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51c77e8eea
Allows to test current game, an arbitrary game or the sdcard of all players at once.
128 lines
3.2 KiB
C++
128 lines
3.2 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include <wx/frame.h>
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#include "Common/FifoQueue.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
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#include "Core/NetPlayServer.h"
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class CGameListCtrl;
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class MD5Dialog;
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class wxButton;
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class wxCheckBox;
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class wxChoice;
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class wxListBox;
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class wxStaticText;
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class wxString;
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class wxTextCtrl;
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enum
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{
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NP_GUI_EVT_CHANGE_GAME = 45,
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NP_GUI_EVT_START_GAME,
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NP_GUI_EVT_STOP_GAME,
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NP_GUI_EVT_DISPLAY_MD5_DIALOG,
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NP_GUI_EVT_MD5_PROGRESS,
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NP_GUI_EVT_MD5_RESULT,
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};
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enum
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{
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INITIAL_PAD_BUFFER_SIZE = 5
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};
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// IDs are UI-dependent here
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enum class MD5Target
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{
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CurrentGame = 1,
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OtherGame = 2,
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SdCard = 3
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};
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class NetPlayDialog : public wxFrame, public NetPlayUI
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{
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public:
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NetPlayDialog(wxWindow* parent, const CGameListCtrl* const game_list, const std::string& game,
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const bool is_hosting = false);
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~NetPlayDialog();
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Common::FifoQueue<std::string> chat_msgs;
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void OnStart(wxCommandEvent& event);
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// implementation of NetPlayUI methods
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void BootGame(const std::string& filename) override;
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void StopGame() override;
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void Update() override;
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void AppendChat(const std::string& msg) override;
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void ShowMD5Dialog(const std::string& file_identifier) override;
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void SetMD5Progress(int pid, int progress) override;
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void SetMD5Result(int pid, const std::string& result) override;
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void AbortMD5() override;
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void OnMsgChangeGame(const std::string& filename) override;
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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static NetPlayDialog*& GetInstance() { return npd; }
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static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
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static NetPlayServer*& GetNetPlayServer() { return netplay_server; }
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static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list);
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bool IsRecording() override;
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private:
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void OnChat(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnThread(wxThreadEvent& event);
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void OnChangeGame(wxCommandEvent& event);
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void OnMD5ComputeRequested(wxCommandEvent& event);
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void OnAdjustBuffer(wxCommandEvent& event);
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void OnAssignPads(wxCommandEvent& event);
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void OnKick(wxCommandEvent& event);
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void OnPlayerSelect(wxCommandEvent& event);
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void GetNetSettings(NetSettings& settings);
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std::string FindCurrentGame();
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std::string FindGame(const std::string& game);
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void OnCopyIP(wxCommandEvent&);
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void OnChoice(wxCommandEvent& event);
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void UpdateHostLabel();
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wxListBox* m_player_lbox;
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wxTextCtrl* m_chat_text;
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wxTextCtrl* m_chat_msg_text;
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wxCheckBox* m_memcard_write;
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wxCheckBox* m_record_chkbox;
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std::string m_selected_game;
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wxButton* m_player_config_btn;
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wxButton* m_game_btn;
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wxButton* m_start_btn;
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wxButton* m_kick_btn;
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wxStaticText* m_host_label;
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wxChoice* m_host_type_choice;
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wxButton* m_host_copy_btn;
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wxChoice* m_MD5_choice;
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MD5Dialog* m_MD5_dialog = nullptr;
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bool m_host_copy_btn_is_retry;
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bool m_is_hosting;
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std::vector<int> m_playerids;
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const CGameListCtrl* const m_game_list;
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static NetPlayDialog* npd;
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static NetPlayServer* netplay_server;
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static NetPlayClient* netplay_client;
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};
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