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d9fec92628
Also remedies places where the video backends and core rely on things being indirectly included.
24 lines
425 B
C++
24 lines
425 B
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/BoundingBox.h"
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namespace BoundingBox
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{
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// External vars
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bool active = false;
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u16 coords[4] = { 0x80, 0xA0, 0x80, 0xA0 };
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// Save state
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void DoState(PointerWrap& p)
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{
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p.Do(active);
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p.Do(coords);
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}
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} // namespace BoundingBox
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