dolphin/Source
Tony Wasserka 4f82d6f7af PixelShaderGen: Implement tev combiner lerping in a faster way which also reproduces hardware behavior perfectly.
The new behavior has been verified to be correct by hardware tests. This is an improvement over the old code, which was just a guess.
2014-03-26 00:17:04 +01:00
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Android Merge pull request #199 from lioncash/defined-densities 2014-03-23 00:35:40 -05:00
Core PixelShaderGen: Implement tev combiner lerping in a faster way which also reproduces hardware behavior perfectly. 2014-03-26 00:17:04 +01:00
DSPSpy Fixes spacing for "for", "while", "switch" and "if" 2014-03-11 00:35:07 +13:00
DSPTool Fixes spacing for "for", "while", "switch" and "if" 2014-03-11 00:35:07 +13:00
UnitTests UnitTests: Add tests for BitField. 2014-03-25 23:57:54 +01:00
VSProps windows: move arch defines to base.props 2014-03-06 14:37:40 -08:00
CMakeLists.txt Unittests: Always use GTest from Externals (recommended way from GTest FAQ). 2014-03-03 03:38:46 +01:00
dolphin-emu.sln [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
pch.h Fix Linux build 2014-02-18 12:09:38 +01:00