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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
52 lines
880 B
C++
52 lines
880 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QDialog>
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class QDialogButtonBox;
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class QLabel;
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class QLineEdit;
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class QTextEdit;
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namespace ActionReplay
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{
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struct ARCode;
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}
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namespace Gecko
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{
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class GeckoCode;
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}
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class CheatCodeEditor : public QDialog
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{
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public:
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explicit CheatCodeEditor(QWidget* parent);
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void SetARCode(ActionReplay::ARCode* code);
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void SetGeckoCode(Gecko::GeckoCode* code);
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private:
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void CreateWidgets();
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void ConnectWidgets();
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bool AcceptAR();
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bool AcceptGecko();
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void accept() override;
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QLabel* m_creator_label;
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QLabel* m_notes_label;
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QLineEdit* m_name_edit;
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QLineEdit* m_creator_edit;
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QTextEdit* m_notes_edit;
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QTextEdit* m_code_edit;
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QDialogButtonBox* m_button_box;
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ActionReplay::ARCode* m_ar_code = nullptr;
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Gecko::GeckoCode* m_gecko_code = nullptr;
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};
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