mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include "Common/BitField.h"
|
|
|
|
#include "VideoCommon/BPMemory.h"
|
|
#include "VideoCommon/BPStructs.h"
|
|
|
|
enum class AbstractTextureFormat : u32;
|
|
|
|
enum class PrimitiveType : u32
|
|
{
|
|
Points,
|
|
Lines,
|
|
Triangles,
|
|
TriangleStrip,
|
|
};
|
|
|
|
union RasterizationState
|
|
{
|
|
void Generate(const BPMemory& bp, PrimitiveType primitive_type);
|
|
|
|
RasterizationState& operator=(const RasterizationState& rhs);
|
|
|
|
bool operator==(const RasterizationState& rhs) const { return hex == rhs.hex; }
|
|
bool operator!=(const RasterizationState& rhs) const { return hex != rhs.hex; }
|
|
bool operator<(const RasterizationState& rhs) const { return hex < rhs.hex; }
|
|
BitField<0, 2, CullMode> cullmode;
|
|
BitField<3, 2, PrimitiveType> primitive;
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
union FramebufferState
|
|
{
|
|
BitField<0, 8, AbstractTextureFormat> color_texture_format;
|
|
BitField<8, 8, AbstractTextureFormat> depth_texture_format;
|
|
BitField<16, 8, u32> samples;
|
|
BitField<24, 1, u32> per_sample_shading;
|
|
|
|
bool operator==(const FramebufferState& rhs) const { return hex == rhs.hex; }
|
|
bool operator!=(const FramebufferState& rhs) const { return hex != rhs.hex; }
|
|
FramebufferState& operator=(const FramebufferState& rhs);
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
union DepthState
|
|
{
|
|
void Generate(const BPMemory& bp);
|
|
|
|
DepthState& operator=(const DepthState& rhs);
|
|
|
|
bool operator==(const DepthState& rhs) const { return hex == rhs.hex; }
|
|
bool operator!=(const DepthState& rhs) const { return hex != rhs.hex; }
|
|
bool operator<(const DepthState& rhs) const { return hex < rhs.hex; }
|
|
BitField<0, 1, u32> testenable;
|
|
BitField<1, 1, u32> updateenable;
|
|
BitField<2, 3, CompareMode> func;
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
union BlendingState
|
|
{
|
|
void Generate(const BPMemory& bp);
|
|
|
|
// HACK: Replaces logical operations with blend operations.
|
|
// Will not be bit-correct, and in some cases not even remotely in the same ballpark.
|
|
void ApproximateLogicOpWithBlending();
|
|
|
|
BlendingState& operator=(const BlendingState& rhs);
|
|
|
|
bool operator==(const BlendingState& rhs) const { return hex == rhs.hex; }
|
|
bool operator!=(const BlendingState& rhs) const { return hex != rhs.hex; }
|
|
bool operator<(const BlendingState& rhs) const { return hex < rhs.hex; }
|
|
BitField<0, 1, u32> blendenable;
|
|
BitField<1, 1, u32> logicopenable;
|
|
BitField<2, 1, u32> dstalpha;
|
|
BitField<3, 1, u32> colorupdate;
|
|
BitField<4, 1, u32> alphaupdate;
|
|
BitField<5, 1, u32> subtract;
|
|
BitField<6, 1, u32> subtractAlpha;
|
|
BitField<7, 1, u32> usedualsrc;
|
|
BitField<8, 3, DstBlendFactor> dstfactor;
|
|
BitField<11, 3, SrcBlendFactor> srcfactor;
|
|
BitField<14, 3, DstBlendFactor> dstfactoralpha;
|
|
BitField<17, 3, SrcBlendFactor> srcfactoralpha;
|
|
BitField<20, 4, LogicOp> logicmode;
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
union SamplerState
|
|
{
|
|
using StorageType = u64;
|
|
|
|
enum class Filter : StorageType
|
|
{
|
|
Point,
|
|
Linear
|
|
};
|
|
|
|
enum class AddressMode : StorageType
|
|
{
|
|
Clamp,
|
|
Repeat,
|
|
MirroredRepeat
|
|
};
|
|
|
|
void Generate(const BPMemory& bp, u32 index);
|
|
|
|
SamplerState& operator=(const SamplerState& rhs);
|
|
|
|
bool operator==(const SamplerState& rhs) const { return hex == rhs.hex; }
|
|
bool operator!=(const SamplerState& rhs) const { return hex != rhs.hex; }
|
|
bool operator<(const SamplerState& rhs) const { return hex < rhs.hex; }
|
|
BitField<0, 1, Filter> min_filter;
|
|
BitField<1, 1, Filter> mag_filter;
|
|
BitField<2, 1, Filter> mipmap_filter;
|
|
BitField<3, 2, AddressMode> wrap_u;
|
|
BitField<5, 2, AddressMode> wrap_v;
|
|
BitField<7, 16, s64> lod_bias; // multiplied by 256
|
|
BitField<23, 8, u64> min_lod; // multiplied by 16
|
|
BitField<31, 8, u64> max_lod; // multiplied by 16
|
|
BitField<39, 1, u64> anisotropic_filtering;
|
|
|
|
StorageType hex;
|
|
};
|
|
|
|
namespace RenderState
|
|
{
|
|
RasterizationState GetInvalidRasterizationState();
|
|
RasterizationState GetNoCullRasterizationState(PrimitiveType primitive);
|
|
RasterizationState GetCullBackFaceRasterizationState(PrimitiveType primitive);
|
|
DepthState GetInvalidDepthState();
|
|
DepthState GetNoDepthTestingDepthState();
|
|
DepthState GetAlwaysWriteDepthState();
|
|
BlendingState GetInvalidBlendingState();
|
|
BlendingState GetNoBlendingBlendState();
|
|
BlendingState GetNoColorWriteBlendState();
|
|
SamplerState GetInvalidSamplerState();
|
|
SamplerState GetPointSamplerState();
|
|
SamplerState GetLinearSamplerState();
|
|
FramebufferState GetColorFramebufferState(AbstractTextureFormat format);
|
|
FramebufferState GetRGBA8FramebufferState();
|
|
} // namespace RenderState
|