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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
26 lines
406 B
C++
26 lines
406 B
C++
// Copyright 2003 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/CommonTypes.h"
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#include "Common/FPURoundMode.h"
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// Generic, do nothing
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namespace FPURoundMode
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{
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void SetRoundMode(int mode)
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{
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}
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void SetSIMDMode(int rounding_mode, bool non_ieee_mode)
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{
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}
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void SaveSIMDState()
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{
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}
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void LoadSIMDState()
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{
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}
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void LoadDefaultSIMDState()
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{
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}
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} // namespace FPURoundMode
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