dolphin/Source/Plugins/Plugin_DSP_LLE/Src
nakeee 4fa154bb56 Started cleaning up the ext_op code
Trying to get rid of the case and use a table like the main opcodes
not sure how to handle epilog/prolog... maybe another table?



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2951 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 14:40:25 +00:00
..
Debugger chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
Logging chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
Config.cpp chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
Config.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
disassemble.cpp DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should. 2009-04-09 14:33:34 +00:00
disassemble.h DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should. 2009-04-09 14:33:34 +00:00
DSPAnalyzer.cpp DSP: Fix broken disassembly (deleted some remaining byteswaps). Don't check for external interrupts every cycle. Loop endpoint detector added to Analyzer (this will be useful for a future JIT). 2009-04-09 13:03:41 +00:00
DSPAnalyzer.h DSP: Fix broken disassembly (deleted some remaining byteswaps). Don't check for external interrupts every cycle. Loop endpoint detector added to Analyzer (this will be useful for a future JIT). 2009-04-09 13:03:41 +00:00
DSPConfigDlgLLE.cpp chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
DSPConfigDlgLLE.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
DSPInterpreter.cpp Started cleaning up the ext_op code 2009-04-10 14:40:25 +00:00
DSPInterpreter.h fixed possible mistake in mulcmv 2009-04-09 22:07:58 +00:00
DSPJit.cpp chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
DSPJit.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
DSPTables.cpp Started cleaning up the ext_op code 2009-04-10 14:40:25 +00:00
DSPTables.h DSP: New non-threaded mode for the LLE plugin, with some idle skipping enabled. Use Dolphin Main config to set it. Some minor optimization and some spelling fixes. 2009-04-08 20:26:33 +00:00
gdsp_aram.cpp DSP: Fix broken disassembly (deleted some remaining byteswaps). Don't check for external interrupts every cycle. Loop endpoint detector added to Analyzer (this will be useful for a future JIT). 2009-04-09 13:03:41 +00:00
gdsp_aram.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
gdsp_condition_codes.cpp DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps. 2009-04-08 21:46:54 +00:00
gdsp_condition_codes.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
gdsp_ext_op.cpp Started cleaning up the ext_op code 2009-04-10 14:40:25 +00:00
gdsp_ext_op.h Started cleaning up the ext_op code 2009-04-10 14:40:25 +00:00
gdsp_interface.cpp DSP: Fix broken disassembly (deleted some remaining byteswaps). Don't check for external interrupts every cycle. Loop endpoint detector added to Analyzer (this will be useful for a future JIT). 2009-04-09 13:03:41 +00:00
gdsp_interface.h DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps. 2009-04-08 21:46:54 +00:00
gdsp_interpreter.cpp DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should. 2009-04-09 14:33:34 +00:00
gdsp_interpreter.h DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps. 2009-04-08 21:46:54 +00:00
gdsp_memory.cpp DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps. 2009-04-08 21:46:54 +00:00
gdsp_memory.h DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps. 2009-04-08 21:46:54 +00:00
gdsp_opcodes_helper.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
gdsp_registers.cpp chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
gdsp_registers.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
Globals.cpp chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
Globals.h DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps. 2009-04-08 21:46:54 +00:00
main.cpp DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps. 2009-04-08 21:46:54 +00:00
SConscript added subp from duddie's doc also added more comments 2009-04-09 22:00:08 +00:00
stdafx.cpp chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
stdafx.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
Tools.cpp DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should. 2009-04-09 14:33:34 +00:00
Tools.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00