dolphin/Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

384 lines
13 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/NetPlay/NetPlayBrowser.h"
#include <QCheckBox>
#include <QComboBox>
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHeaderView>
#include <QInputDialog>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QSpacerItem>
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QVBoxLayout>
#include "Common/Version.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/ConfigManager.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/Settings.h"
NetPlayBrowser::NetPlayBrowser(QWidget* parent) : QDialog(parent)
{
setWindowTitle(tr("NetPlay Session Browser"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
CreateWidgets();
RestoreSettings();
ConnectWidgets();
resize(750, 500);
m_table_widget->verticalHeader()->setHidden(true);
m_table_widget->setAlternatingRowColors(true);
m_refresh_run.Set(true);
m_refresh_thread = std::thread([this] { RefreshLoop(); });
UpdateList();
Refresh();
}
NetPlayBrowser::~NetPlayBrowser()
{
m_refresh_run.Set(false);
m_refresh_event.Set();
if (m_refresh_thread.joinable())
m_refresh_thread.join();
SaveSettings();
}
void NetPlayBrowser::CreateWidgets()
{
auto* layout = new QVBoxLayout;
m_table_widget = new QTableWidget;
m_table_widget->setTabKeyNavigation(false);
m_table_widget->setSelectionBehavior(QAbstractItemView::SelectRows);
m_table_widget->setSelectionMode(QAbstractItemView::SingleSelection);
m_table_widget->setWordWrap(false);
m_region_combo = new QComboBox;
m_region_combo->addItem(tr("Any Region"));
for (const auto& region : NetPlayIndex::GetRegions())
{
m_region_combo->addItem(
tr("%1 (%2)").arg(tr(region.second.c_str())).arg(QString::fromStdString(region.first)),
QString::fromStdString(region.first));
}
m_region_combo->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Preferred);
m_status_label = new QLabel;
m_button_box = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
m_button_refresh = new QPushButton(tr("Refresh"));
m_edit_name = new QLineEdit;
m_edit_game_id = new QLineEdit;
m_check_hide_incompatible = new QCheckBox(tr("Hide Incompatible Sessions"));
m_check_hide_ingame = new QCheckBox(tr("Hide In-Game Sessions"));
m_check_hide_incompatible->setChecked(true);
m_radio_all = new QRadioButton(tr("Private and Public"));
m_radio_private = new QRadioButton(tr("Private"));
m_radio_public = new QRadioButton(tr("Public"));
m_radio_all->setChecked(true);
auto* filter_box = new QGroupBox(tr("Filters"));
auto* filter_layout = new QGridLayout;
filter_box->setLayout(filter_layout);
filter_layout->addWidget(new QLabel(tr("Region:")), 0, 0);
filter_layout->addWidget(m_region_combo, 0, 1, 1, -1);
filter_layout->addWidget(new QLabel(tr("Name:")), 1, 0);
filter_layout->addWidget(m_edit_name, 1, 1, 1, -1);
filter_layout->addWidget(new QLabel(tr("Game ID:")), 2, 0);
filter_layout->addWidget(m_edit_game_id, 2, 1, 1, -1);
filter_layout->addWidget(m_radio_all, 3, 1);
filter_layout->addWidget(m_radio_public, 3, 2);
filter_layout->addWidget(m_radio_private, 3, 3);
filter_layout->addItem(new QSpacerItem(4, 1, QSizePolicy::Expanding), 3, 4);
filter_layout->addWidget(m_check_hide_incompatible, 4, 1, 1, -1);
filter_layout->addWidget(m_check_hide_ingame, 5, 1, 1, -1);
layout->addWidget(m_table_widget);
layout->addWidget(filter_box);
layout->addWidget(m_status_label);
layout->addWidget(m_button_box);
m_button_box->addButton(m_button_refresh, QDialogButtonBox::ResetRole);
m_button_box->button(QDialogButtonBox::Ok)->setEnabled(false);
setLayout(layout);
}
void NetPlayBrowser::ConnectWidgets()
{
connect(m_region_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
&NetPlayBrowser::Refresh);
connect(m_button_box, &QDialogButtonBox::accepted, this, &NetPlayBrowser::accept);
connect(m_button_box, &QDialogButtonBox::rejected, this, &NetPlayBrowser::reject);
connect(m_button_refresh, &QPushButton::clicked, this, &NetPlayBrowser::Refresh);
connect(m_radio_all, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
connect(m_radio_private, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
connect(m_check_hide_incompatible, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
connect(m_check_hide_ingame, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
connect(m_edit_name, &QLineEdit::textChanged, this, &NetPlayBrowser::Refresh);
connect(m_edit_game_id, &QLineEdit::textChanged, this, &NetPlayBrowser::Refresh);
connect(m_table_widget, &QTableWidget::itemSelectionChanged, this,
&NetPlayBrowser::OnSelectionChanged);
connect(m_table_widget, &QTableWidget::itemDoubleClicked, this, &NetPlayBrowser::accept);
connect(this, &NetPlayBrowser::UpdateStatusRequested, this,
&NetPlayBrowser::OnUpdateStatusRequested, Qt::QueuedConnection);
connect(this, &NetPlayBrowser::UpdateListRequested, this, &NetPlayBrowser::OnUpdateListRequested,
Qt::QueuedConnection);
}
void NetPlayBrowser::Refresh()
{
std::map<std::string, std::string> filters;
if (m_check_hide_incompatible->isChecked())
filters["version"] = Common::scm_desc_str;
if (!m_edit_name->text().isEmpty())
filters["name"] = m_edit_name->text().toStdString();
if (!m_edit_game_id->text().isEmpty())
filters["game"] = m_edit_game_id->text().toStdString();
if (!m_radio_all->isChecked())
filters["password"] = std::to_string(m_radio_private->isChecked());
if (m_region_combo->currentIndex() != 0)
filters["region"] = m_region_combo->currentData().toString().toStdString();
if (m_check_hide_ingame->isChecked())
filters["in_game"] = "0";
std::unique_lock<std::mutex> lock(m_refresh_filters_mutex);
m_refresh_filters = std::move(filters);
m_refresh_event.Set();
}
void NetPlayBrowser::RefreshLoop()
{
while (m_refresh_run.IsSet())
{
m_refresh_event.Wait();
std::unique_lock<std::mutex> lock(m_refresh_filters_mutex);
if (m_refresh_filters)
{
auto filters = std::move(*m_refresh_filters);
m_refresh_filters.reset();
lock.unlock();
emit UpdateStatusRequested(tr("Refreshing..."));
NetPlayIndex client;
auto entries = client.List(filters);
if (entries)
{
emit UpdateListRequested(std::move(*entries));
}
else
{
emit UpdateStatusRequested(tr("Error obtaining session list: %1")
.arg(QString::fromStdString(client.GetLastError())));
}
}
}
}
void NetPlayBrowser::UpdateList()
{
const int session_count = static_cast<int>(m_sessions.size());
m_table_widget->clear();
m_table_widget->setColumnCount(7);
m_table_widget->setHorizontalHeaderLabels({tr("Region"), tr("Name"), tr("Password?"),
tr("In-Game?"), tr("Game"), tr("Players"),
tr("Version")});
auto* hor_header = m_table_widget->horizontalHeader();
hor_header->setSectionResizeMode(0, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(1, QHeaderView::Stretch);
hor_header->setSectionResizeMode(2, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(3, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(4, QHeaderView::Stretch);
hor_header->setHighlightSections(false);
m_table_widget->setRowCount(session_count);
for (int i = 0; i < session_count; i++)
{
const auto& entry = m_sessions[i];
auto* region = new QTableWidgetItem(QString::fromStdString(entry.region));
auto* name = new QTableWidgetItem(QString::fromStdString(entry.name));
auto* password = new QTableWidgetItem(entry.has_password ? tr("Yes") : tr("No"));
auto* in_game = new QTableWidgetItem(entry.in_game ? tr("Yes") : tr("No"));
auto* game_id = new QTableWidgetItem(QString::fromStdString(entry.game_id));
auto* player_count = new QTableWidgetItem(QStringLiteral("%1").arg(entry.player_count));
auto* version = new QTableWidgetItem(QString::fromStdString(entry.version));
const bool enabled = Common::scm_desc_str == entry.version;
for (const auto& item : {region, name, password, in_game, game_id, player_count, version})
item->setFlags(enabled ? Qt::ItemIsEnabled | Qt::ItemIsSelectable : Qt::NoItemFlags);
m_table_widget->setItem(i, 0, region);
m_table_widget->setItem(i, 1, name);
m_table_widget->setItem(i, 2, password);
m_table_widget->setItem(i, 3, in_game);
m_table_widget->setItem(i, 4, game_id);
m_table_widget->setItem(i, 5, player_count);
m_table_widget->setItem(i, 6, version);
}
m_status_label->setText(
(session_count == 1 ? tr("%1 session found") : tr("%1 sessions found")).arg(session_count));
}
void NetPlayBrowser::OnSelectionChanged()
{
m_button_box->button(QDialogButtonBox::Ok)
->setEnabled(!m_table_widget->selectedItems().isEmpty());
}
void NetPlayBrowser::OnUpdateStatusRequested(const QString& status)
{
m_status_label->setText(status);
}
void NetPlayBrowser::OnUpdateListRequested(std::vector<NetPlaySession> sessions)
{
m_sessions = std::move(sessions);
UpdateList();
}
void NetPlayBrowser::accept()
{
if (m_table_widget->selectedItems().isEmpty())
return;
const int index = m_table_widget->selectedItems()[0]->row();
NetPlaySession& session = m_sessions[index];
std::string server_id = session.server_id;
if (m_sessions[index].has_password)
{
auto* dialog = new QInputDialog(this);
dialog->setWindowFlags(dialog->windowFlags() & ~Qt::WindowContextHelpButtonHint);
dialog->setWindowTitle(tr("Enter password"));
dialog->setLabelText(tr("This session requires a password:"));
dialog->setWindowModality(Qt::WindowModal);
dialog->setTextEchoMode(QLineEdit::Password);
if (dialog->exec() != QDialog::Accepted)
return;
const std::string password = dialog->textValue().toStdString();
auto decrypted_id = session.DecryptID(password);
if (!decrypted_id)
{
ModalMessageBox::warning(this, tr("Error"), tr("Invalid password provided."));
return;
}
server_id = decrypted_id.value();
}
QDialog::accept();
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, session.method);
Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT, session.port);
if (session.method == "traversal")
Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, server_id);
else
Config::SetBaseOrCurrent(Config::NETPLAY_ADDRESS, server_id);
emit Join();
}
void NetPlayBrowser::SaveSettings() const
{
auto& settings = Settings::Instance().GetQSettings();
settings.setValue(QStringLiteral("netplaybrowser/geometry"), saveGeometry());
settings.setValue(QStringLiteral("netplaybrowser/region"), m_region_combo->currentText());
settings.setValue(QStringLiteral("netplaybrowser/name"), m_edit_name->text());
settings.setValue(QStringLiteral("netplaybrowser/game_id"), m_edit_game_id->text());
QString visibility(QStringLiteral("all"));
if (m_radio_public->isChecked())
visibility = QStringLiteral("public");
else if (m_radio_private->isChecked())
visibility = QStringLiteral("private");
settings.setValue(QStringLiteral("netplaybrowser/visibility"), visibility);
settings.setValue(QStringLiteral("netplaybrowser/hide_incompatible"),
m_check_hide_incompatible->isChecked());
settings.setValue(QStringLiteral("netplaybrowser/hide_ingame"), m_check_hide_ingame->isChecked());
}
void NetPlayBrowser::RestoreSettings()
{
const auto& settings = Settings::Instance().GetQSettings();
const QByteArray geometry =
settings.value(QStringLiteral("netplaybrowser/geometry")).toByteArray();
if (!geometry.isEmpty())
restoreGeometry(geometry);
const QString region = settings.value(QStringLiteral("netplaybrowser/region")).toString();
const bool valid_region = m_region_combo->findText(region) != -1;
if (valid_region)
m_region_combo->setCurrentText(region);
m_edit_name->setText(settings.value(QStringLiteral("netplaybrowser/name")).toString());
m_edit_game_id->setText(settings.value(QStringLiteral("netplaybrowser/game_id")).toString());
const QString visibility = settings.value(QStringLiteral("netplaybrowser/visibility")).toString();
if (visibility == QStringLiteral("public"))
m_radio_public->setChecked(true);
else if (visibility == QStringLiteral("private"))
m_radio_private->setChecked(true);
m_check_hide_incompatible->setChecked(
settings.value(QStringLiteral("netplaybrowser/hide_incompatible"), true).toBool());
m_check_hide_ingame->setChecked(
settings.value(QStringLiteral("netplaybrowser/hide_ingame")).toBool());
}