dolphin/Source/Core/DiscIO/VolumeWad.h
JosJuice ace060748b Don't read from disk when checking volume type
Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00

52 lines
1.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Volume.h"
// --- this volume type is used for Wad files ---
// Some of this code might look redundant with the CNANDContentLoader class, however,
// We do not do any decryption here, we do raw read, so things are -Faster-
namespace DiscIO
{
class IBlobReader;
class CVolumeWAD : public IVolume
{
public:
CVolumeWAD(IBlobReader* _pReader);
~CVolumeWAD();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
bool GetTitleID(u8* _pBuffer) const override;
std::string GetUniqueID() const override;
std::string GetMakerID() const override;
std::vector<std::string> GetNames() const override;
u32 GetFSTSize() const override { return 0; }
std::string GetApploaderDate() const override { return "0"; }
bool IsWadFile() const override;
ECountry GetCountry() const override;
u64 GetSize() const override;
u64 GetRawSize() const override;
private:
std::unique_ptr<IBlobReader> m_pReader;
u32 m_opening_bnr_offset;
u32 m_hdr_size;
u32 m_cert_size;
u32 m_tick_size;
u32 m_tmd_size;
u32 m_data_size;
u8 m_Country;
};
} // namespace