mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
512053fa5e
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
330 lines
8.5 KiB
C++
330 lines
8.5 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <d3dx9.h>
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#include "Globals.h"
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#include "Statistics.h"
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#include "MemoryUtil.h"
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#include "Hash.h"
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#include "CommonPaths.h"
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#include "FileUtil.h"
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include "Render.h"
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#include "TextureDecoder.h"
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#include "TextureCache.h"
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u8 *TextureCache::temp = NULL;
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TextureCache::TexCache TextureCache::textures;
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extern int frameCount;
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#define TEMP_SIZE (1024*1024*4)
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#define TEXTURE_KILL_THRESHOLD 200
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void TextureCache::TCacheEntry::Destroy(bool shutdown)
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{
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if (texture)
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texture->Release();
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texture = 0;
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if (!isRenderTarget && !shutdown)
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{
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u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr + hashoffset*4);
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if (ptr && *ptr == hash)
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*ptr = oldpixel;
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}
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}
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void TextureCache::Init()
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{
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temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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}
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void TextureCache::Invalidate(bool shutdown)
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{
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for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++)
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iter->second.Destroy(shutdown);
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textures.clear();
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}
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void TextureCache::Shutdown()
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{
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Invalidate(true);
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FreeMemoryPages(temp, TEMP_SIZE);
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temp = NULL;
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}
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void TextureCache::Cleanup()
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{
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TexCache::iterator iter = textures.begin();
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while (iter != textures.end())
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{
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
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{
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if (!iter->second.isRenderTarget)
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{
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iter->second.Destroy(false);
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iter = textures.erase(iter);
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}
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else
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{
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// Used to be just iter++
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iter->second.Destroy(false);
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iter = textures.erase(iter);
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}
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}
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else
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{
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iter++;
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}
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}
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}
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TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt)
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{
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if (address == 0)
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return NULL;
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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int palSize = TexDecoder_GetPaletteSize(format);
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u32 palhash = 0xc0debabe;
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if (palSize)
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{
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// TODO: Share this code with the GL plugin.
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if (palSize > 32)
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palSize = 32; //let's not do excessive amount of checking
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u8 *pal = g_VideoInitialize.pGetMemoryPointer(tlutaddr);
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if (pal != 0)
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{
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for (int i = 0; i < palSize; i++)
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{
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palhash = _rotl(palhash,13);
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palhash ^= pal[i];
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palhash += 31;
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}
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}
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}
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static LPDIRECT3DTEXTURE9 lastTexture[8] = {0,0,0,0,0,0,0,0};
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int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16;
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int expandedWidth = (width+bs) & (~bs);
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u32 hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, format, 0);
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u32 tex_hash = 0;
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u32 texID = address;
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if (g_ActiveConfig.bDumpTextures || g_ActiveConfig.bSafeTextureCache)
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{
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tex_hash = hash_value;
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if ((format == GX_TF_C4) || (format == GX_TF_C8) || (format == GX_TF_C14X2))
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{
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u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (format == GX_TF_C4) ? 32 : 128);
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tex_hash ^= tlutHash;
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if (g_ActiveConfig.bSafeTextureCache)
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texID ^= tlutHash;
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}
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}
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TexCache::iterator iter = textures.find(texID);
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if (iter != textures.end())
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{
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TCacheEntry &entry = iter->second;
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if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
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{
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entry.frameCount = frameCount;
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if (lastTexture[stage] == entry.texture)
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{
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return &entry;
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}
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lastTexture[stage] = entry.texture;
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D3D::SetTexture(stage, entry.texture);
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return &entry;
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}
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else
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{
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/* if (width == iter->second.w && height==entry.h && format==entry.fmt)
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{
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LPDIRECT3DTEXTURE9 tex = entry.texture;
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int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16;
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int expandedWidth = (width+bs) & (~bs);
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D3DFORMAT dfmt = TexDecoder_Decode(temp,ptr,expandedWidth,height,format, tlutaddr, tlutfmt);
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D3D::ReplaceTexture2D(tex,temp,width,height,expandedWidth,dfmt);
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D3D::dev->SetTexture(stage,tex);
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return;
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}
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else
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{*/
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entry.Destroy(false);
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textures.erase(iter);
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//}
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}
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}
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PC_TexFormat pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, format, tlutaddr, tlutfmt);
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D3DFORMAT d3d_fmt;
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switch (pcfmt) {
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case PC_TEX_FMT_BGRA32:
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d3d_fmt = D3DFMT_A8R8G8B8;
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break;
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case PC_TEX_FMT_RGB565:
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d3d_fmt = D3DFMT_R5G6B5;
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break;
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case PC_TEX_FMT_IA4_AS_IA8:
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d3d_fmt = D3DFMT_A8L8;
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break;
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case PC_TEX_FMT_I8:
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case PC_TEX_FMT_I4_AS_I8:
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d3d_fmt = D3DFMT_A8P8; // A hack which means the format is a packed
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// 8-bit intensity texture. It is unpacked
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// to A8L8 in D3DTexture.cpp
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break;
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case PC_TEX_FMT_IA8:
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d3d_fmt = D3DFMT_A8L8;
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break;
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case PC_TEX_FMT_DXT1:
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d3d_fmt = D3DFMT_DXT1;
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break;
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}
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//Make an entry in the table
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TCacheEntry& entry = textures[texID];
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entry.hashoffset = 0;
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entry.hash = hash_value;
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//entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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entry.paletteHash = palhash;
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entry.oldpixel = ((u32 *)ptr)[entry.hashoffset];
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//((u32 *)ptr)[entry.hashoffset] = entry.hash;
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entry.addr = address;
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entry.isRenderTarget = false;
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entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1)));
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entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt);
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entry.frameCount = frameCount;
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entry.w = width;
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entry.h = height;
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entry.fmt = format;
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entry.mode = bpmem.tex[stage > 3].texMode0[stage & 3];
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if (g_ActiveConfig.bDumpTextures)
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{ // dump texture to file
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char szTemp[MAX_PATH];
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char szDir[MAX_PATH];
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const char* uniqueId = globals->unique_id;
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bool bCheckedDumpDir = false;
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sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,uniqueId);
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if(!bCheckedDumpDir)
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{
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if (!File::Exists(szDir) || !File::IsDirectory(szDir))
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File::CreateDir(szDir);
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bCheckedDumpDir = true;
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}
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sprintf(szTemp, "%s/%s_%08x_%i.png",szDir, uniqueId, tex_hash, format);
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//sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format); <-- Old method
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if (!File::Exists(szTemp))
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D3DXSaveTextureToFileA(szTemp,D3DXIFF_BMP,entry.texture,0);
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}
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INCSTAT(stats.numTexturesCreated);
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SETSTAT(stats.numTexturesAlive, (int)textures.size());
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//Set the texture!
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D3D::SetTexture(stage, entry.texture);
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lastTexture[stage] = entry.texture;
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return &entry;
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}
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// EXTREMELY incomplete.
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void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
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{
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int efb_w = source_rect.GetWidth();
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int efb_h = source_rect.GetHeight();
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int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
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int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
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TexCache::iterator iter;
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LPDIRECT3DTEXTURE9 tex;
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iter = textures.find(address);
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if (iter != textures.end())
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{
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if (!iter->second.isRenderTarget)
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{
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// Remove it and recreate it as a render target
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iter->second.texture->Release();
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iter->second.texture = 0;
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textures.erase(iter);
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}
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else
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{
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tex = iter->second.texture;
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iter->second.frameCount = frameCount;
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goto have_texture;
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}
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}
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{
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TCacheEntry entry;
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entry.isRenderTarget = true;
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entry.hash = 0;
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entry.hashoffset = 0;
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entry.frameCount = frameCount;
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entry.w = tex_w;
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entry.h = tex_h;
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D3D::dev->CreateTexture(tex_w, tex_h, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &entry.texture, 0);
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textures[address] = entry;
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tex = entry.texture;
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}
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have_texture:
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TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
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RECT source_rc;
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source_rc.left = targetSource.left;
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source_rc.top = targetSource.top;
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source_rc.right = targetSource.right;
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source_rc.bottom = targetSource.bottom;
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RECT dest_rc;
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dest_rc.left = 0;
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dest_rc.top = 0;
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dest_rc.right = tex_w;
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dest_rc.bottom = tex_h;
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LPDIRECT3DSURFACE9 srcSurface, destSurface;
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tex->GetSurfaceLevel(0, &destSurface);
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srcSurface = D3D::GetBackBufferSurface();
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D3D::dev->StretchRect(srcSurface, &source_rc, destSurface, &dest_rc, D3DTEXF_LINEAR);
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destSurface->Release();
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}
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