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214 lines
6.0 KiB
C++
214 lines
6.0 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <limits>
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#include <memory>
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#include <string>
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#include <utility>
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#include "Common/CDUtils.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/CISOBlob.h"
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#include "DiscIO/CompressedBlob.h"
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#include "DiscIO/DirectoryBlob.h"
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#include "DiscIO/DriveBlob.h"
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#include "DiscIO/FileBlob.h"
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#include "DiscIO/TGCBlob.h"
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#include "DiscIO/WbfsBlob.h"
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namespace DiscIO
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{
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void SectorReader::SetSectorSize(int blocksize)
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{
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m_block_size = std::max(blocksize, 0);
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for (auto& cache_entry : m_cache)
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{
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cache_entry.Reset();
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cache_entry.data.resize(m_chunk_blocks * m_block_size);
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}
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}
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void SectorReader::SetChunkSize(int block_cnt)
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{
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m_chunk_blocks = std::max(block_cnt, 1);
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// Clear cache and resize the data arrays
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SetSectorSize(m_block_size);
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}
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SectorReader::~SectorReader()
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{
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}
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const SectorReader::Cache* SectorReader::FindCacheLine(u64 block_num)
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{
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auto itr = std::find_if(m_cache.begin(), m_cache.end(),
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[&](const Cache& entry) { return entry.Contains(block_num); });
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if (itr == m_cache.end())
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return nullptr;
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itr->MarkUsed();
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return &*itr;
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}
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SectorReader::Cache* SectorReader::GetEmptyCacheLine()
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{
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Cache* oldest = &m_cache[0];
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// Find the Least Recently Used cache line to replace.
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std::for_each(m_cache.begin() + 1, m_cache.end(), [&](Cache& line) {
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if (line.IsLessRecentlyUsedThan(*oldest))
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{
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oldest->ShiftLRU();
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oldest = &line;
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return;
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}
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line.ShiftLRU();
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});
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oldest->Reset();
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return oldest;
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}
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const SectorReader::Cache* SectorReader::GetCacheLine(u64 block_num)
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{
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if (auto entry = FindCacheLine(block_num))
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return entry;
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// Cache miss. Fault in the missing entry.
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Cache* cache = GetEmptyCacheLine();
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// We only read aligned chunks, this avoids duplicate overlapping entries.
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u64 chunk_idx = block_num / m_chunk_blocks;
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u32 blocks_read = ReadChunk(cache->data.data(), chunk_idx);
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if (!blocks_read)
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return nullptr;
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cache->Fill(chunk_idx * m_chunk_blocks, blocks_read);
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// Secondary check for out-of-bounds read.
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// If we got less than m_chunk_blocks, we may still have missed.
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// We do this after the cache fill since the cache line itself is
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// fine, the problem is being asked to read past the end of the disk.
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return cache->Contains(block_num) ? cache : nullptr;
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}
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bool SectorReader::Read(u64 offset, u64 size, u8* out_ptr)
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{
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u64 remain = size;
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u64 block = 0;
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u32 position_in_block = static_cast<u32>(offset % m_block_size);
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while (remain > 0)
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{
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block = offset / m_block_size;
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const Cache* cache = GetCacheLine(block);
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if (!cache)
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return false;
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// Cache entries are aligned chunks, we may not want to read from the start
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u32 read_offset = static_cast<u32>(block - cache->block_idx) * m_block_size + position_in_block;
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u32 can_read = m_block_size * cache->num_blocks - read_offset;
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u32 was_read = static_cast<u32>(std::min<u64>(can_read, remain));
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std::copy(cache->data.begin() + read_offset, cache->data.begin() + read_offset + was_read,
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out_ptr);
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offset += was_read;
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out_ptr += was_read;
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remain -= was_read;
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position_in_block = 0;
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}
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return true;
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}
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// Crap default implementation if not overridden.
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bool SectorReader::ReadMultipleAlignedBlocks(u64 block_num, u64 cnt_blocks, u8* out_ptr)
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{
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for (u64 i = 0; i < cnt_blocks; ++i)
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{
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if (!GetBlock(block_num + i, out_ptr))
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return false;
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out_ptr += m_block_size;
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}
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return true;
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}
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u32 SectorReader::ReadChunk(u8* buffer, u64 chunk_num)
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{
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u64 block_num = chunk_num * m_chunk_blocks;
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u32 cnt_blocks = m_chunk_blocks;
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// If we are reading the end of a disk, there may not be enough blocks to
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// read a whole chunk. We need to clamp down in that case.
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u64 end_block = (GetDataSize() + m_block_size - 1) / m_block_size;
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if (end_block)
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cnt_blocks = static_cast<u32>(std::min<u64>(m_chunk_blocks, end_block - block_num));
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if (ReadMultipleAlignedBlocks(block_num, cnt_blocks, buffer))
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{
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if (cnt_blocks < m_chunk_blocks)
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{
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std::fill(buffer + cnt_blocks * m_block_size, buffer + m_chunk_blocks * m_block_size, 0u);
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}
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return cnt_blocks;
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}
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// end_block may be zero on real disks if we fail to get the media size.
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// We have to fallback to probing the disk instead.
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if (!end_block)
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{
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for (u32 i = 0; i < cnt_blocks; ++i)
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{
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if (!GetBlock(block_num + i, buffer))
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{
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std::fill(buffer, buffer + (cnt_blocks - i) * m_block_size, 0u);
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return i;
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}
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buffer += m_block_size;
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}
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return cnt_blocks;
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}
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return 0;
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}
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std::unique_ptr<BlobReader> CreateBlobReader(const std::string& filename)
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{
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if (cdio_is_cdrom(filename))
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return DriveReader::Create(filename);
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File::IOFile file(filename, "rb");
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u32 magic;
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if (!file.ReadArray(&magic, 1))
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return nullptr;
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// Conveniently, every supported file format (except for plain disc images and
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// extracted discs) starts with a 4-byte magic number that identifies the format,
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// so we just need a simple switch statement to create the right blob type. If the
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// magic number doesn't match any known magic number and the directory structure
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// doesn't match the directory blob format, we assume it's a plain disc image. If
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// that assumption is wrong, the volume code that runs later will notice the error
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// because the blob won't provide the right data when reading the GC/Wii disc header.
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switch (magic)
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{
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case CISO_MAGIC:
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return CISOFileReader::Create(std::move(file));
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case GCZ_MAGIC:
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return CompressedBlobReader::Create(std::move(file), filename);
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case TGC_MAGIC:
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return TGCFileReader::Create(std::move(file));
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case WBFS_MAGIC:
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return WbfsFileReader::Create(std::move(file), filename);
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default:
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if (auto directory_blob = DirectoryBlobReader::Create(filename))
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return std::move(directory_blob);
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return PlainFileReader::Create(std::move(file));
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}
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}
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} // namespace
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