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54129a8ca5
Tries as hard as possible to push carry-using operations (like addc and adde) next to each other. Refactor the instruction reordering to be more flexible and allow multiple passes. 353 -> 192 x86 instructions on a carry-heavy code block in Pokemon Puzzle. 12% faster overall in Pokemon Puzzle; probably less in typical games (Virtual Console games seem to be carry-heavy for some reason; maybe a different compiler?) |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |