dolphin/Source/Core/VideoBackends
Stenzek 4c11735bd5 Vulkan: Fix case where a draw's vertices could be overwritten
This could happen because the vertex memory was already committed, if a
uniform buffer allocation failed and caused a command buffer to be
executed, it would be associated with the previous command buffer rather
than the buffer containing the draw that consumed these vertices.
2016-11-30 22:45:00 +10:00
..
D3D VideoCommon: Remove backbuffer size parameters from methods 2016-11-28 20:14:59 +10:00
D3D12 VideoCommon: Remove backbuffer size parameters from methods 2016-11-28 20:14:59 +10:00
Null VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
OGL OGL: Support full-resolution frame dumping 2016-11-28 21:54:56 +10:00
Software VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
Vulkan Vulkan: Fix case where a draw's vertices could be overwritten 2016-11-30 22:45:00 +10:00
CMakeLists.txt Don't build Vulkan video backend on macOS 2016-10-06 16:53:55 -07:00