mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
659d079d5c
OS X uses a case insensitive filesystem by default: when I try to build, a system header does #include <assert.h>, which picks up Source/Core/Common/Assert.h. This only happens because CMakeLists adds '${PROJECT_BINARY_DIR}/Source/Core/Common' as an include directory: in an out-of-tree build, that directory contains no other source files, but in an in-tree build PROJECT_BINARY_DIR is just the source root. This is only used for scmrev.h. Change the include directory to '${PROJECT_BINARY_DIR}/Source/Core' and the include to "Common/scmrev.h", which is more consistent with normal headers anyway.
40 lines
990 B
C++
40 lines
990 B
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "Common/Common.h"
|
|
#include "Common/scmrev.h"
|
|
|
|
#ifdef _DEBUG
|
|
#define BUILD_TYPE_STR "Debug "
|
|
#elif defined DEBUGFAST
|
|
#define BUILD_TYPE_STR "DebugFast "
|
|
#else
|
|
#define BUILD_TYPE_STR ""
|
|
#endif
|
|
|
|
const std::string scm_rev_str = "Dolphin "
|
|
#if !SCM_IS_MASTER
|
|
"[" SCM_BRANCH_STR "] "
|
|
#endif
|
|
|
|
#ifdef __INTEL_COMPILER
|
|
BUILD_TYPE_STR SCM_DESC_STR "-ICC";
|
|
#else
|
|
BUILD_TYPE_STR SCM_DESC_STR;
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
const std::string netplay_dolphin_ver = SCM_DESC_STR " Win";
|
|
#elif __APPLE__
|
|
const std::string netplay_dolphin_ver = SCM_DESC_STR " Mac";
|
|
#else
|
|
const std::string netplay_dolphin_ver = SCM_DESC_STR " Lin";
|
|
#endif
|
|
|
|
const std::string scm_rev_git_str = SCM_REV_STR;
|
|
|
|
const std::string scm_desc_str = SCM_DESC_STR;
|
|
const std::string scm_branch_str = SCM_BRANCH_STR;
|
|
const std::string scm_distributor_str = SCM_DISTRIBUTOR_STR;
|