:225
#, fuzzy
msgid "SetupWiiMemory: Cant create setting.txt file"
msgstr "SetupWiiMem: No se puede crear el archivo de configuración"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
msgid "Shake"
msgstr "Sacudir"
#: Source/Core/DolphinWX/ISOProperties.cpp:534
msgid "Short Name:"
msgstr "Nombre corto:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:219
msgid "Shoulder Buttons"
msgstr "Botones laterales"
#: Source/Core/DolphinWX/FrameTools.cpp:281
msgid "Show &Log"
msgstr "Mostrar &registro"
#: Source/Core/DolphinWX/FrameTools.cpp:278
msgid "Show &Statusbar"
msgstr "Mostrar barra de e&stado"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "Show &Toolbar"
msgstr "Mostrar barra de herramien&tas"
#: Source/Core/DolphinWX/ISOProperties.cpp:366
msgid "Show Defaults"
msgstr "Mostrar valores por defecto"
#: Source/Core/DolphinWX/FrameTools.cpp:341
msgid "Show Drives"
msgstr "Mostrar unidades"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:540
msgid "Show EFB Copy Regions"
msgstr "Mostrar regiones de copiado de EFB"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:319
msgid "Show FPS"
msgstr "Mostrar FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:221
#, fuzzy
msgid "Show Frame Counter"
msgstr "Mostrar contador de lag"
#: Source/Core/DolphinWX/FrameTools.cpp:331
msgid "Show France"
msgstr "Mostrar Francia"
#: Source/Core/DolphinWX/FrameTools.cpp:317
msgid "Show GameCube"
msgstr "Mostrar GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:224
msgid "Show Input Display"
msgstr "Mostrar entrada"
#: Source/Core/DolphinWX/FrameTools.cpp:333
msgid "Show Italy"
msgstr "Mostrar Italia"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Show JAP"
msgstr "Mostrar JAP"
#: Source/Core/DolphinWX/FrameTools.cpp:335
msgid "Show Korea"
msgstr "Mostrar Corea"
#: Source/Core/DolphinWX/FrameTools.cpp:219
#, fuzzy
msgid "Show Lag Counter"
msgstr "Mostrar contador de lag"
#: Source/Core/DolphinWX/ISOProperties.cpp:514
msgid "Show Language:"
msgstr "Mostrar idioma:"
#: Source/Core/DolphinWX/FrameTools.cpp:282
msgid "Show Log &Configuration"
msgstr "Mostrar configuración de &registro"
#: Source/Core/DolphinWX/FrameTools.cpp:326
msgid "Show PAL"
msgstr "Mostrar PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:314
msgid "Show Platforms"
msgstr "Mostrar plataformas"
#: Source/Core/DolphinWX/FrameTools.cpp:323
msgid "Show Regions"
msgstr "Mostrar regiones"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Show Statistics"
msgstr "Mostar estadísticas"
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "Show Taiwan"
msgstr "Mostrar Taiwán"
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Show USA"
msgstr "Mostrar USA"
#: Source/Core/DolphinWX/FrameTools.cpp:319
msgid "Show Wad"
msgstr "Mostrar WAD"
#: Source/Core/DolphinWX/FrameTools.cpp:315
msgid "Show Wii"
msgstr "Mostrar Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:520
msgid "Show a confirmation box before stopping a game."
msgstr "Mostrar una ventana de confirmación antes de detener un juego."
#: Source/Core/DolphinWX/ConfigMain.cpp:521
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"Muestra una alerta cuando un posible error crítico haya ocurrido.\n"
"Deshabilitando esto puedes evitar ver mensajes molestos que no son fatales, "
"pero también significa que Dolphin puede cerrarse ante un error sin ninguna "
"explicación."
#: Source/Core/DolphinWX/MemcardManager.cpp:848
msgid "Show first block"
msgstr "Mostrar primer bloque"
#: Source/Core/DolphinWX/ConfigMain.cpp:522
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Mostrar mensajes en el área de emulación. Estos mensajes incluyen escritura "
"de tarjetas de memoria, sobre el motor de vídeo, información sobre la CPU y "
"limpieza de la caché JIT."
#: Source/Core/DolphinWX/MemcardManager.cpp:847
msgid "Show save blocks"
msgstr "Mostrar bloques de guardado"
#: Source/Core/DolphinWX/MemcardManager.cpp:845
msgid "Show save comment"
msgstr "Mostrar comentario del guardado"
#: Source/Core/DolphinWX/MemcardManager.cpp:846
msgid "Show save icon"
msgstr "Mostrar icono del guardado"
#: Source/Core/DolphinWX/MemcardManager.cpp:844
msgid "Show save title"
msgstr "Mostrar título del guardado"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:133
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostar el número de fotogramas renderizados por segundo como una medida de "
"la velocidad de la emulación.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/FrameTools.cpp:339
msgid "Show unknown"
msgstr "Mostrar desconocido"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Muestra varias estadísticas.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Sideways Wiimote"
msgstr "Wiimote de costado"
#: Source/Core/DolphinWX/ISOProperties.cpp:525
#: Source/Core/DolphinWX/ConfigMain.cpp:301
msgid "Simplified Chinese"
msgstr "Chino simplificado"
#: Source/Core/DolphinWX/GameListCtrl.cpp:321
msgid "Size"
msgstr "Tamaño"
#: Source/Core/DolphinWX/ConfigMain.cpp:705
msgid "Skip BIOS"
msgstr "Saltar BIOS"
#: Source/Core/DolphinWX/ISOProperties.cpp:392
msgid "Skip DCBZ clearing"
msgstr "Saltar limpieza DCBZ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Skip EFB Access from CPU"
msgstr "Saltar el acceso al EFB desde la CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aumenta ligeramente las copias de EFB a la RAM al sacrificar exactitud de "
"emulación.\n"
"A veces también aumenta la calidad visual.\n"
"Si experimentas cualquier problema, prueba a aumentar la precisión de la "
"caché de textura o desactiva esta opción.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/FrameTools.cpp:464
#: Source/Core/DolphinWX/FrameTools.cpp:478
#, c-format
msgid "Slot %i"
msgstr "Ranura %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:721
msgid "Slot A"
msgstr "Ranura A"
#: Source/Core/DolphinWX/ConfigMain.cpp:722
msgid "Slot B"
msgstr "Ranura B"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "Instántanea"
#: Source/Core/DolphinWX/VideoConfigDiag.h:99
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Renderizado por software es bastante más lento que usar los otros sistemas.\n"
"Solo es útil para depurar código.\n"
"¿Realmente quieres activar renderizado por software? Si no estás seguro, "
"elige No."
#: Source/Core/DolphinWX/ConfigMain.cpp:675
msgid "Sound Settings"
msgstr "Configuración de sonido"
#: Source/Core/AudioCommon/AudioCommon.cpp:79
#, c-format
msgid "Sound backend %s is not valid."
msgstr "El motor de sonido %s no es válido."
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "Espacio"
#: Source/Core/DolphinWX/ISOProperties.cpp:518
#: Source/Core/DolphinWX/ConfigMain.cpp:284
#: Source/Core/DolphinWX/ConfigMain.cpp:330
msgid "Spanish"
msgstr "Español"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
#, fuzzy
msgid "Speaker Pan"
msgstr "Volumen del altavoz:"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:135
msgid "Speaker Volume:"
msgstr "Volumen del altavoz:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
"Especifica la resolución usada para renderizar. Una resolución alta mejorará "
"mucho la calidad visual, pero reducirá el rendimiento y puede causar errores "
"gráficos en algunos juegos.\n"
"\"Múltiplo de 640x528\" es un poco más lento que \"Tamaño de la ventana\", "
"pero provoca menos errores. Como norma general, a menor resolución interna "
"obtendrás mejor rendimiento.\n"
"\n"
"Si no estás seguro, elige 640x528."
#: Source/Core/DolphinWX/ISOProperties.cpp:400
msgid "Speed up Disc Transfer Rate"
msgstr "Acelerar la transferencia de disco"
#: Source/Core/DolphinWX/ConfigMain.cpp:110
msgid "Standard Controller"
msgstr "Control estándar"
#: Source/Core/Core/HW/GCPadEmu.cpp:40
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123
#: Source/Core/DolphinWX/NetWindow.cpp:376
msgid "Start"
msgstr "Comenzar"
#: Source/Core/DolphinWX/FrameTools.cpp:256
msgid "Start &NetPlay"
msgstr "Comenzar &NetPlay"
#: Source/Core/DolphinWX/FrameTools.cpp:422
#, fuzzy
msgid "Start Re&cording Input"
msgstr "Comenzar graba&ción"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:209
msgid "Start Recording"
msgstr "Comenzar grabación"
#: Source/Core/DolphinWX/GameListCtrl.cpp:322
#: Source/Core/DolphinWX/FrameTools.cpp:359
msgid "State"
msgstr "Estado"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:195
msgid "State Saves"
msgstr "Estados guardados"
#: Source/Core/DolphinWX/ConfigMain.cpp:111
msgid "Steering Wheel"
msgstr "Volante"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Stick"
msgstr "Stick"
#: Source/Core/DolphinWX/FrameTools.cpp:555
#: Source/Core/DolphinWX/HotkeyDlg.cpp:205
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:439
msgid "Stop"
msgstr "Detener"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Almacena copias de EFB en los objetos textura de GPU.\n"
"Esto no es tan preciso, pero funciona bastante bien para la mayoría de los "
"juegos y le da un gran aumento de velocidad de sobre EFB a RAM.\n"
"\n"
"Si no estás seguro, déjala marcada."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid "Stretch to Window"
msgstr "Estirar a la ventana"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:46
msgid "Strum"
msgstr "Rasgar"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "Sustraer"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:53
#, c-format
msgid "Successfully exported file to %s"
msgstr "Se exportó correctamente al archivo %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:121
msgid "Successfully imported save files"
msgstr "Los archivos de guardado se han importado con éxito."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:101
#, fuzzy, c-format
msgid "Sucessfully exported %u saves to %s"
msgstr "Se exportó correctamente al archivo %s"
#: Source/Core/DolphinWX/ConfigMain.cpp:331
msgid "Swedish"
msgstr "Sueco"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266
msgid "Swing"
msgstr "Oscilar"
#: Source/Core/DolphinWX/ISOProperties.cpp:398
msgid "Synchronize GPU thread"
msgstr "Sincronizar subproceso de GPU"
#: Source/Core/DolphinWX/ISOProperties.cpp:399
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincroniza los procesos de la GPU y la CPU para ayudar a prevenir bloqueos "
"aleatorios en el modo a Doble Núcleo. (ON = Compatible, OFF = Rápido)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:260
msgid "Syntax error"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:746
#: Source/Core/DolphinWX/ConfigMain.cpp:800
msgid "System Language:"
msgstr "Idioma del sistema:"
#: Source/Core/DolphinWX/ISOProperties.cpp:233
#: Source/Core/DolphinWX/ISOProperties.cpp:236
msgid "TAIWAN"
msgstr "TAIWÁN"
#: Source/Core/DolphinWX/TASInputDlg.h:33
#: Source/Core/DolphinWX/FrameTools.cpp:215
msgid "TAS Input"
msgstr "Entrada TAS"
#: Source/Core/DolphinWX/FrameTools.cpp:729
#, c-format
msgid "TAS Input - Controller %d"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:736
#, fuzzy, c-format
msgid "TAS Input - Wiimote %d"
msgstr "Conectar Wiimote %i"
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Pestaña"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Table Left"
msgstr "Tabla izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Right"
msgstr "Tabla derecha"
#: Source/Core/DolphinWX/FrameTools.cpp:438
#: Source/Core/DolphinWX/FrameTools.cpp:557
#: Source/Core/DolphinWX/HotkeyDlg.cpp:215
msgid "Take Screenshot"
msgstr "Captura de pantalla"
#: Source/Core/DolphinWX/ConfigMain.cpp:113
msgid "TaruKonga (Bongos)"
msgstr "TaruKonga (Bongos)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "Test"
msgstr "Prueba"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:461
msgid "Texture"
msgstr "Textura"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:478
msgid "Texture Cache"
msgstr "Caché de texturas"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Texture Format Overlay"
msgstr "Superposición del formato de la textura"
#: Source/Core/Core/CoreParameter.cpp:233
msgid "The WAD has been installed successfully"
msgstr "El WAD ha sido instalado con éxito"
#: Source/Core/Core/ActionReplay.cpp:183
msgid "The address is invalid"
msgstr "La dirección no es válida"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#, fuzzy
msgid "The checksum was successfully fixed."
msgstr "La suma de verificación fue reparada con éxito."
#: Source/Core/DolphinWX/ConfigMain.cpp:1252
#, fuzzy
msgid "The chosen directory is already in the list."
msgstr "El directorio escogido ya se encuentra en la lista"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1171
#: Source/Core/DolphinWX/GameListCtrl.cpp:1199
#: Source/Core/DolphinWX/GameListCtrl.cpp:1270
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"El archivo %s ya existe.\n"
"¿Deseas remplazarlo?"
#: Source/Core/AudioCommon/WaveFile.cpp:41
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"El archivo %s no pudo ser abierto para su escritura. Por favor, comprueba si "
"no está ya abierto por otro programa."
#: Source/Core/AudioCommon/WaveFile.cpp:34
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"El archivo %s ya estaba abierto, la cabecera de archivo no será escrita."
#: Source/Core/Core/Boot/Boot.cpp:328
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "El archivo especificado (%s) no existe"
#: Source/Core/DolphinWX/FrameAui.cpp:565
#, fuzzy
msgid "The name cannot be empty"
msgstr "El nombre no puede estar vacío"
#: Source/Core/DolphinWX/FrameAui.cpp:557
#, fuzzy
msgid "The name cannot contain the character ','"
msgstr "El nombre no puede contener coma (,)"
#: Source/Core/Core/Movie.cpp:184
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:150
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Cuanto más seguro ajuste esto, menos probable será que el emulador pierda "
"las actualizaciones de la textura de la memoria RAM.\n"
"\n"
"Si no estás seguro, utiliza el valor más a la derecha."
#: Source/Core/DolphinWX/MemcardManager.cpp:459
#, fuzzy
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
"El guardado que está tratando de copiar tiene un tamaño de archivo no válido"
#: Source/Core/DolphinWX/Main.cpp:404
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"El idioma seleccionado no es soportado por tu sistema. Volviendo al "
"predeterminado del sistema."
#: Source/Core/Core/NetPlayClient.cpp:70
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "¡Las versiones de NetPlay del client y el servidor son incompatibles!"
#: Source/Core/Core/NetPlayClient.cpp:67
msgid "The server is full!"
msgstr "¡El servidor está lleno!"
#: Source/Core/Core/NetPlayClient.cpp:73
msgid "The server responded: the game is currently running!"
msgstr "El servidor respondió: ¡el juego actualmente está funcionando!"
#: Source/Core/Core/NetPlayClient.cpp:76
msgid "The server sent an unknown error message!"
msgstr "¡El servidor envió un mensaje de error desconocido!"
#: Source/Core/Core/CoreParameter.cpp:124
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "El archivo especificado \"%s\" no existe"
#: Source/Core/Core/ActionReplay.cpp:186
msgid "The value is invalid"
msgstr "El valor no es válido"
#: Source/Core/DolphinWX/ConfigMain.cpp:641
msgid "Theme:"
msgstr "Tema:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:173
#, c-format
msgid ""
"There are too many gci files in the folder\n"
"%s\n"
"Only the first 127 will be available"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:610
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Debe haber un ticket para 00000001/00000002. Probablemente su volcado de "
"NAND esté incompleto."
#: Source/Core/DolphinWX/ISOProperties.cpp:383
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Estas opciones remplazan a las opciones de núcleo de Dolphin.\n"
"Sin determinar significa que el juego usa la configuración de Dolphin."
#: Source/Core/Core/ActionReplay.cpp:851
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"El simulador de Action Replay no soporta códigos que modifiquen al Action "
"Replay."
#: Source/Core/DolphinWX/ConfigMain.cpp:534
msgid "This could cause slow down in Wii Menu and some games."
msgstr ""
"Esto podría provocar peor rendimiento en el Menú de Wii y algunos juegos."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Esta característica te permite manejar la cámara del juego. \n"
"\n"
"Mantén pulsado el botón derecho del ratón y mueve el ratón para mover la "
"cámara alrededor. Mantén pulsado SHIFT y pulsa una de las teclas WASD para "
"mover la cámara por una distancia determinada de pasos (SHIFT + 0 multiplica "
"(x2) y SHIFT+ 9 divide la misma (x0.5)). Presiona SHIFT + R para reiniciar "
"la cámara. \n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/ConfigMain.cpp:514
#, fuzzy
msgid ""
"This limits the game speed to the specified number of frames per second "
"(full speed is 60 for NTSC and 50 for PAL)."
msgstr ""
"Esto limita la velocidad de juego a un número específico de fotogramas por "
"segundo (velocidad completa es 60 para NTSC y 50 para PAL). También puedes "
"utilizar la regulación de audio con el DSP (puede arreglar los clics de "
"audio, pero puede causar ruido constante dependiendo del juego)."
#: Source/Core/DolphinWX/ConfigMain.cpp:513
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"Esto divide los procesos de vídeo y CPU para que se ejecuten en núcleos "
"separados.\n"
"Provoca mejoras de velocidad muy grandes en PC con mas de un núcleo, pero "
"puede ocasionar errores gráficos o del programa."
#: Source/Core/DolphinWX/Main.cpp:287
msgid ""
"This version of Dolphin was downloaded from a website stealing money from "
"developers of the emulator. Please download Dolphin from the official "
"website instead: https://dolphin-emu.org/"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:364
#, fuzzy
msgid "This will let you manually edit the INI config file."
msgstr "Esto te permitirá editar manualmente el archivo de configuración INI"
#: Source/Core/InputCommon/ControllerEmu.cpp:158
#: Source/Core/InputCommon/ControllerEmu.cpp:163
msgid "Threshold"
msgstr "Límite"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
msgid "Tilt"
msgstr "Inclinar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:313
#: Source/Core/DolphinWX/MemcardManager.cpp:654
msgid "Title"
msgstr "Título"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:133
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:152
msgid "To"
msgstr "A"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:76
msgid "Toggle All Log Types"
msgstr "Alternar todos los tipos de registro"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:225
msgid "Toggle Aspect Ratio"
msgstr "Activar relación de aspecto"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:226
msgid "Toggle EFB Copies"
msgstr "Activar copias de EFB"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:227
msgid "Toggle Fog"
msgstr "Activar niebla"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:228
#, fuzzy
msgid "Toggle Frame limit"
msgstr "Límite de fotogramas:"
#: Source/Core/DolphinWX/FrameTools.cpp:556
#: Source/Core/DolphinWX/HotkeyDlg.cpp:214
msgid "Toggle Fullscreen"
msgstr "Cambiar a pantalla completa"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:224
msgid "Toggle IR"
msgstr "Activar IR"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:121
#: Source/Core/DolphinWX/ConfigMain.cpp:292
msgid "Top"
msgstr "Superior"
#: Source/Core/DolphinWX/ISOProperties.cpp:526
#: Source/Core/DolphinWX/ConfigMain.cpp:302
msgid "Traditional Chinese"
msgstr "Chino tradicional"
#: Source/Core/Core/Boot/Boot.cpp:422
msgid "Tried to load an unknown file type."
msgstr "Se trató de cargar un archivo de tipo desconocido."
#: Source/Core/Core/HW/GCPadEmu.cpp:70
msgid "Triggers"
msgstr "Gatillos"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:84
msgid "Trying to create invalid memory card index."
msgstr ""
#: Source/Core/Common/SysConf.h:82 Source/Core/Common/SysConf.h:105
msgid "Trying to read from invalid SYSCONF"
msgstr "Intentando leer de un SYSCONF no válido"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:44
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Intentando leer de un SYSCONF no válido\n"
"bt ids del Wiimote no están disponibles"
#: Source/Core/DolphinWX/ConfigMain.cpp:332
msgid "Turkish"
msgstr "Turco"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Turntable"
msgstr "Mesa de DJ"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:79
msgid "Type"
msgstr "Tipo"
#: Source/Core/DolphinWX/ISOProperties.cpp:245
msgid "UNKNOWN"
msgstr "DESCONOCIDO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:791
#, c-format
msgid "UNKNOWN_%02X"
msgstr "DESCONOCIDO_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:212
msgid "USA"
msgstr "EUA"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:235
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"No se pudo crear el parche de los valores dados.\n"
"Entrada no modificada."
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:132
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"No es posible analizar la línea %u del código AR introducido como un código "
"válido cifrado o descifrado. Asegúrate de que la has escrito correctamente.\n"
"¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?"
#: Source/Core/DolphinWX/FrameTools.cpp:527
#, c-format
msgid "Undefined %i"
msgstr "Indefinido %i"
#: Source/Core/DolphinWX/FrameTools.cpp:501
#: Source/Core/DolphinWX/HotkeyDlg.cpp:278
msgid "Undo Load State"
msgstr "Deshacer cargar estado"
#: Source/Core/DolphinWX/FrameTools.cpp:502
#: Source/Core/DolphinWX/HotkeyDlg.cpp:279
msgid "Undo Save State"
msgstr "Deshacer estado guardado"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:749
msgid "Unexpected 0x80 call? Aborting..."
msgstr "¿Llamada inesperada a 0x80? Cancelando..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:87
msgid "Unknown"
msgstr "Desconocido"
#: Source/Core/Core/HW/DVDInterface.cpp:1069
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comando desconocido de DVD %08x - error fatal"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:442
#, c-format
msgid "Unknown command 0x%08x"
msgstr "Comando desconocido 0x%08x"
#: Source/Core/Common/SysConf.cpp:140
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "¡Entrada desconocida de tipo %i en SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:309
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Se recibió un mensaje desconocido de id: %d"
#: Source/Core/Core/NetPlayServer.cpp:491
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Mensaje desconocido con id:%d recibido del jugador:%d ¡Echando al jugador!"
#: Source/Core/DolphinWX/Main.cpp:289
msgid "Unofficial version detected"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:183
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Up"
msgstr "Arriba"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102
msgid "Update"
msgstr "Actualizar"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Upright Wiimote"
msgstr "Wiimote parado"
#: Source/Core/DolphinWX/ConfigMain.cpp:785
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "Usar Modo EuRGB60 (PAL60)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:311
msgid "Use Fullscreen"
msgstr "Usar pantalla completa"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:37
msgid "Use Hex"
msgstr "Usar hexadecimal"
#: Source/Core/DolphinWX/ConfigMain.cpp:601
msgid "Use Panic Handlers"
msgstr "Usar advertencias"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games but might give a decent speedup.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Usa un sistema menos preciso para calcular los valores de profundidad.\n"
"Provoca pequeños errores en unos pocos juegos pero da un notable aumento de "
"velocidad.\n"
"\n"
"Si dudas déjalo sin marcar."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habitualmente, si la compilación de los sombreadores falla se muestra un "
"error.\n"
"Sin embargo, pueden omitirse las ventanas emergentes para permitir el juego "
"libre de la interrupción marcando esta opción.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:561
msgid "Utility"
msgstr "Utilidad"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:310
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/ISOProperties.cpp:396
msgid "VBeam Speed Hack"
msgstr "Hack de velocidad VBeam"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:81
msgid "Value"
msgstr "Valor"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:81
msgid "Value:"
msgstr "Valor:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:34
msgid "Value: "
msgstr "Valor:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93
#, fuzzy
msgid "Various Statistics"
msgstr "Mostar estadísticas"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Verbosity"
msgstr "Verbosidad"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:503
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/DolphinWX/ConfigMain.cpp:680
msgid "Volume"
msgstr "Volumen"
#: Source/Core/DiscIO/NANDContentLoader.cpp:473
#: Source/Core/DiscIO/NANDContentLoader.cpp:501
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "La instalación del WAD falló: error al crear %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:516
msgid "WAD installation failed: error creating ticket"
msgstr "La instalación del WAD falló: error al crear el ticket"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Sincroniza los intervalos verticales para reducir el efecto de imagen "
"partida.\n"
"Disminuye el rendimiento si la emulacion no es del 100%.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/Common/MsgHandler.cpp:55
#: Source/Core/DolphinWX/LogConfigWindow.cpp:51
#: Source/Core/DolphinWX/MemcardManager.cpp:607
#: Source/Core/DolphinWX/VideoConfigDiag.h:100
msgid "Warning"
msgstr "Advertencia"
#: Source/Core/Core/Boot/Boot.cpp:287
msgid "Warning - starting DOL in wrong console mode!"
msgstr "¡Advertencia - arrancando un DOL en un modo de consola incorrecto!"
#: Source/Core/Core/Boot/Boot.cpp:337
msgid "Warning - starting ELF in wrong console mode!"
msgstr "¡Advertencia - arrancando un ELF en un modo de consola incorrecto!"
#: Source/Core/Core/Boot/Boot.cpp:216
msgid "Warning - starting ISO in wrong console mode!"
msgstr "¡Advertencia - arrancando un ISO en un modo de consola incorrecto!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:500
#, c-format
msgid "Warning BAT number of blocks %d does not match file header loaded %d"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:605
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"¡Advertencia! Es recomendable hacer una copia de todos los archivos en la "
"carpeta:\n"
"%s\n"
"¿Quieres continuar?"
#: Source/Core/DolphinWX/MemcardManager.cpp:606
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Advertencia: Esto sobrescribirá todos los guardados existentes que están en "
"la carpeta:\n"
"%s\n"
"y tienen el mismo nombre que el archivo en tu memcard\n"
"¿Continuar?"
#: Source/Core/Core/Movie.cpp:938
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Advertencia: Has cargado un guardado de después del final de la película "
"actual.(Byte %u > %u) (frame %u > %u). Deberías cargar otro guardado antes "
"de continuar, o cargar éste sin el modo de solo lectura."
#: Source/Core/Core/Movie.cpp:915
#, fuzzy, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Advertencia: Has cargado un guardado de después del final de la película "
"actual.(Byte %u > %u) (frame %u > %u). Deberías cargar otro guardado antes "
"de continuar, o cargar éste sin el modo de solo lectura."
#: Source/Core/Core/Movie.cpp:955
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Advertencia: Has cargado una partida guardada con desjustes en %d bytes (0x"
"%X). Debes cargar otro guardado antes de continuar, o cargar este guardado "
"con el modo de solo lectura desactivado. De lo contrario probablemente "
"obtengas una desincronización."
#: Source/Core/Core/Movie.cpp:965
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Advertencia: Has cargado una partida guardada con desajustes en %d bytes. "
"Debes cargar otro guardado antes de continuar, o cargar este guardado con el "
"modo de solo lectura desactivado. De lo contrario, probablemente obtengas "
"una desincronización.\n"
"\n"
"Más información: La película actual dura %d fotogramas y el guardado de la "
"película dura %d fotogramas.\n"
"\n"
"En el fotograma %d, la película actual presiona:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"En el fotograma %d, el guardado de la película presiona:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:98
#: Source/Core/AudioCommon/WaveFile.cpp:121
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - el archivo no está abierto."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:59
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:434
msgid "Widescreen Hack"
msgstr "Hack de pantalla ancha (widescreen)"
#: Source/Core/InputCommon/ControllerEmu.cpp:220
msgid "Width"
msgstr "Ancho"
#: Source/Core/DolphinWX/ConfigMain.cpp:562
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:434
msgid "Wii Console"
msgstr "Consola Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:852
msgid "Wii NAND Root:"
msgstr "Raíz de la NAND de Wii:"
#: Source/Core/DolphinWX/FrameTools.cpp:1476
msgid "Wii save files (*.bin)|*.bin"
msgstr "Archivos de guardado Wii (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:70
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: No se pudo leer el archivo"
#: Source/Core/Core/HW/Wiimote.cpp:19 Source/Core/DolphinWX/FrameTools.cpp:563
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/NetWindow.cpp:732
msgid "Wiimote "
msgstr "Wiimote "
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:44
#, c-format
msgid "Wiimote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1585
#, fuzzy, c-format
msgid "Wiimote %i %s"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/Main.cpp:570
msgid "Wiimote Connected"
msgstr "Wiimote conectado"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:125
msgid "Wiimote Motor"
msgstr "Motor Wiimote"
#: Source/Core/DolphinWX/FrameTools.cpp:563
msgid "Wiimote settings"
msgstr "Configuración Wiimote"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:70
msgid "Wiimotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "Windows Izquierda"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "Windows Menú"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "Windows Derecha"
#: Source/Core/DolphinWX/LogWindow.cpp:145
msgid "Word Wrap"
msgstr "Word Wrap"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1141
#: Source/Core/DolphinWX/GameListCtrl.cpp:1279
#: Source/Core/DolphinWX/ISOProperties.cpp:953
#: Source/Core/DolphinWX/ISOProperties.cpp:1194
#: Source/Core/DolphinWX/FrameTools.cpp:1529
msgid "Working..."
msgstr "Trabajando..."
#: Source/Core/DolphinWX/NetWindow.cpp:386
msgid "Write memcards (GC)"
msgstr "Escribir memcards (GC)"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:63
msgid "Write to Console"
msgstr "Escribir a la consola"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:71
msgid "Write to Debugger"
msgstr "Escribir en el depurador"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Write to File"
msgstr "Escribir al archivo"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:65
msgid "Write to Window"
msgstr "Escribir a la ventana"
#: Source/Core/DolphinWX/TASInputDlg.cpp:322
msgid "X"
msgstr ""
#: Source/Core/AudioCommon/XAudio2Stream.cpp:81
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice falló: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:181
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 init falló: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:191
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 creación de voz maestra falló: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:81
#, c-format
msgid "XAudio2_7 CreateSourceVoice failed: %#X"
msgstr "XAudio2_7 CreateSourceVoice falló: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:169
#, c-format
msgid "XAudio2_7 init failed: %#X"
msgstr "XAudio2_7 init falló: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:179
#, c-format
msgid "XAudio2_7 master voice creation failed: %#X"
msgstr "XAudio2_7 creación de voz principal falló: %#X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:805
#, fuzzy
msgid "XF register "
msgstr "Registro BP"
#: Source/Core/DolphinWX/TASInputDlg.cpp:323
msgid "Y"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Yellow"
msgstr "Amarillo"
#: Source/Core/DolphinWX/FrameAui.cpp:91
msgid "You can't close panes that have pages in them."
msgstr "No puede cerrar ventanas que tengan páginas en ellas."
#: Source/Core/DolphinWX/NetWindow.cpp:262
#, fuzzy
msgid "You must choose a game!"
msgstr "¡¡Debes elegir un juego!!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:67
#, fuzzy
msgid "You must enter a name."
msgstr "¡Debes escribir un nombre!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:210
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Debes introducir un valor decimal o hexadecimal válido."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:703
msgid "You must enter a valid profile name."
msgstr "Debes introducir un nombre de perfil válido."
#: Source/Core/DolphinWX/ConfigMain.cpp:946
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto."
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Tus DSP ROMs tienen un hash incorrecto.\n"
"¿Deseas detener ahora para arreglar el problema?\n"
"Si seleccionas \"No\", el audio se oirá con ruidos."
#: Source/Core/Core/CoreParameter.cpp:181
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Su archivo GCM/ISO no parece ser válido (país no válido).\n"
"¿Continuar con la región PAL?"
#: Source/Core/Common/SysConf.cpp:52
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Tu archivo SYSCONF es de tamaño incorrecto.\n"
"Debería ser 0x%04x (pero es 0x%04<PRIx64>)\n"
"¿Quieres crear uno nuevo?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:324
msgid "Z"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:883
msgid "Zero 3 code not supported"
msgstr "Código Zero 3 no soportado"
#: Source/Core/Core/ActionReplay.cpp:904
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Código cero desconocido para Dolphin: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:510
#: Source/Core/DolphinWX/InputConfigDiag.cpp:550
msgid "[ waiting ]"
msgstr "[ esperando ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[ROTO]\n"
"Destacar regiones desde donde fue copiado el EFB.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/ConfigMain.cpp:828
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:979
msgid "s"
msgstr "s"
#: Source/Core/Core/x64MemTools.cpp:157
#, c-format
msgid "unknown flavor %d (expected %d)"
msgstr "Resultado desconocido %d (esperado %d)"
#: Source/Core/Core/x64MemTools.cpp:151
msgid "unknown message received"
msgstr "Mensaje desconocido recibido"
#: Source/Core/DolphinWX/ISOProperties.cpp:1157
msgid "wxExecute returned -1 on application run!"
msgstr "¡wxExecute dio un -1 al iniciar la aplicación!"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:591
msgid "| OR"
msgstr "| OR"
#, fuzzy
#~ msgid "\"%s\" is too long for the filename, max length is 0x44 + \\0"
#~ msgstr ""
#~ "%s es demasiado largo para el nombre del archivo, la cantidad máxima de "
#~ "caracteres es 45"
#~ msgid "%08X: "
#~ msgstr "%08X:"
#~ msgid "%s failed to open"
#~ msgstr "Fallo al abrir %s"
#~ msgid "%s is a 0 byte file"
#~ msgstr "%s es un archivo de 0 bytes"
#~ msgid "'"
#~ msgstr "'"
#~ msgid "(-)+zFar"
#~ msgstr "(-)+zFar"
#~ msgid "(-)+zNear"
#~ msgstr "(-)+zNear"
#~ msgid "(UNKNOWN)"
#~ msgstr "(DESCONOCIDO)"
#~ msgid "0x44"
#~ msgstr "0x44"
#~ msgid "16 bit"
#~ msgstr "16 bit"
#~ msgid "32 bit"
#~ msgstr "32 bit"
#~ msgid "3D Vision"
#~ msgstr "Visión 3D"
#~ msgid "8 bit"
#~ msgstr "8 bit"
#~ msgid "A"
#~ msgstr "A"
#~ msgid "Acceleration"
#~ msgstr "Aceleración"
#~ msgid "Add new pane"
#~ msgstr "Añadir nueva ventana"
#~ msgid ""
#~ "Adds the specified value to zFar Parameter.\n"
#~ "Two ways to express the floating point values.\n"
#~ "Example: entering ''200'' or ''0.0002'' directly, it produces equal "
#~ "effects, the acquired value will be ''0.0002''.\n"
#~ "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
#~ "\n"
#~ "NOTE: Check LogWindow/Console for the acquired values."
#~ msgstr ""
#~ "Añade el valor especificado al parámetro zFar.\n"
#~ "Dos maneras de expresar valores de coma flotante.\n"
#~ "Ejemplo: introduciendo \"200\" o \"0.0002\" directamente, produce efectos "
#~ "iguales, el valor adquirido será \"0.0002\"\n"
#~ "Valores: (0->+/-Integer) or (0->+/-FP[6 dígitos de precisión])\n"
#~ "\n"
#~ "NOTA: Consulta LogWindow/Consola para ver los valores adquiridos."
#~ msgid ""
#~ "Adds the specified value to zNear Parameter.\n"
#~ "Two ways to express the floating point values.\n"
#~ "Example: entering ''200'' or ''0.0002'' directly, it produces equal "
#~ "effects, the acquired value will be ''0.0002''.\n"
#~ "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
#~ "\n"
#~ "NOTE: Check LogWindow/Console for the acquired values."
#~ msgstr ""
#~ "Añade el valor especificado al parámetro zNear.\n"
#~ "Dos maneras de expresar valores de coma flotante.\n"
#~ "Ejemplo: introduciendo \"200\" o \"0.0002\" directamente, produce efectos "
#~ "iguales, el valor adquirido será \"0.0002\"\n"
#~ "Valores: (0->+/-Integer) or (0->+/-FP[6 dígitos de precisión])\n"
#~ "\n"
#~ "NOTA: Consulta LogWindow/Consola para ver los valores adquiridos."
#~ msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
#~ msgstr "Todas las imágenes de GC/Wii (gcm, iso, wbfs, ciso, gcz)"
#~ msgid "Arm JITIL (experimental)"
#~ msgstr "Arm JITIL (experimental)"
#~ msgid "B"
#~ msgstr "B"
#~ msgid "Bad File Header"
#~ msgstr "Cabecera de archivo incorrecta"
#~ msgid "C"
#~ msgstr "C"
#~ msgid "CP reg"
#~ msgstr "Registro CP"
#~ msgid "Cache Display Lists"
#~ msgstr "Caché de listas de visualización"
#~ msgid "Cannot open %s"
#~ msgstr "No se puede abrir %s"
#~ msgid "Changes sign to zFar Parameter (after correction)"
#~ msgstr "Cambia el signo del parámetro zFar (después de la corrección)"
#~ msgid "Changes sign to zNear Parameter (after correction)"
#~ msgstr "Cambia el signo del parámetro zNear (después de la corrección)"
#~ msgid "Console"
#~ msgstr "Consola"
#~ msgid "Custom Projection Hack"
#~ msgstr "Hack de proyección personalizado"
#~ msgid "Custom Projection Hack Settings"
#~ msgstr "Configuración del hack de proyección personalizado"
#~ msgid "Customize some Orthographic Projection parameters."
#~ msgstr "Personalizar algunos párametros de la proyección ortográfica."
#~ msgid "Direct3D"
#~ msgstr "Direct3D"
#~ msgid ""
#~ "Display the inputs read by the emulator.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Muestra las entradas que lee el emulador.\n"
#~ "\n"
#~ "Si no estás seguro, déjala sin marcar."
#~ msgid ""
#~ "Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Volcar todos los frames renderizados a un fichero AVI en User/Frames/\n"
#~ "\n"
#~ "Si no estás seguro, déjala sin marcar."
#~ msgid "Edit"
#~ msgstr "Editar"
#~ msgid "Edit current perspective"
#~ msgstr "Editar perspectiva actual"
#~ msgid ""
#~ "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if "
#~ "it's supported by your GPU.\n"
#~ "Possibly causes issues.\n"
#~ "Requires fullscreen to work.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Activa el 3D esteroscópico usando la tecnología NVIDIA 3D Vision si tu "
#~ "tarjeta gráfica lo soporta.\n"
#~ "Probablemente cause problemas.\n"
#~ "Requiere pantalla completa para funcionar.\n"
#~ "\n"
#~ "Si no estás seguro, déjala sin marcar."
#~ msgid "Enable Bounding Box Calculation"
#~ msgstr "Permitir el cálculo del cuadro delimitador"
#~ msgid "Enables Custom Projection Hack"
#~ msgstr "Habilta un hack de proyección personalizado"
#~ msgid "Export Failed"
#~ msgstr "Fallo al exportar"
#~ msgid "Extra Parameter"
#~ msgstr "Parámetro extra"
#~ msgid "Extra Parameter useful in ''Metroid: Other M'' only."
#~ msgstr "Parámetro extra útil en \"Metroid: Other M\" exclusivamente."
#~ msgid ""
#~ "Failed to load DSP ROM:\t%s\n"
#~ "\n"
#~ "This file is required to use DSP LLE.\n"
#~ "It is not included with Dolphin as it contains copyrighted data.\n"
#~ "Use DSPSpy to dump the file from your physical console.\n"
#~ "\n"
#~ "You may use the DSP HLE engine which does not require ROM dumps.\n"
#~ "(Choose it from the \"Audio\" tab of the configuration dialog.)"
#~ msgstr ""
#~ "Fallo al cargar DSP ROM:»%s\n"
#~ "\n"
#~ "Este fichero se requiere para usar DSP LLE.\n"
#~ "No está incluido con Dolphin porque contiene datos con copyright.\n"
#~ "Usa DSPSpy para extraer el fichero de tu Wii física.\n"
#~ "\n"
#~ "Puedes usar el motor DSP HLE, que no requiere extraer la ROM.\n"
#~ "(Elígelo en la pestaña \"Audio\" de la ventana de configuración.)"
#~ msgid ""
#~ "Failed to load bthprops.cpl! Connecting real Wiimotes won't work and "
#~ "Dolphin might crash unexpectedly!"
#~ msgstr ""
#~ "Fallo al cargar bthprops.dll. La conexión de mandos reales no funcionará "
#~ "y Dolphin puede fallar inesperadamente."
#~ msgid ""
#~ "Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin "
#~ "might crash unexpectedly!"
#~ msgstr ""
#~ "Fallo al cargar hid.dll. La conexión de mandos reales no funcionará y "
#~ "Dolphin puede fallar inesperadamente."
#~ msgid "Failed to read banner.bin"
#~ msgstr "Fallo al leer banner.bin"
#~ msgid "Failed to read bk header"
#~ msgstr "Fallo al leer la cabecera bk"
#~ msgid "Failed to read data from file %d"
#~ msgstr "Fallo al leer los datos del archivo %d"
#~ msgid "Failed to read header"
#~ msgstr "Fallo al leer la cabecera"
#~ msgid "Failed to read header for file %d"
#~ msgstr "Fallo al leer la cabecera del fichero %d"
#~ msgid "Failed to write bkhdr"
#~ msgstr "Fallo al escribir bkhdr"
#~ msgid "Failed to write data to file: %s"
#~ msgstr "Fallo al escribir los datos en el fichero %s"
#~ msgid "Failed to write header for %s"
#~ msgstr "Fallo al escribir la cabecera para %s"
#~ msgid "Fast version of the MMU. Does not work for every game."
#~ msgstr "Versión rápida del MMU. No funciona para todos los juegos."
#~ msgid "GX_CMD_INVL_VC"
#~ msgstr "GX_CMD_INVL_VC"
#~ msgid ""
#~ "Hi,\n"
#~ "\n"
#~ "Dolphin requires that your CPU has support for SSE2 extensions.\n"
#~ "Unfortunately your CPU does not support them, so Dolphin will not run.\n"
#~ "\n"
#~ "Sayonara!\n"
#~ msgstr ""
#~ "Hola,\n"
#~ "\n"
#~ "Dolphin requiere que tu CPU soporte extensiones SSE2.\n"
#~ "Desafortunadamente, tu CPU no las soporta, así que Dolphin no "
#~ "funcionará.\n"
#~ "\n"
#~ "¡Adiós!\n"
#~ msgid "IR Pointer"
#~ msgstr "Puntero IR"
#~ msgid ""
#~ "If checked, the bounding box registers will be updated. Used by the Paper "
#~ "Mario games."
#~ msgstr ""
#~ "Si se elige, los registros del cuadro delimitador serán actualizados. Es "
#~ "usado por los juegos de Paper Mario."
#~ msgid ""
#~ "InstallExceptionHandler called, but this platform does not yet support it."
#~ msgstr ""
#~ "Se ha llamado InstallExceptionHandler, pero esta plataforma no lo soporta "
#~ "todavía."
#~ msgid "Invalid Size(%x) or Magic word (%x)"
#~ msgstr "Tamaño no válido(%x) o Magic word (%x)"
#~ msgid "JITIL experimental recompiler"
#~ msgstr "Recompilador experimental JITIL"
#~ msgid "Limit by FPS"
#~ msgstr "Usar FPS para limitar"
#~ msgid "Load preset values from hack patterns available."
#~ msgstr "Cargar valores ya definidos de los patrones de hack disponibles."
#~ msgid "Log FPS to file"
#~ msgstr "Escribir FPS en un fichero"
#~ msgid ""
#~ "MD5 mismatch\n"
#~ " %016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
#~ msgstr ""
#~ "MD5 no coincide\n"
#~ "%016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
#~ msgid "MMU Speed Hack"
#~ msgstr "Hack de velocidad MMU"
#~ msgid "NOP"
#~ msgstr "NOP"
#~ msgid "No ISOs or WADS found"
#~ msgstr "Ninguna ISO o WAD ha sido encontrada."
#~ msgid "No banner file found for title %s"
#~ msgstr "No se encontró una imagen para el juego %s"
#~ msgid "No docking"
#~ msgstr "Sin acoplamiento"
#~ msgid "No save folder found for title %s"
#~ msgstr "No se encontró carpeta de guardado para el juego %s"
#~ msgid "Not a Wii save or read failure for file header size %x"
#~ msgstr ""
#~ "No es un guardado de Wii o fallo de lectura para la cabecera de archivo "
#~ "de tamaño %x"
#~ msgid "OpenMP Texture Decoder"
#~ msgstr "Descodificador de texturas OpenMP"
#~ msgid "Parameters"
#~ msgstr "Parámetros"
#~ msgid "Presets: "
#~ msgstr "Predefinidos:"
#~ msgid "Save current perspective"
#~ msgstr "Guardar perspectiva actual"
#~ msgid "Settings..."
#~ msgstr "Configuración..."
#~ msgid "Show &Console"
#~ msgstr "Mostrar &consola"
#~ msgid "Software Renderer"
#~ msgstr "Renderizado por software"
#~ msgid "Sound buffer creation failed: %08x"
#~ msgstr "Fallo al crear el buffer de sonido: %08x"
#~ msgid "Square Stick"
#~ msgstr "Stick cuadrado"
#~ msgid "Tab split"
#~ msgstr "División de pestaña"
#~ msgid "UDP Port:"
#~ msgstr "Puerto UDP:"
#~ msgid "UDP Wiimote"
#~ msgstr "UDP Wiimote"
#~ msgid ""
#~ "Use multiple threads to decode textures.\n"
#~ "Might result in a speedup (especially on CPUs with more than two cores).\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Usa múltiples hilos para decodificar texturas.\n"
#~ "Debería obtenerse una mejora de velocidad (especialmente con CPU con más "
#~ "de dos núcleos).\n"
#~ "\n"
#~ "Si no estás seguro, déjala sin marcar."
#~ msgid "Video"
#~ msgstr "Vídeo"
#~ msgid ""
#~ "Warning: Netplay/movies will desync because your CPU does not support DAZ "
#~ "and Dolphin does not emulate it anymore."
#~ msgstr ""
#~ "Advertencia: Netplay/películas estarán desincronizadas porque tu CPU no "
#~ "soporta DAZ y Dolphin no lo emula más."
#~ msgid "XF reg"
#~ msgstr "Registro XF"
#~ msgid ""
#~ "[EXPERIMENTAL]\n"
#~ "Speeds up emulation a bit by caching display lists.\n"
#~ "Possibly causes issues though.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "[EXPERIMENTAL]\n"
#~ "Mejora ligeramente la emulación guardando en caché las listas de "
#~ "visualización.\n"
#~ "Posiblemente cause problemas.\n"
#~ "\n"
#~ "Si no estás seguro, déjala sin marcar."
#~ msgid "zFar Correction: "
#~ msgstr "Correción zFar:"
#~ msgid "zNear Correction: "
#~ msgstr "Correción zNear:"