dolphin/Source/Core/UICommon/DiscordPresence.cpp
Brad Smith cf06da8fea Fix s_using_custom_client warning with DiscordPresence
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/UICommon/DiscordPresence.cpp:27:13: warning: unused variable 's_using_custom_client' [-Wunused-variable]
static bool s_using_custom_client = false;
            ^
2023-05-23 00:07:06 -04:00

307 lines
8.5 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "UICommon/DiscordPresence.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#ifdef USE_DISCORD_PRESENCE
#include <algorithm>
#include <ctime>
#include <set>
#include <string>
#include <discord_rpc.h>
#include <fmt/format.h>
#include "Common/Hash.h"
#include "Common/HttpRequest.h"
#include "Common/StringUtil.h"
#endif
namespace Discord
{
#ifdef USE_DISCORD_PRESENCE
static bool s_using_custom_client = false;
namespace
{
Handler* event_handler = nullptr;
const char* username = "";
void HandleDiscordReady(const DiscordUser* user)
{
username = user->username;
}
void HandleDiscordJoinRequest(const DiscordUser* user)
{
if (event_handler == nullptr)
return;
const std::string discord_tag = fmt::format("{}#{}", user->username, user->discriminator);
event_handler->DiscordJoinRequest(user->userId, discord_tag, user->avatar);
}
void HandleDiscordJoin(const char* join_secret)
{
if (event_handler == nullptr)
return;
if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.GetDefaultValue())
Config::SetCurrent(Config::NETPLAY_NICKNAME, username);
std::string secret(join_secret);
std::string type = secret.substr(0, secret.find('\n'));
size_t offset = type.length() + 1;
switch (static_cast<SecretType>(std::stol(type)))
{
default:
case SecretType::Empty:
return;
case SecretType::IPAddress:
{
// SetBaseOrCurrent will save the ip address, which isn't what's wanted in this situation
Config::SetCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "direct");
std::string host = secret.substr(offset, secret.find_last_of(':') - offset);
Config::SetCurrent(Config::NETPLAY_ADDRESS, host);
offset += host.length();
if (secret[offset] == ':')
Config::SetCurrent(Config::NETPLAY_CONNECT_PORT, std::stoul(secret.substr(offset + 1)));
}
break;
case SecretType::RoomID:
{
Config::SetCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "traversal");
Config::SetCurrent(Config::NETPLAY_HOST_CODE, secret.substr(offset));
}
break;
}
event_handler->DiscordJoin();
}
std::string ArtworkForGameId()
{
const DiscIO::Region region = SConfig::GetInstance().m_region;
const bool is_wii = SConfig::GetInstance().bWii;
const std::string region_code = SConfig::GetInstance().GetGameTDBImageRegionCode(is_wii, region);
static constexpr char cover_url[] = "https://discord.dolphin-emu.org/cover-art/{}/{}.png";
return fmt::format(cover_url, region_code, SConfig::GetInstance().GetGameTDBID());
}
} // namespace
#endif
Discord::Handler::~Handler() = default;
void Init()
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return;
DiscordEventHandlers handlers = {};
handlers.ready = HandleDiscordReady;
handlers.joinRequest = HandleDiscordJoinRequest;
handlers.joinGame = HandleDiscordJoin;
Discord_Initialize(DEFAULT_CLIENT_ID.c_str(), &handlers, 1, nullptr);
UpdateDiscordPresence();
#endif
}
void UpdateClientID(const std::string& new_client)
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return;
s_using_custom_client = new_client.empty() || new_client.compare(DEFAULT_CLIENT_ID) != 0;
Shutdown();
if (s_using_custom_client)
Discord_Initialize(new_client.c_str(), nullptr, 0, nullptr);
else // if initialising dolphin's client ID, make sure to restore event handlers
Init();
#endif
}
void CallPendingCallbacks()
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return;
Discord_RunCallbacks();
#endif
}
void InitNetPlayFunctionality(Handler& handler)
{
#ifdef USE_DISCORD_PRESENCE
event_handler = &handler;
#endif
}
bool UpdateDiscordPresenceRaw(const std::string& details, const std::string& state,
const std::string& large_image_key,
const std::string& large_image_text,
const std::string& small_image_key,
const std::string& small_image_text, const int64_t start_timestamp,
const int64_t end_timestamp, const int party_size,
const int party_max)
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return false;
// only /dev/dolphin sets this, don't let homebrew change official client ID raw presence
if (!s_using_custom_client)
return false;
DiscordRichPresence discord_presence = {};
discord_presence.details = details.c_str();
discord_presence.state = state.c_str();
discord_presence.largeImageKey = large_image_key.c_str();
discord_presence.largeImageText = large_image_text.c_str();
discord_presence.smallImageKey = small_image_key.c_str();
discord_presence.smallImageText = small_image_text.c_str();
discord_presence.startTimestamp = start_timestamp;
discord_presence.endTimestamp = end_timestamp;
discord_presence.partySize = party_size;
discord_presence.partyMax = party_max;
Discord_UpdatePresence(&discord_presence);
return true;
#else
return false;
#endif
}
void UpdateDiscordPresence(int party_size, SecretType type, const std::string& secret,
const std::string& current_game)
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return;
// reset the client ID if running homebrew has changed it
if (s_using_custom_client)
UpdateClientID(DEFAULT_CLIENT_ID);
const std::string& title =
current_game.empty() ? SConfig::GetInstance().GetTitleDescription() : current_game;
std::string game_artwork =
SConfig::GetInstance().GetGameTDBID().empty() ? "" : ArtworkForGameId();
DiscordRichPresence discord_presence = {};
if (game_artwork.empty())
{
discord_presence.largeImageKey = "dolphin_logo";
discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii.";
}
else
{
discord_presence.largeImageKey = game_artwork.c_str();
discord_presence.largeImageText = title.c_str();
discord_presence.smallImageKey = "dolphin_logo";
discord_presence.smallImageText = "Dolphin is an emulator for the GameCube and the Wii.";
}
discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
if (party_size > 0)
{
if (party_size < 4)
{
discord_presence.state = "In a party";
discord_presence.partySize = party_size;
discord_presence.partyMax = 4;
}
else
{
// others can still join to spectate
discord_presence.state = "In a full party";
discord_presence.partySize = party_size;
// Note: joining still works without partyMax
}
}
std::string party_id;
std::string secret_final;
if (type != SecretType::Empty)
{
// Declearing party_id or secret_final here will deallocate the variable before passing the
// values over to Discord_UpdatePresence.
const size_t secret_length = secret.length();
party_id = std::to_string(
Common::HashAdler32(reinterpret_cast<const u8*>(secret.c_str()), secret_length));
const std::string secret_type = std::to_string(static_cast<int>(type));
secret_final.reserve(secret_type.length() + 1 + secret_length);
secret_final += secret_type;
secret_final += '\n';
secret_final += secret;
}
discord_presence.partyId = party_id.c_str();
discord_presence.joinSecret = secret_final.c_str();
Discord_UpdatePresence(&discord_presence);
#endif
}
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port)
{
const std::string port_string = std::to_string(port);
std::string secret;
secret.reserve(ip_address.length() + 1 + port_string.length());
secret += ip_address;
secret += ':';
secret += port_string;
return secret;
}
void Shutdown()
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return;
Discord_ClearPresence();
Discord_Shutdown();
#endif
}
void SetDiscordPresenceEnabled(bool enabled)
{
if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE) == enabled)
return;
if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
Discord::Shutdown();
Config::SetBase(Config::MAIN_USE_DISCORD_PRESENCE, enabled);
if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
Discord::Init();
}
} // namespace Discord