dolphin/Source/Core/VideoCommon
NeoBrainX 50c1baf8de DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:10:35 +00:00
..
Src DX11 code maintenance, part 2: 2011-01-24 09:10:35 +00:00
CMakeLists.txt Win32-only: 2010-12-19 19:43:18 +00:00
OpenCL.rules Meta: 2010-06-02 18:00:22 +00:00
VideoCommon.vcproj TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay. 2010-12-30 19:17:08 +00:00