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FramebufferManager.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
FramebufferManager.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
GLUtil.cpp
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
GLUtil.h
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Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
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2011-03-02 15:13:13 +00:00 |
main.cpp
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Fix "Disable Lighting" in D3D9 and D3D11.
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2011-04-30 17:34:08 +00:00 |
PixelShaderCache.cpp
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Do not fail with strict drivers when compiling a not SM2.0 shader
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2011-12-03 23:24:10 +01:00 |
PixelShaderCache.h
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
PostProcessing.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
PostProcessing.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
RasterFont.cpp
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VideoOGL: reinitialize some more global variables,
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2011-02-13 19:05:24 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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TextureCache: Remove unsafe texture cache
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2012-01-31 18:09:35 +01:00 |
Render.h
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Added an EFB peek cache to the GL video plugin
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2011-10-17 18:30:13 +02:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureCache.cpp
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TextureCache: Renaming some variables
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2012-01-31 18:09:34 +01:00 |
TextureCache.h
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Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
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2011-02-26 23:41:02 +00:00 |
TextureConverter.cpp
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Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
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2011-07-15 14:49:34 +00:00 |
TextureConverter.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
VertexManager.cpp
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TextureCache: Renaming some variables
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2012-01-31 18:09:34 +01:00 |
VertexManager.h
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
VertexShaderCache.cpp
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
VertexShaderCache.h
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
VideoBackend.h
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* GUI Video-Settings changes:
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2011-03-21 19:57:31 +00:00 |