dolphin/Source/Core
magumagu 4cdf9f543f Partially fix WWE12 titantron videos.
The obvious question here is, why does it matter if we round or truncate?
The key is that GC/Wii does fixed-point interpolation, where PC GPUs do
floating-point interpolation. Discarding fractional bits makes the conversion
from floating-point to fixed point give more consistent results.

I'm not confident this is really the right fix, or that my explanation is
completely correct; ideally, we don't want to depend on floating-point
interpolation at all.
2015-02-18 19:41:00 -08:00
..
AudioCommon Cleanup DotProduct function to make it more readable. 2015-02-16 13:53:58 +13:00
Common Merge pull request #1979 from Mullin/head 2015-02-18 21:54:16 +01:00
Core Merge pull request #2007 from lioncash/si 2015-02-18 21:33:39 -05:00
DiscIO Merge pull request #2042 from unknownbrackets/gcz-fix 2015-02-14 13:46:06 +11:00
DolphinQt Merge pull request #2015 from Stevoisiak/WAD-Version-Check 2015-02-13 22:09:30 +01:00
DolphinWX Merge pull request #2041 from Sonicadvance1/AArch64_vertex_loader 2015-02-17 00:51:51 -06:00
InputCommon Merge pull request #1923 from Sonicadvance1/remove_sdl_assumption 2015-01-21 13:29:39 -06:00
UICommon PostProcessing: Add support for user-supplied anaglyph shaders. 2015-01-25 22:07:03 +01:00
VideoBackends Change RunVertices' function arguments. 2015-02-13 12:16:06 -06:00
VideoCommon Partially fix WWE12 titantron videos. 2015-02-18 19:41:00 -08:00
CMakeLists.txt Merge pull request #1085 from waddlesplash/refactoring 2014-10-05 21:25:44 -04:00