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56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/WxEventUtils.h"
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#include <wx/event.h>
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#include "Core/Core.h"
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#include "Core/HW/CPU.h"
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#include "Core/NetPlayProto.h"
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namespace WxEventUtils
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{
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void OnEnableIfCoreInitialized(wxUpdateUIEvent& event)
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{
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event.Enable(Core::GetState() != Core::State::Uninitialized);
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}
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void OnEnableIfCoreUninitialized(wxUpdateUIEvent& event)
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{
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event.Enable(Core::GetState() == Core::State::Uninitialized);
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}
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void OnEnableIfCoreRunning(wxUpdateUIEvent& event)
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{
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event.Enable(Core::IsRunning());
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}
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void OnEnableIfCoreNotRunning(wxUpdateUIEvent& event)
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{
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event.Enable(!Core::IsRunning());
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}
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void OnEnableIfCorePaused(wxUpdateUIEvent& event)
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{
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event.Enable(Core::GetState() == Core::State::Paused);
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}
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void OnEnableIfCoreRunningOrPaused(wxUpdateUIEvent& event)
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{
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const auto state = Core::GetState();
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event.Enable(state == Core::State::Running || state == Core::State::Paused);
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}
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void OnEnableIfCPUCanStep(wxUpdateUIEvent& event)
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{
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event.Enable(Core::IsRunning() && CPU::IsStepping());
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}
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void OnEnableIfNetplayNotRunning(wxUpdateUIEvent& event)
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{
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event.Enable(!NetPlay::IsNetPlayRunning());
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}
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} // namespace WxEventUtils
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