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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
37 lines
898 B
C++
37 lines
898 B
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/TextureDecoder.h"
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enum class APIType;
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namespace TextureConversionShaderGen
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{
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#pragma pack(1)
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struct UidData
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{
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u32 NumValues() const { return sizeof(UidData); }
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EFBCopyFormat dst_format;
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u32 efb_has_alpha : 1;
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u32 is_depth_copy : 1;
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u32 is_intensity : 1;
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u32 scale_by_half : 1;
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u32 copy_filter : 1;
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};
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#pragma pack()
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using TCShaderUid = ShaderUid<UidData>;
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ShaderCode GenerateVertexShader(APIType api_type);
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ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data);
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TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
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bool scale_by_half, bool copy_filter);
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} // namespace TextureConversionShaderGen
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