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https://github.com/dolphin-emu/dolphin.git
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248 lines
5.4 KiB
C++
248 lines
5.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <cstddef>
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#include "Common.h"
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#include "VideoConfig.h"
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#include "IndexGenerator.h"
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//Init
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u16 *IndexGenerator::Tptr;
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u16 *IndexGenerator::BASETptr;
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u16 *IndexGenerator::Lptr;
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u16 *IndexGenerator::BASELptr;
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u16 *IndexGenerator::Pptr;
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u16 *IndexGenerator::BASEPptr;
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u32 IndexGenerator::numT;
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u32 IndexGenerator::numL;
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u32 IndexGenerator::numP;
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u32 IndexGenerator::index;
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static const u16 s_primitive_restart = -1;
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void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
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{
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Tptr = Triangleptr;
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Lptr = Lineptr;
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Pptr = Pointptr;
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BASETptr = Triangleptr;
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BASELptr = Lineptr;
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BASEPptr = Pointptr;
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index = 0;
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numT = 0;
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numL = 0;
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numP = 0;
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}
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void IndexGenerator::AddIndices(int primitive, u32 numVerts)
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{
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//switch (primitive)
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//{
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//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVerts); break;
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//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVerts); break;
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//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVerts); break;
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//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVerts); break;
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//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVerts); break;
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//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVerts); break;
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//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVerts); break;
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//}
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static void (*const primitive_table[])(u32) =
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{
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IndexGenerator::AddQuads,
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NULL,
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IndexGenerator::AddList,
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IndexGenerator::AddStrip,
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IndexGenerator::AddFan,
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IndexGenerator::AddLineList,
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IndexGenerator::AddLineStrip,
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IndexGenerator::AddPoints,
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};
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primitive_table[primitive](numVerts);
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index += numVerts;
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}
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// Triangles
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__forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
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{
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*Tptr++ = index1;
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*Tptr++ = index2;
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*Tptr++ = index3;
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if(g_Config.backend_info.bSupportsPrimitiveRestart)
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*Tptr++ = s_primitive_restart;
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++numT;
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}
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void IndexGenerator::AddList(u32 const numVerts)
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{
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auto const numTris = numVerts / 3;
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for (u32 i = 0; i != numTris; ++i)
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{
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WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
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}
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}
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void IndexGenerator::AddStrip(u32 const numVerts)
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{
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if(g_Config.backend_info.bSupportsPrimitiveRestart) {
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for (u32 i = 0; i < numVerts; ++i)
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{
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*Tptr++ = index + i;
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}
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*Tptr++ = s_primitive_restart;
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numT += numVerts - 2;
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} else {
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bool wind = false;
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for (u32 i = 2; i < numVerts; ++i)
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{
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WriteTriangle(
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index + i - 2,
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index + i - !wind,
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index + i - wind);
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wind ^= true;
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}
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}
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}
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/**
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* FAN simulator:
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*
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* 2---3
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* / \ / \
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* 1---0---4
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*
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* would generate this triangles:
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* 012, 023, 034
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*
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* rotated (for better striping):
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* 120, 302, 034
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*
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* as odd ones have to winded, following strip is fine:
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* 12034
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*
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* so we use 6 indices for 3 triangles
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*/
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void IndexGenerator::AddFan(u32 numVerts)
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{
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u32 i = 2;
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if(g_Config.backend_info.bSupportsPrimitiveRestart) {
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for(; i<=numVerts-3; i+=3) {
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*Tptr++ = index + i - 1;
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*Tptr++ = index + i + 0;
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*Tptr++ = index;
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*Tptr++ = index + i + 1;
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*Tptr++ = index + i + 2;
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*Tptr++ = s_primitive_restart;
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numT += 3;
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}
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for(; i<=numVerts-2; i+=2) {
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*Tptr++ = index + i - 1;
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*Tptr++ = index + i + 0;
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*Tptr++ = index;
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*Tptr++ = index + i + 1;
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*Tptr++ = s_primitive_restart;
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numT += 2;
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}
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}
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for (; i < numVerts; ++i)
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{
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WriteTriangle(index, index + i - 1, index + i);
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}
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}
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/*
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* QUAD simulator
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*
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* 0---1 4---5
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* |\ | |\ |
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* | \ | | \ |
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* | \| | \|
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* 3---2 7---6
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*
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* 012,023, 456,467 ...
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* or 120,302, 564,746
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* or as strip: 1203, 5647
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*/
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void IndexGenerator::AddQuads(u32 numVerts)
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{
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auto const numQuads = numVerts / 4;
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for (u32 i = 0; i != numQuads; ++i)
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{
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if(g_Config.backend_info.bSupportsPrimitiveRestart) {
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*Tptr++ = index + i * 4 + 1;
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*Tptr++ = index + i * 4 + 2;
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*Tptr++ = index + i * 4 + 0;
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*Tptr++ = index + i * 4 + 3;
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*Tptr++ = s_primitive_restart;
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numT += 2;
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} else {
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WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
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WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
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}
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}
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}
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// Lines
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void IndexGenerator::AddLineList(u32 numVerts)
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{
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auto const numLines = numVerts / 2;
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for (u32 i = 0; i != numLines; ++i)
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{
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*Lptr++ = index + i * 2;
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*Lptr++ = index + i * 2 + 1;
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++numL;
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}
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}
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// shouldn't be used as strips as LineLists are much more common
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// so converting them to lists
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void IndexGenerator::AddLineStrip(u32 numVerts)
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{
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for (u32 i = 1; i < numVerts; ++i)
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{
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*Lptr++ = index + i - 1;
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*Lptr++ = index + i;
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++numL;
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}
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}
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// Points
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void IndexGenerator::AddPoints(u32 numVerts)
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{
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for (u32 i = 0; i != numVerts; ++i)
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{
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*Pptr++ = index + i;
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++numP;
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}
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}
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u32 IndexGenerator::GetRemainingIndices()
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{
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u32 max_index = 65534; // -1 is reserved for primitive restart (ogl + dx11)
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return max_index - index;
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}
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