dolphin/Source/Core/Common/Debug/MemoryPatches.h
JosJuice 7cecb28bdf DolphinQt: Properly lock CPU before accessing emulated memory
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.

To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00

68 lines
1.7 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace Core
{
class CPUThreadGuard;
}
namespace Common::Debug
{
struct MemoryPatch
{
enum class State
{
Enabled,
Disabled
};
enum class ApplyType
{
Once,
EachFrame
};
MemoryPatch(u32 address_, std::vector<u8> value_);
MemoryPatch(u32 address_, u32 value_);
u32 address;
std::vector<u8> value;
State is_enabled = State::Enabled;
ApplyType type = ApplyType::Once;
};
class MemoryPatches
{
public:
MemoryPatches();
virtual ~MemoryPatches();
void SetPatch(const Core::CPUThreadGuard& guard, u32 address, u32 value);
void SetPatch(const Core::CPUThreadGuard& guard, u32 address, std::vector<u8> value);
void SetFramePatch(const Core::CPUThreadGuard& guard, u32 address, u32 value);
void SetFramePatch(const Core::CPUThreadGuard& guard, u32 address, std::vector<u8> value);
const std::vector<MemoryPatch>& GetPatches() const;
void UnsetPatch(const Core::CPUThreadGuard& guard, u32 address);
void EnablePatch(const Core::CPUThreadGuard& guard, std::size_t index);
void DisablePatch(const Core::CPUThreadGuard& guard, std::size_t index);
bool HasEnabledPatch(u32 address) const;
void RemovePatch(const Core::CPUThreadGuard& guard, std::size_t index);
void ClearPatches(const Core::CPUThreadGuard& guard);
virtual void ApplyExistingPatch(const Core::CPUThreadGuard& guard, std::size_t index) = 0;
protected:
virtual void Patch(const Core::CPUThreadGuard& guard, std::size_t index) = 0;
virtual void UnPatch(std::size_t index) = 0;
std::vector<MemoryPatch> m_patches;
};
} // namespace Common::Debug