dolphin/Source/Core/DiscIO/Enums.cpp
Lioncash 4f1f55093f Common/MsgHandler: Namespace code within the Common namespace
Closes another gap in the Common library where code isn't being
namespaced under it.
2019-06-19 16:03:55 -04:00

676 lines
18 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <map>
#include <string>
#include "Common/Assert.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "DiscIO/Enums.h"
namespace DiscIO
{
std::string GetName(Country country, bool translate)
{
std::string name;
switch (country)
{
case Country::Europe:
name = _trans("Europe");
break;
case Country::Japan:
name = _trans("Japan");
break;
case Country::USA:
name = _trans("USA");
break;
case Country::Australia:
name = _trans("Australia");
break;
case Country::France:
name = _trans("France");
break;
case Country::Germany:
name = _trans("Germany");
break;
case Country::Italy:
name = _trans("Italy");
break;
case Country::Korea:
name = _trans("Korea");
break;
case Country::Netherlands:
name = _trans("Netherlands");
break;
case Country::Russia:
name = _trans("Russia");
break;
case Country::Spain:
name = _trans("Spain");
break;
case Country::Taiwan:
name = _trans("Taiwan");
break;
case Country::World:
name = _trans("World");
break;
default:
name = _trans("Unknown");
break;
}
return translate ? Common::GetStringT(name.c_str()) : name;
}
std::string GetName(Language language, bool translate)
{
std::string name;
switch (language)
{
case Language::Japanese:
name = _trans("Japanese");
break;
case Language::English:
name = _trans("English");
break;
case Language::German:
name = _trans("German");
break;
case Language::French:
name = _trans("French");
break;
case Language::Spanish:
name = _trans("Spanish");
break;
case Language::Italian:
name = _trans("Italian");
break;
case Language::Dutch:
name = _trans("Dutch");
break;
case Language::SimplifiedChinese:
name = _trans("Simplified Chinese");
break;
case Language::TraditionalChinese:
name = _trans("Traditional Chinese");
break;
case Language::Korean:
name = _trans("Korean");
break;
default:
name = _trans("Unknown");
break;
}
return translate ? Common::GetStringT(name.c_str()) : name;
}
bool IsDisc(Platform volume_type)
{
return volume_type == Platform::GameCubeDisc || volume_type == Platform::WiiDisc;
}
bool IsWii(Platform volume_type)
{
return volume_type == Platform::WiiDisc || volume_type == Platform::WiiWAD;
}
bool IsNTSC(Region region)
{
return region == Region::NTSC_J || region == Region::NTSC_U || region == Region::NTSC_K;
}
// Increment CACHE_REVISION (GameFileCache.cpp) if the code below is modified
Country TypicalCountryForRegion(Region region)
{
switch (region)
{
case Region::NTSC_J:
return Country::Japan;
case Region::NTSC_U:
return Country::USA;
case Region::PAL:
return Country::Europe;
case Region::NTSC_K:
return Country::Korea;
default:
return Country::Unknown;
}
}
Region CountryCodeToRegion(u8 country_code, Platform platform, Region expected_region,
std::optional<u16> revision)
{
switch (country_code)
{
case 'J':
return Region::NTSC_J;
case 'W':
if (expected_region == Region::PAL)
return Region::PAL; // Only the Nordic version of Ratatouille (Wii)
else
return Region::NTSC_J; // Korean GC games in English or Taiwanese Wii games
case 'E':
if (platform != Platform::GameCubeDisc)
return Region::NTSC_U; // The most common country code for NTSC-U
if (revision)
{
if (*revision >= 0x30)
return Region::NTSC_J; // Korean GC games in English
else
return Region::NTSC_U; // The most common country code for NTSC-U
}
else
{
if (expected_region == Region::NTSC_J)
return Region::NTSC_J; // Korean GC games in English
else
return Region::NTSC_U; // The most common country code for NTSC-U
}
case 'B':
case 'N':
return Region::NTSC_U;
case 'X':
case 'Y':
case 'Z':
// Additional language versions, store-exclusive versions, other special versions
return expected_region == Region::NTSC_U ? Region::NTSC_U : Region::PAL;
case 'D':
case 'F':
case 'H':
case 'I':
case 'L':
case 'M':
case 'P':
case 'R':
case 'S':
case 'U':
case 'V':
return Region::PAL;
case 'K':
case 'Q':
case 'T':
// All of these country codes are Korean, but the NTSC-K region doesn't exist on GC
return platform == Platform::GameCubeDisc ? Region::NTSC_J : Region::NTSC_K;
default:
return Region::Unknown;
}
}
Country CountryCodeToCountry(u8 country_code, Platform platform, Region region,
std::optional<u16> revision)
{
switch (country_code)
{
// Worldwide
case 'A':
return Country::World;
// Mixed regions
case 'X':
case 'Y':
case 'Z':
// Additional language versions, store-exclusive versions, other special versions
return region == Region::NTSC_U ? Country::USA : Country::Europe;
case 'W':
if (platform == Platform::GameCubeDisc)
return Country::Korea; // GC games in English released in Korea
else if (region == Region::PAL)
return Country::Europe; // Only the Nordic version of Ratatouille (Wii)
else
return Country::Taiwan; // Wii games in traditional Chinese released in Taiwan
// PAL
case 'D':
return Country::Germany;
case 'L': // NTSC-J games released on PAL VC
case 'M': // NTSC-U games released on PAL VC
case 'V': // Used by some Nordic Wii releases
case 'P': // The most common country code for PAL
return Country::Europe;
case 'U':
return Country::Australia;
case 'F':
return Country::France;
case 'I':
return Country::Italy;
case 'H':
return Country::Netherlands;
case 'R':
return Country::Russia;
case 'S':
return Country::Spain;
// NTSC
case 'E':
if (platform != Platform::GameCubeDisc)
return Country::USA; // The most common country code for NTSC-U
if (revision)
{
if (*revision >= 0x30)
return Country::Korea; // GC games in English released in Korea
else
return Country::USA; // The most common country code for NTSC-U
}
else
{
if (region == Region::NTSC_J)
return Country::Korea; // GC games in English released in Korea
else
return Country::USA; // The most common country code for NTSC-U
}
case 'B': // PAL games released on NTSC-U VC
case 'N': // NTSC-J games released on NTSC-U VC
return Country::USA;
case 'J':
return Country::Japan;
case 'K': // Games in Korean released in Korea
case 'Q': // NTSC-J games released on NTSC-K VC
case 'T': // NTSC-U games released on NTSC-K VC
return Country::Korea;
default:
if (country_code > 'A') // Silently ignore IOS wads
WARN_LOG(DISCIO, "Unknown Country Code! %c", country_code);
return Country::Unknown;
}
}
Region GetSysMenuRegion(u16 title_version)
{
switch (title_version & 0xf)
{
case 0:
return Region::NTSC_J;
case 1:
return Region::NTSC_U;
case 2:
return Region::PAL;
case 6:
return Region::NTSC_K;
default:
return Region::Unknown;
}
}
std::string GetSysMenuVersionString(u16 title_version)
{
std::string region_letter;
switch (GetSysMenuRegion(title_version))
{
case Region::NTSC_J:
region_letter = "J";
break;
case Region::NTSC_U:
region_letter = "U";
break;
case Region::PAL:
region_letter = "E";
break;
case Region::NTSC_K:
region_letter = "K";
break;
case Region::Unknown:
WARN_LOG(DISCIO, "Unknown region for Wii Menu version %u", title_version);
break;
}
switch (title_version & ~0xf)
{
case 32:
return "1.0" + region_letter;
case 96:
case 128:
return "2.0" + region_letter;
case 160:
return "2.1" + region_letter;
case 192:
return "2.2" + region_letter;
case 224:
return "3.0" + region_letter;
case 256:
return "3.1" + region_letter;
case 288:
return "3.2" + region_letter;
case 320:
case 352:
return "3.3" + region_letter;
case 384:
return (region_letter != "K" ? "3.4" : "3.5") + region_letter;
case 416:
return "4.0" + region_letter;
case 448:
return "4.1" + region_letter;
case 480:
return "4.2" + region_letter;
case 512:
return "4.3" + region_letter;
default:
return "?.?" + region_letter;
}
}
const std::string& GetCompanyFromID(const std::string& company_id)
{
static const std::map<std::string, std::string> companies = {
{"01", "Nintendo"},
{"02", "Nintendo"},
{"08", "Capcom"},
{"0A", "Jaleco Entertainment"},
{"0M", "Entertainment Software Publishing"},
{"0Q", "IE Institute"},
{"13", "Electronic Arts / EA Sports"},
{"18", "Hudson Entertainment"},
{"1K", "Titus Software"},
{"20", "DSI Games / ZOO Digital Publishing"},
{"28", "Kemco"},
{"29", "SETA"},
{"2K", "NEC Interchannel"},
{"2L", "Agatsuma Entertainment"},
{"2M", "Jorudan"},
{"2N", "Rocket Company"},
{"2Q", "MediaKite"},
{"36", "Codemasters"},
{"41", "Ubisoft"},
{"4F", "Eidos Interactive"},
{"4Q", "Disney Interactive Studios / Buena Vista Games"},
{"4Z", "Crave Entertainment / Red Wagon Games"},
{"51", "Acclaim Entertainment"},
{"52", "Activision / Activision Value / RedOctane"},
{"54", "Rockstar Games / 2K Play / Global Star Software"},
{"5D", "Midway Games"},
{"5G", "Majesco Entertainment"},
{"5H", "3DO / Global Star Software"},
{"5L", "NewKidCo"},
{"5S", "Evolved Games / Xicat Interactive"},
{"5V", "Agetec"},
{"5Z", "Conspiracy Entertainment"},
{"60", "Titus Software"},
{"64", "LucasArts"},
{"68", "Bethesda Softworks / Mud Duck Productions / Vir2L Studios"},
{"69", "Electronic Arts / EA Sports / MTV Games"},
{"6E", "Sega"},
{"6K", "UFO Interactive Games"},
{"6L", "BAM! Entertainment"},
{"6M", "System 3"},
{"6N", "Midas Interactive Entertainment"},
{"6S", "TDK Mediactive"},
{"6U", "The Adventure Company / DreamCatcher Interactive"},
{"6V", "JoWooD Entertainment"},
{"6W", "Sega"},
{"6X", "Wanadoo Edition"},
{"6Z", "NDS Software"},
{"70", "Atari"},
{"71", "Interplay Entertainment"},
{"75", "SCi"},
{"78", "THQ / Play THQ"},
{"7D", "Sierra Entertainment / Vivendi Games / Universal Interactive Studios"},
{"7F", "Kemco"},
{"7G", "Rage Software"},
{"7H", "Encore Software"},
{"7J", "Zushi Games / ZOO Digital Publishing"},
{"7K", "Kiddinx Entertainment"},
{"7L", "Simon & Schuster Interactive"},
{"7N", "Empire Interactive / Xplosiv"},
{"7S", "Rockstar Games"},
{"7T", "Scholastic"},
{"7U", "Ignition Entertainment"},
{"82", "Namco"},
{"8G", "NEC Interchannel"},
{"8J", "Kadokawa Shoten"},
{"8M", "CyberFront"},
{"8N", "Success"},
{"8P", "Sega"},
{"91", "Chunsoft"},
{"99", "Marvelous Entertainment / Victor Entertainment / Pack-In-Video / Rising Star Games"},
{"9B", "Tecmo"},
{"9G", "Take-Two Interactive / Gotham Games / Gathering of Developers"},
{"A4", "Konami"},
{"A7", "Takara / Takara Tomy"},
{"AF", "Namco Bandai Games"},
{"AU", "Alternative Software"},
{"B0", "Acclaim Entertainment"},
{"B2", "Bandai Games"},
{"BB", "Gaijinworks"},
{"BL", "MTO"},
{"BN", "Sunrise Interactive"},
{"BP", "Global A Entertainment"},
{"C0", "Taito"},
{"C8", "Koei"},
{"CM", "Konami"},
{"CQ", "From Software"},
{"D9", "Banpresto"},
{"DA", "Takara Tomy"},
{"DQ", "Compile Heart / Idea Factory"},
{"E5", "Epoch"},
{"E7", "Athena"},
{"E8", "Asmik Ace Entertainment"},
{"E9", "Natsume"},
{"EB", "Atlus"},
{"EL", "Spike"},
{"EM", "Konami"},
{"EP", "Sting Entertainment"},
{"ES", "Starfish SD"},
{"EY", "Vblank Entertainment"},
{"FH", "Easy Interactive"},
{"FJ", "Virtual Toys"},
{"FK", "The Game Factory"},
{"FP", "Mastiff"},
{"FR", "Digital Tainment Pool"},
{"FS", "XS Games"},
{"G0", "Alpha Unit"},
{"G2", "Yuke's"},
{"G9", "D3 Publisher"},
{"GA", "PIN Change"},
{"GD", "Square Enix"},
{"GE", "Kids Station"},
{"GG", "O3 Entertainment"},
{"GJ", "Detn8"},
{"GL", "Gameloft / Ubisoft"},
{"GM", "Gamecock Media Group"},
{"GN", "Oxygen Games"},
{"GR", "GSP"},
{"GT", "505 Games"},
{"GX", "Commodore"},
{"GY", "The Game Factory"},
{"GZ", "Gammick Entertainment"},
{"H3", "Zen United"},
{"H4", "SNK Playmore"},
{"HA", "Nobilis"},
{"HF", "Level-5"},
{"HG", "Graffiti Entertainment"},
{"HH", "Focus Home Interactive"},
{"HJ", "Genius Products"},
{"HL", "Frontier Developments"},
{"HM", "HMH Interactive"},
{"HN", "High Voltage Software"},
{"HQ", "Abstraction Games"},
{"HS", "Tru Blu"},
{"HU", "Ghostfire Games"},
{"HW", "Incredible Technologies"},
{"HY", "Reef Entertainment"},
{"HZ", "Nordcurrent"},
{"J8", "D4 Enterprise"},
{"J9", "AQ Interactive"},
{"JD", "SKONEC Entertainment"},
{"JE", "E Frontier"},
{"JF", "Arc System Works"},
{"JG", "The Games Company"},
{"JH", "City Interactive"},
{"JJ", "Deep Silver"},
{"JR", "Engine Software"},
{"JS", "Digital Leisure"},
{"JT", "Empty Clip Studios"},
{"JW", "BigBen Interactive"},
{"JX", "Shin'en Multimedia"},
{"JZ", "505 Games"},
{"K3", "Yudo"},
{"K6", "Nihon System"},
{"KB", "Nippon Ichi Software America"},
{"KG", "Kando Games"},
{"KJ", "Studio Zan"},
{"KL", "Abylight"},
{"KM", "Deep Silver"},
{"KP", "Purple Hills"},
{"KQ", "Over the Top Games"},
{"KR", "KREA Medie"},
{"KW", "Semnat Studios"},
{"L3", "G-Mode"},
{"LG", "Black Bean Games"},
{"LJ", "Legendo Entertainment"},
{"LL", "HB Studios"},
{"LP", "Left Field Productions"},
{"LR", "Koch Media"},
{"LT", "Legacy Interactive"},
{"LY", "Icon Games"},
{"MD", "Ateam"},
{"MH", "Mentor Interactive"},
{"MJ", "Mumbo Jumbo"},
{"ML", "DTP Young Entertainment"},
{"MM", "Big John Games"},
{"MR", "Mindscape"},
{"MS", "Milestone / UFO Interactive Games"},
{"MT", "Blast! Entertainment"},
{"MV", "Marvelous Entertainment"},
{"MZ", "Mad Catz"},
{"N9", "Tera Box"},
{"NG", "Nordic Games"},
{"NH", "Gevo Entertainment"},
{"NJ", "Enjoy Gaming"},
{"NK", "Neko Entertainment"},
{"NL", "Nordic Softsales"},
{"NP", "Nobilis"},
{"NQ", "Namco Bandai Partners"},
{"NR", "Bold Games / Destineer Games"},
{"NS", "Nippon Ichi Software"},
{"NV", "Nicalis"},
{"NW", "Deep Fried Entertainment"},
{"NX", "Barnstorm Games"},
{"NY", "Nicalis"},
{"PH", "Playful Entertainment"},
{"PK", "Knowledge Adventure"},
{"PL", "Playlogic Entertainment"},
{"PM", "Warner Bros. Interactive Entertainment"},
{"PN", "P2 Games"},
{"PQ", "PopCap Games"},
{"PZ", "GameMill Publishing"},
{"Q4", "Hamster"},
{"QC", "Kadokawa Shoten / Enterbrain"},
{"QH", "Virtual Play Games"},
{"QK", "MACHINE Studios"},
{"QM", "Object Vision Software"},
{"QT", "CALARIS"},
{"QU", "QubicGames"},
{"QX", "Press Play"},
{"RA", "Office Create"},
{"RG", "Ronimo Games"},
{"RM", "Rondomedia"},
{"RN", "Mastiff / N3V Games"},
{"RS", "Brash Entertainment"},
{"RT", "RTL Enterprises"},
{"RV", "bitComposer Games"},
{"RW", "RealArcade"},
{"RZ", "Akaoni Studio"},
{"S5", "SouthPeak Games"},
{"SJ", "Cosmonaut Games"},
{"SP", "Blade Interactive Studios"},
{"SQ", "Sonalysts"},
{"SU", "Slitherine"},
{"SV", "7G//AMES"},
{"SZ", "Storm City Games"},
{"TJ", "Broken Rules"},
{"TL", "Telltale Games"},
{"TR", "Tetris Online"},
{"TV", "Tivola"},
{"TW", "Two Tribes"},
{"TY", "Teyon"},
{"UG", "Data Design Interactive / Popcorn Arcade / Metro 3D"},
{"UH", "Intenium Console"},
{"UJ", "Ghostlight"},
{"UN", "Chillingo"},
{"UP", "EnjoyUp Games"},
{"UR", "Sudden Games"},
{"UU", "Onteca"},
{"UW", "Coresoft"},
{"VL", "Eko Software"},
{"VN", "Valcon Games"},
{"VP", "Virgin Play"},
{"VS", "Korner Entertainment"},
{"VT", "Microforum Games"},
{"VV", "Pixonauts"},
{"VZ", "Little Orbit"},
{"WG", "2D Boy"},
{"WH", "NinjaBee"},
{"WJ", "Studio Walljump"},
{"WN", "tons of bits"},
{"WR", "Warner Bros. Interactive Entertainment"},
{"WS", "MonkeyPaw Games"},
{"WW", "Slang Publishing"},
{"WY", "WayForward Technologies"},
{"WZ", "Wizarbox"},
{"X3", "CK Games"},
{"X4", "Easy Interactive"},
{"XG", "XGen Studios"},
{"XJ", "XSEED Games"},
{"XK", "Exkee"},
{"XM", "DreamBox Games"},
{"XS", "Aksys Games"},
{"XT", "Funbox Media"},
{"XV", "Keystone Game Studio"},
{"XW", "Lemon Games"},
{"Y1", "Tubby Games"},
{"Y5", "Easy Interactive"},
{"Y6", "Motiviti"},
{"YC", "NECA"},
{"YD", "Infinite Dreams"},
{"YF", "Oxygene"},
{"YG", "Maximum Family Games"},
{"YT", "Valcon Games"},
{"YY", "FDG Entertainment"},
{"Z4", "Ntreev Soft"},
{"ZA", "WBA Interactive"},
{"ZG", "Zallag"},
{"ZH", "Internal Engine"},
{"ZJ", "Performance Designed Products"},
{"ZK", "Anima Game Studio"},
{"ZS", "Zinkia Entertainment"},
{"ZW", "Judo Baby"},
{"ZX", "TopWare Interactive"}};
static const std::string EMPTY_STRING;
auto iterator = companies.find(company_id);
if (iterator != companies.end())
return iterator->second;
else
return EMPTY_STRING;
}
} // namespace DiscIO