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01faa5c852
stat() returns an error code in errno on both POSIX compliant platforms and Windows. This means we should always use errno instead of GetLastErrorMsg which uses GetLastError() (Win32) on Windows.
888 lines
25 KiB
C++
888 lines
25 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <fcntl.h>
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#include <limits.h>
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#include <string>
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#include <sys/stat.h>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <commdlg.h> // for GetSaveFileName
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#include <direct.h> // getcwd
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#include <io.h>
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#include <objbase.h> // guid stuff
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#include <shellapi.h>
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#else
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#include <dirent.h>
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#include <errno.h>
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#include <libgen.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreFoundation/CFBundle.h>
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#include <sys/param.h>
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#endif
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace File
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{
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// Returns true if file filename exists
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bool Exists(const std::string& filename)
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{
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struct stat file_info;
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#ifdef _WIN32
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int result = _tstat64(UTF8ToTStr(filename).c_str(), &file_info);
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#else
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int result = stat(filename.c_str(), &file_info);
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#endif
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return (result == 0);
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}
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// Returns true if filename is a directory
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bool IsDirectory(const std::string& filename)
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{
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struct stat file_info;
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#ifdef _WIN32
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int result = _tstat64(UTF8ToTStr(filename).c_str(), &file_info);
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#else
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int result = stat(filename.c_str(), &file_info);
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#endif
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if (result < 0)
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{
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WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s", filename.c_str(), strerror(errno));
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return false;
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}
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return S_ISDIR(file_info.st_mode);
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string& filename)
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{
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INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
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// Return true because we care about the file no
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// being there, not the actual delete.
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if (!Exists(filename))
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{
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WARN_LOG(COMMON, "Delete: %s does not exist", filename.c_str());
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return true;
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}
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// We can't delete a directory
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if (IsDirectory(filename))
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{
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WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFile(UTF8ToTStr(filename).c_str()))
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{
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WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s", filename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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#else
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if (unlink(filename.c_str()) == -1)
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{
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WARN_LOG(COMMON, "Delete: unlink failed on %s: %s", filename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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#endif
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return true;
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string& path)
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{
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INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
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#ifdef _WIN32
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if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS)
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{
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WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
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return false;
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#else
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if (mkdir(path.c_str(), 0755) == 0)
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return true;
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int err = errno;
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if (err == EEXIST)
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{
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WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string& fullPath)
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{
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int panicCounter = 100;
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INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
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if (File::Exists(fullPath))
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{
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INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
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return true;
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}
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size_t position = 0;
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while (true)
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{
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// Find next sub path
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position = fullPath.find(DIR_SEP_CHR, position);
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// we're done, yay!
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if (position == fullPath.npos)
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return true;
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// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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std::string const subPath(fullPath.substr(0, position + 1));
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if (!File::IsDirectory(subPath))
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File::CreateDir(subPath);
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// A safety check
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panicCounter--;
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if (panicCounter <= 0)
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{
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ERROR_LOG(COMMON, "CreateFullPath: directory structure is too deep");
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return false;
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}
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position++;
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string& filename)
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{
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INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
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// check if a directory
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if (!File::IsDirectory(filename))
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{
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
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return true;
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#else
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if (rmdir(filename.c_str()) == 0)
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return true;
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#endif
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ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg().c_str());
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string& srcFilename, const std::string& destFilename)
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{
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INFO_LOG(COMMON, "Rename: %s --> %s", srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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auto sf = UTF8ToTStr(srcFilename);
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auto df = UTF8ToTStr(destFilename);
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// The Internet seems torn about whether ReplaceFile is atomic or not.
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// Hopefully it's atomic enough...
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if (ReplaceFile(df.c_str(), sf.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr,
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nullptr))
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return true;
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// Might have failed because the destination doesn't exist.
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if (GetLastError() == ERROR_FILE_NOT_FOUND)
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{
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if (MoveFile(sf.c_str(), df.c_str()))
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return true;
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}
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#else
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if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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return true;
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#endif
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ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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#ifndef _WIN32
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static void FSyncPath(const char* path)
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{
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int fd = open(path, O_RDONLY);
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if (fd != -1)
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{
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fsync(fd);
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close(fd);
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}
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}
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#endif
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bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
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{
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if (!Rename(srcFilename, destFilename))
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return false;
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#ifdef _WIN32
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int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY);
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if (fd != -1)
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{
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_commit(fd);
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close(fd);
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}
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#else
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char* path = strdup(srcFilename.c_str());
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FSyncPath(path);
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FSyncPath(dirname(path));
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free(path);
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path = strdup(destFilename.c_str());
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FSyncPath(dirname(path));
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free(path);
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#endif
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return true;
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}
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const std::string& srcFilename, const std::string& destFilename)
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{
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INFO_LOG(COMMON, "Copy: %s --> %s", srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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if (CopyFile(UTF8ToTStr(srcFilename).c_str(), UTF8ToTStr(destFilename).c_str(), FALSE))
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return true;
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ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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#else
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// buffer size
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#define BSIZE 1024
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char buffer[BSIZE];
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// Open input file
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std::ifstream input;
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OpenFStream(input, srcFilename, std::ifstream::in | std::ifstream::binary);
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if (!input.is_open())
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{
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ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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// open output file
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File::IOFile output(destFilename, "wb");
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if (!output.IsOpen())
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{
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ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s", srcFilename.c_str(),
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destFilename.c_str(), GetLastErrorMsg().c_str());
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return false;
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}
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// copy loop
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while (!input.eof())
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{
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// read input
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input.read(buffer, BSIZE);
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if (!input)
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{
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ERROR_LOG(COMMON, "Copy: failed reading from source, %s --> %s: %s", srcFilename.c_str(),
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destFilename.c_str(), GetLastErrorMsg().c_str());
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return false;
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}
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// write output
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if (!output.WriteBytes(buffer, BSIZE))
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{
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ERROR_LOG(COMMON, "Copy: failed writing to output, %s --> %s: %s", srcFilename.c_str(),
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destFilename.c_str(), GetLastErrorMsg().c_str());
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return false;
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}
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}
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return true;
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#endif
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}
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// Returns the size of filename (64bit)
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u64 GetSize(const std::string& filename)
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{
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if (!Exists(filename))
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{
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WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
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return 0;
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}
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if (IsDirectory(filename))
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{
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WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
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return 0;
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}
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struct stat buf;
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#ifdef _WIN32
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if (_tstat64(UTF8ToTStr(filename).c_str(), &buf) == 0)
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#else
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if (stat(filename.c_str(), &buf) == 0)
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#endif
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{
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DEBUG_LOG(COMMON, "GetSize: %s: %lld", filename.c_str(), (long long)buf.st_size);
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return buf.st_size;
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}
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ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s", filename.c_str(), GetLastErrorMsg().c_str());
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return 0;
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}
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd)
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{
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struct stat buf;
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if (fstat(fd, &buf) != 0)
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{
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ERROR_LOG(COMMON, "GetSize: stat failed %i: %s", fd, GetLastErrorMsg().c_str());
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return 0;
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}
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return buf.st_size;
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE* f)
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{
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// can't use off_t here because it can be 32-bit
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u64 pos = ftello(f);
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if (fseeko(f, 0, SEEK_END) != 0)
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{
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ERROR_LOG(COMMON, "GetSize: seek failed %p: %s", f, GetLastErrorMsg().c_str());
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return 0;
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}
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u64 size = ftello(f);
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if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
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{
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ERROR_LOG(COMMON, "GetSize: seek failed %p: %s", f, GetLastErrorMsg().c_str());
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return 0;
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}
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return size;
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string& filename)
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{
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INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
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if (!File::IOFile(filename, "wb"))
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{
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ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s", filename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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return true;
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}
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// Recursive or non-recursive list of files and directories under directory.
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FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
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{
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INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
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FSTEntry parent_entry;
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parent_entry.physicalName = directory;
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parent_entry.isDirectory = true;
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parent_entry.size = 0;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return parent_entry;
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}
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// Windows loop
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do
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{
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const std::string virtual_name(TStrToUTF8(ffd.cFileName));
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#else
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DIR* dirp = opendir(directory.c_str());
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if (!dirp)
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return parent_entry;
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// non Windows loop
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while (dirent* result = readdir(dirp))
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{
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const std::string virtual_name(result->d_name);
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#endif
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if (virtual_name == "." || virtual_name == "..")
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continue;
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auto physical_name = directory + DIR_SEP + virtual_name;
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FSTEntry entry;
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entry.isDirectory = IsDirectory(physical_name);
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if (entry.isDirectory)
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{
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if (recursive)
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entry = ScanDirectoryTree(physical_name, true);
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else
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entry.size = 0;
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parent_entry.size += entry.size;
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}
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else
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{
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entry.size = GetSize(physical_name);
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}
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entry.virtualName = virtual_name;
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entry.physicalName = physical_name;
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++parent_entry.size;
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// Push into the tree
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parent_entry.children.push_back(entry);
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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return parent_entry;
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}
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// Deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory)
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{
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INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
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bool success = true;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return false;
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}
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// Windows loop
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do
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{
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const std::string virtualName(TStrToUTF8(ffd.cFileName));
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#else
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DIR* dirp = opendir(directory.c_str());
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if (!dirp)
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return false;
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// non Windows loop
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while (dirent* result = readdir(dirp))
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{
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const std::string virtualName = result->d_name;
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#endif
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
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continue;
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std::string newPath = directory + DIR_SEP_CHR + virtualName;
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if (IsDirectory(newPath))
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{
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if (!DeleteDirRecursively(newPath))
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{
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success = false;
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break;
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}
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}
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else
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{
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if (!File::Delete(newPath))
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{
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success = false;
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break;
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
} while (FindNextFile(hFind, &ffd) != 0);
|
|
FindClose(hFind);
|
|
#else
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
if (success)
|
|
File::DeleteDir(directory);
|
|
|
|
return success;
|
|
}
|
|
|
|
// Create directory and copy contents (does not overwrite existing files)
|
|
void CopyDir(const std::string& source_path, const std::string& dest_path)
|
|
{
|
|
if (source_path == dest_path)
|
|
return;
|
|
if (!File::Exists(source_path))
|
|
return;
|
|
if (!File::Exists(dest_path))
|
|
File::CreateFullPath(dest_path);
|
|
|
|
#ifdef _WIN32
|
|
WIN32_FIND_DATA ffd;
|
|
HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd);
|
|
|
|
if (hFind == INVALID_HANDLE_VALUE)
|
|
{
|
|
FindClose(hFind);
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
const std::string virtualName(TStrToUTF8(ffd.cFileName));
|
|
#else
|
|
DIR* dirp = opendir(source_path.c_str());
|
|
if (!dirp)
|
|
return;
|
|
|
|
while (dirent* result = readdir(dirp))
|
|
{
|
|
const std::string virtualName(result->d_name);
|
|
#endif
|
|
// check for "." and ".."
|
|
if (virtualName == "." || virtualName == "..")
|
|
continue;
|
|
|
|
std::string source = source_path + DIR_SEP + virtualName;
|
|
std::string dest = dest_path + DIR_SEP + virtualName;
|
|
if (IsDirectory(source))
|
|
{
|
|
if (!File::Exists(dest))
|
|
File::CreateFullPath(dest + DIR_SEP);
|
|
CopyDir(source, dest);
|
|
}
|
|
else if (!File::Exists(dest))
|
|
File::Copy(source, dest);
|
|
#ifdef _WIN32
|
|
} while (FindNextFile(hFind, &ffd) != 0);
|
|
FindClose(hFind);
|
|
#else
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
}
|
|
|
|
// Returns the current directory
|
|
std::string GetCurrentDir()
|
|
{
|
|
// Get the current working directory (getcwd uses malloc)
|
|
char* dir = __getcwd(nullptr, 0);
|
|
if (!dir)
|
|
{
|
|
ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s", GetLastErrorMsg().c_str());
|
|
return nullptr;
|
|
}
|
|
std::string strDir = dir;
|
|
free(dir);
|
|
return strDir;
|
|
}
|
|
|
|
// Sets the current directory to the given directory
|
|
bool SetCurrentDir(const std::string& directory)
|
|
{
|
|
return __chdir(directory.c_str()) == 0;
|
|
}
|
|
|
|
std::string CreateTempDir()
|
|
{
|
|
#ifdef _WIN32
|
|
TCHAR temp[MAX_PATH];
|
|
if (!GetTempPath(MAX_PATH, temp))
|
|
return "";
|
|
|
|
GUID guid;
|
|
CoCreateGuid(&guid);
|
|
TCHAR tguid[40];
|
|
StringFromGUID2(guid, tguid, 39);
|
|
tguid[39] = 0;
|
|
std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
|
|
if (!CreateDir(dir))
|
|
return "";
|
|
dir = ReplaceAll(dir, "\\", DIR_SEP);
|
|
return dir;
|
|
#else
|
|
const char* base = getenv("TMPDIR") ?: "/tmp";
|
|
std::string path = std::string(base) + "/DolphinWii.XXXXXX";
|
|
if (!mkdtemp(&path[0]))
|
|
return "";
|
|
return path;
|
|
#endif
|
|
}
|
|
|
|
std::string GetTempFilenameForAtomicWrite(const std::string& path)
|
|
{
|
|
std::string abs = path;
|
|
#ifdef _WIN32
|
|
TCHAR absbuf[MAX_PATH];
|
|
if (_tfullpath(absbuf, UTF8ToTStr(path).c_str(), MAX_PATH) != nullptr)
|
|
abs = TStrToUTF8(absbuf);
|
|
#else
|
|
char absbuf[PATH_MAX];
|
|
if (realpath(path.c_str(), absbuf) != nullptr)
|
|
abs = absbuf;
|
|
#endif
|
|
return abs + ".xxx";
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
std::string GetBundleDirectory()
|
|
{
|
|
CFURLRef BundleRef;
|
|
char AppBundlePath[MAXPATHLEN];
|
|
// Get the main bundle for the app
|
|
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
|
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
|
|
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
|
|
CFRelease(BundleRef);
|
|
CFRelease(BundlePath);
|
|
|
|
return AppBundlePath;
|
|
}
|
|
#endif
|
|
|
|
std::string& GetExeDirectory()
|
|
{
|
|
static std::string DolphinPath;
|
|
if (DolphinPath.empty())
|
|
{
|
|
#ifdef _WIN32
|
|
TCHAR Dolphin_exe_Path[2048];
|
|
TCHAR Dolphin_exe_Clean_Path[MAX_PATH];
|
|
GetModuleFileName(nullptr, Dolphin_exe_Path, 2048);
|
|
if (_tfullpath(Dolphin_exe_Clean_Path, Dolphin_exe_Path, MAX_PATH) != nullptr)
|
|
DolphinPath = TStrToUTF8(Dolphin_exe_Clean_Path);
|
|
else
|
|
DolphinPath = TStrToUTF8(Dolphin_exe_Path);
|
|
DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
|
|
#else
|
|
char Dolphin_exe_Path[PATH_MAX];
|
|
ssize_t len = ::readlink("/proc/self/exe", Dolphin_exe_Path, sizeof(Dolphin_exe_Path));
|
|
if (len == -1 || len == sizeof(Dolphin_exe_Path))
|
|
{
|
|
len = 0;
|
|
}
|
|
Dolphin_exe_Path[len] = '\0';
|
|
DolphinPath = Dolphin_exe_Path;
|
|
DolphinPath = DolphinPath.substr(0, DolphinPath.rfind('/'));
|
|
#endif
|
|
}
|
|
return DolphinPath;
|
|
}
|
|
|
|
std::string GetSysDirectory()
|
|
{
|
|
std::string sysDir;
|
|
|
|
#if defined(__APPLE__)
|
|
sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
|
|
#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
|
|
sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
|
|
#else
|
|
sysDir = SYSDATA_DIR;
|
|
#endif
|
|
sysDir += DIR_SEP;
|
|
|
|
INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
|
|
return sysDir;
|
|
}
|
|
|
|
static std::string s_user_paths[NUM_PATH_INDICES];
|
|
static void RebuildUserDirectories(unsigned int dir_index)
|
|
{
|
|
switch (dir_index)
|
|
{
|
|
case D_USER_IDX:
|
|
s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
|
|
s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR;
|
|
s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
|
|
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
|
|
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
|
|
s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
|
s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
|
|
s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
|
|
s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP;
|
|
s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP;
|
|
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
|
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
|
|
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
|
|
s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG;
|
|
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
|
|
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
s_user_paths[F_UICONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + UI_CONFIG;
|
|
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
|
s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
|
|
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
|
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
|
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
|
s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD;
|
|
|
|
s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
|
|
s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
|
|
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
|
|
s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
|
|
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
|
|
|
|
// The shader cache has moved to the cache directory, so remove the old one.
|
|
// TODO: remove that someday.
|
|
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
|
|
break;
|
|
|
|
case D_CONFIG_IDX:
|
|
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
|
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
|
|
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
|
|
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
|
|
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
s_user_paths[F_UICONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + UI_CONFIG;
|
|
break;
|
|
|
|
case D_CACHE_IDX:
|
|
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
break;
|
|
|
|
case D_GCUSER_IDX:
|
|
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
|
break;
|
|
|
|
case D_DUMP_IDX:
|
|
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
|
|
s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
|
|
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
|
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
|
break;
|
|
|
|
case D_LOGS_IDX:
|
|
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
|
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
|
break;
|
|
|
|
case D_LOAD_IDX:
|
|
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Gets a set user directory path
|
|
// Don't call prior to setting the base user directory
|
|
const std::string& GetUserPath(unsigned int dir_index)
|
|
{
|
|
return s_user_paths[dir_index];
|
|
}
|
|
|
|
// Sets a user directory path
|
|
// Rebuilds internal directory structure to compensate for the new directory
|
|
void SetUserPath(unsigned int dir_index, const std::string& path)
|
|
{
|
|
if (path.empty())
|
|
return;
|
|
|
|
s_user_paths[dir_index] = path;
|
|
RebuildUserDirectories(dir_index);
|
|
}
|
|
|
|
std::string GetThemeDir(const std::string& theme_name)
|
|
{
|
|
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
|
|
if (File::Exists(dir))
|
|
return dir;
|
|
|
|
// If the theme doesn't exist in the user dir, load from shared directory
|
|
dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
|
|
if (File::Exists(dir))
|
|
return dir;
|
|
|
|
// If the theme doesn't exist at all, load the default theme
|
|
return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/";
|
|
}
|
|
|
|
bool WriteStringToFile(const std::string& str, const std::string& filename)
|
|
{
|
|
return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
|
|
}
|
|
|
|
bool ReadFileToString(const std::string& filename, std::string& str)
|
|
{
|
|
File::IOFile file(filename, "rb");
|
|
auto const f = file.GetHandle();
|
|
|
|
if (!f)
|
|
return false;
|
|
|
|
size_t read_size;
|
|
str.resize(GetSize(f));
|
|
bool retval = file.ReadArray(&str[0], str.size(), &read_size);
|
|
|
|
return retval;
|
|
}
|
|
|
|
} // namespace
|