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b728e37086
We can retrieve the encompassing system instance through the CPUThreadGuard instance instead.
680 lines
24 KiB
C++
680 lines
24 KiB
C++
// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DiscIO/RiivolutionPatcher.h"
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#include <algorithm>
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#include <locale>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <fmt/format.h>
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Core.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/Memmap.h"
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#include "Core/IOS/FS/FileSystem.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/System.h"
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#include "DiscIO/DirectoryBlob.h"
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#include "DiscIO/RiivolutionParser.h"
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namespace DiscIO::Riivolution
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{
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FileDataLoader::~FileDataLoader() = default;
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FileDataLoaderHostFS::FileDataLoaderHostFS(std::string sd_root, const std::string& xml_path,
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std::string_view patch_root)
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: m_sd_root(std::move(sd_root))
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{
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// Riivolution treats 'external' file paths as follows:
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// - If it starts with a '/', it's an absolute path, ie. relative to the SD card root.
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// - Otherwise:
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// - If the 'root' parameter of the current patch is not set or is empty, the path is relative
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// to the folder the XML file is in.
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// - If the 'root' parameter of the current patch starts with a '/', the path is relative to
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// that folder on the SD card, starting at the SD card root.
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// - If the 'root' parameter of the current patch starts without a '/', the path is relative to
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// that folder on the SD card, starting at the folder the XML file is in.
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// The following initialization should properly replicate this behavior.
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// First set m_patch_root to the folder the parsed XML file is in.
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SplitPath(xml_path, &m_patch_root, nullptr, nullptr);
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// Then try to resolve the given patch_root as if it was a file path, and on success replace the
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// m_patch_root with it.
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if (!patch_root.empty())
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{
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auto r = MakeAbsoluteFromRelative(patch_root);
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if (r)
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m_patch_root = std::move(*r);
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}
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}
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std::optional<std::string>
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FileDataLoaderHostFS::MakeAbsoluteFromRelative(std::string_view external_relative_path)
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{
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#ifdef _WIN32
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// Riivolution treats a backslash as just a standard filename character, but we can't replicate
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// this properly on Windows. So if a file contains a backslash, immediately error out.
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if (external_relative_path.find("\\") != std::string_view::npos)
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return std::nullopt;
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#endif
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const std::string& root = external_relative_path.starts_with('/') ? m_sd_root : m_patch_root;
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std::string result = root;
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std::string_view work = external_relative_path;
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// Strip away all leading and trailing path separators.
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while (work.starts_with('/'))
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work.remove_prefix(1);
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while (work.ends_with('/'))
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work.remove_suffix(1);
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size_t depth = 0;
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while (true)
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{
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if (work.empty())
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break;
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// Extract a single path element.
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size_t separator_position = work.find('/');
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std::string_view element = work.substr(0, separator_position);
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if (element == ".")
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{
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// This is a harmless element, doesn't change any state.
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}
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else if (element == "..")
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{
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// We're going up a level.
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// If this isn't possible someone is trying to exit the root directory, prevent that.
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if (depth == 0)
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return std::nullopt;
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--depth;
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// Remove the last path element from the result string.
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// This must have been previously attached in the branch below (otherwise depth would have
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// been 0), so there's no need to check whether the string is empty or anything like that.
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while (result.back() != '/')
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result.pop_back();
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result.pop_back();
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}
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else if (std::all_of(element.begin(), element.end(), [](char c) { return c == '.'; }))
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{
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// This is a triple, quadruple, etc. dot.
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// Some file systems treat this as several 'up' path traversals, but Riivolution does not.
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// If someone tries this just error out, it wouldn't work sensibly in Riivolution anyway.
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return std::nullopt;
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}
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else
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{
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// We're going down a level.
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++depth;
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// Append path element to result string.
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result += '/';
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result += element;
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// Riivolution assumes a case-insensitive file system, which means it's possible that an XML
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// file references a 'file.bin' but the actual file is named 'File.bin' or 'FILE.BIN'. To
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// preserve this behavior, we modify the file path to match any existing file in the file
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// system, if one exists.
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if (!::File::Exists(result))
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{
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// Drop path element again so we can search in the directory.
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result.erase(result.size() - element.size(), element.size());
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// Re-attach an element that actually matches the capitalization in the host filesystem.
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auto possible_files = ::File::ScanDirectoryTree(result, false);
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bool found = false;
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for (auto& f : possible_files.children)
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{
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if (Common::CaseInsensitiveEquals(element, f.virtualName))
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{
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result += f.virtualName;
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found = true;
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break;
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}
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}
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// If there isn't any file that matches just use the given element.
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if (!found)
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result += element;
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}
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}
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// If this was the last path element, we're done.
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if (separator_position == std::string_view::npos)
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break;
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// Remove element from work string.
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work = work.substr(separator_position + 1);
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// Remove any potential extra path separators.
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while (work.starts_with('/'))
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work = work.substr(1);
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}
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return result;
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}
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std::optional<u64>
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FileDataLoaderHostFS::GetExternalFileSize(std::string_view external_relative_path)
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{
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auto path = MakeAbsoluteFromRelative(external_relative_path);
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if (!path)
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return std::nullopt;
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::File::FileInfo f(*path);
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if (!f.IsFile())
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return std::nullopt;
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return f.GetSize();
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}
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std::vector<u8> FileDataLoaderHostFS::GetFileContents(std::string_view external_relative_path)
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{
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auto path = MakeAbsoluteFromRelative(external_relative_path);
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if (!path)
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return {};
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::File::IOFile f(*path, "rb");
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if (!f)
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return {};
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const u64 length = f.GetSize();
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std::vector<u8> value;
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value.resize(length);
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if (!f.ReadBytes(value.data(), length))
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return {};
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return value;
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}
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std::vector<FileDataLoader::Node>
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FileDataLoaderHostFS::GetFolderContents(std::string_view external_relative_path)
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{
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auto path = MakeAbsoluteFromRelative(external_relative_path);
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if (!path)
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return {};
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::File::FSTEntry external_files = ::File::ScanDirectoryTree(*path, false);
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std::vector<FileDataLoader::Node> nodes;
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nodes.reserve(external_files.children.size());
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for (auto& file : external_files.children)
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nodes.emplace_back(FileDataLoader::Node{std::move(file.virtualName), file.isDirectory});
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return nodes;
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}
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BuilderContentSource
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FileDataLoaderHostFS::MakeContentSource(std::string_view external_relative_path,
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u64 external_offset, u64 external_size, u64 disc_offset)
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{
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auto path = MakeAbsoluteFromRelative(external_relative_path);
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if (!path)
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return BuilderContentSource{disc_offset, external_size, ContentFixedByte{0}};
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return BuilderContentSource{disc_offset, external_size,
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ContentFile{std::move(*path), external_offset}};
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}
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std::optional<std::string>
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FileDataLoaderHostFS::ResolveSavegameRedirectPath(std::string_view external_relative_path)
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{
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return MakeAbsoluteFromRelative(external_relative_path);
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}
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// 'before' and 'after' should be two copies of the same source
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// 'split_at' needs to be between the start and end of the source, may not match either boundary
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static void SplitAt(BuilderContentSource* before, BuilderContentSource* after, u64 split_at)
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{
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const u64 start = before->m_offset;
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const u64 size = before->m_size;
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const u64 end = start + size;
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// The source before the split point just needs its length reduced.
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before->m_size = split_at - start;
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// The source after the split needs its length reduced and its start point adjusted.
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after->m_offset += before->m_size;
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after->m_size = end - split_at;
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if (std::holds_alternative<ContentFile>(after->m_source))
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{
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std::get<ContentFile>(after->m_source).m_offset += before->m_size;
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}
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else if (std::holds_alternative<ContentMemory>(after->m_source))
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{
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after->m_source = std::make_shared<std::vector<u8>>(
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std::get<ContentMemory>(after->m_source)->begin() + before->m_size,
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std::get<ContentMemory>(after->m_source)->end());
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}
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else if (std::holds_alternative<ContentPartition>(after->m_source))
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{
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std::get<ContentPartition>(after->m_source).m_offset += before->m_size;
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}
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else if (std::holds_alternative<ContentVolume>(after->m_source))
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{
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std::get<ContentVolume>(after->m_source).m_offset += before->m_size;
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}
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}
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static void ApplyPatchToFile(const Patch& patch, DiscIO::FSTBuilderNode* file_node,
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std::string_view external_filename, u64 file_patch_offset,
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u64 raw_external_file_offset, u64 file_patch_length, bool resize)
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{
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const auto f = patch.m_file_data_loader->GetExternalFileSize(external_filename);
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if (!f)
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return;
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auto& content = std::get<std::vector<BuilderContentSource>>(file_node->m_content);
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const u64 raw_external_filesize = *f;
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const u64 external_file_offset = std::min(raw_external_file_offset, raw_external_filesize);
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const u64 external_filesize = raw_external_filesize - external_file_offset;
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const u64 patch_start = file_patch_offset;
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const u64 patch_size = file_patch_length == 0 ? external_filesize : file_patch_length;
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const u64 patch_end = patch_start + patch_size;
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const u64 target_filesize = resize ? patch_end : std::max(file_node->m_size, patch_end);
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size_t insert_where = 0;
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if (patch_start >= file_node->m_size)
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{
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// If the patch is at or past the end of the existing file no existing content needs to be
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// touched, just extend the file.
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if (patch_start > file_node->m_size)
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{
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// Insert an padding area between the old file and the patch data.
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content.emplace_back(BuilderContentSource{file_node->m_size, patch_start - file_node->m_size,
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ContentFixedByte{0}});
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}
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insert_where = content.size();
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}
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else
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{
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// Patch is at the start or somewhere in the middle of the existing file. At least one source
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// needs to be modified or removed, and a new source with the patch data inserted instead.
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// To make this easier, we first split up existing sources at the patch start and patch end
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// offsets, then discard all overlapping sources and insert the patch sources there.
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for (size_t i = 0; i < content.size(); ++i)
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{
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const u64 source_start = content[i].m_offset;
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const u64 source_end = source_start + content[i].m_size;
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if (patch_start > source_start && patch_start < source_end)
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{
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content.insert(content.begin() + i + 1, content[i]);
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SplitAt(&content[i], &content[i + 1], patch_start);
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continue;
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}
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if (patch_end > source_start && patch_end < source_end)
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{
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content.insert(content.begin() + i + 1, content[i]);
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SplitAt(&content[i], &content[i + 1], patch_end);
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}
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}
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// Now discard the overlapping areas and remember where they were so we can insert there.
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for (size_t i = 0; i < content.size(); ++i)
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{
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if (patch_start == content[i].m_offset)
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{
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insert_where = i;
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while (i < content.size() && patch_end >= content[i].m_offset + content[i].m_size)
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++i;
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content.erase(content.begin() + insert_where, content.begin() + i);
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break;
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}
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}
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}
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// Insert the actual patch data.
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if (patch_size > 0 && external_filesize > 0)
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{
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BuilderContentSource source = patch.m_file_data_loader->MakeContentSource(
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external_filename, external_file_offset, std::min(patch_size, external_filesize),
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patch_start);
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content.emplace(content.begin() + insert_where, std::move(source));
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++insert_where;
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}
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// Pad with zeroes if the patch file is smaller than the patch size.
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if (external_filesize < patch_size)
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{
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BuilderContentSource padding{patch_start + external_filesize, patch_size - external_filesize,
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ContentFixedByte{0}};
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content.emplace(content.begin() + insert_where, std::move(padding));
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}
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// Update the filesize of the file.
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file_node->m_size = target_filesize;
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// Drop any source past the new end of the file -- this can happen on file truncation.
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while (!content.empty() && content.back().m_offset >= target_filesize)
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content.pop_back();
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}
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static void ApplyPatchToFile(const Patch& patch, const File& file_patch,
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DiscIO::FSTBuilderNode* file_node)
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{
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// The last two bits of the offset seem to be ignored by actual Riivolution.
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ApplyPatchToFile(patch, file_node, file_patch.m_external, file_patch.m_offset & ~u64(3),
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file_patch.m_fileoffset, file_patch.m_length, file_patch.m_resize);
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}
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static FSTBuilderNode* FindFileNodeInFST(std::string_view path, std::vector<FSTBuilderNode>* fst,
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bool create_if_not_exists)
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{
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const size_t path_separator = path.find('/');
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const bool is_file = path_separator == std::string_view::npos;
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const std::string_view name = is_file ? path : path.substr(0, path_separator);
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const auto it = std::find_if(fst->begin(), fst->end(), [&](const FSTBuilderNode& node) {
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return Common::CaseInsensitiveEquals(node.m_filename, name);
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});
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if (it == fst->end())
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{
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if (!create_if_not_exists)
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return nullptr;
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if (is_file)
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{
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return &fst->emplace_back(
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DiscIO::FSTBuilderNode{std::string(name), 0, std::vector<BuilderContentSource>()});
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}
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auto& new_folder = fst->emplace_back(
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DiscIO::FSTBuilderNode{std::string(name), 0, std::vector<FSTBuilderNode>()});
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return FindFileNodeInFST(path.substr(path_separator + 1),
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&std::get<std::vector<FSTBuilderNode>>(new_folder.m_content), true);
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}
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const bool is_existing_node_file = it->IsFile();
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if (is_file != is_existing_node_file)
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return nullptr;
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if (is_file)
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return &*it;
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return FindFileNodeInFST(path.substr(path_separator + 1),
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&std::get<std::vector<FSTBuilderNode>>(it->m_content),
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create_if_not_exists);
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}
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static DiscIO::FSTBuilderNode* FindFilenameNodeInFST(std::string_view filename,
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std::vector<FSTBuilderNode>& fst)
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{
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for (FSTBuilderNode& node : fst)
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{
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if (node.IsFolder())
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{
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DiscIO::FSTBuilderNode* result = FindFilenameNodeInFST(filename, node.GetFolderContent());
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if (result)
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return result;
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}
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else if (Common::CaseInsensitiveEquals(node.m_filename, filename))
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{
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return &node;
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}
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}
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return nullptr;
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}
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static void ApplyFilePatchToFST(const Patch& patch, const File& file,
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std::vector<DiscIO::FSTBuilderNode>* fst,
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DiscIO::FSTBuilderNode* dol_node)
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{
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if (!file.m_disc.empty() && file.m_disc[0] == '/')
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{
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// If the disc path starts with a / then we should patch that specific disc path.
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DiscIO::FSTBuilderNode* node =
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FindFileNodeInFST(std::string_view(file.m_disc).substr(1), fst, file.m_create);
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if (node)
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ApplyPatchToFile(patch, file, node);
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}
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else if (dol_node && Common::CaseInsensitiveEquals(file.m_disc, "main.dol"))
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{
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// Special case: If the filename is "main.dol", we want to patch the main executable.
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ApplyPatchToFile(patch, file, dol_node);
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}
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else
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{
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// Otherwise we want to patch the first file in the FST that matches that filename.
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DiscIO::FSTBuilderNode* node = FindFilenameNodeInFST(file.m_disc, *fst);
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if (node)
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ApplyPatchToFile(patch, file, node);
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}
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}
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static void ApplyFolderPatchToFST(const Patch& patch, const Folder& folder,
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std::vector<DiscIO::FSTBuilderNode>* fst,
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DiscIO::FSTBuilderNode* dol_node, std::string_view disc_path,
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std::string_view external_path)
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{
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const auto external_files = patch.m_file_data_loader->GetFolderContents(external_path);
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for (const auto& child : external_files)
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{
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const auto combine_paths = [](std::string_view a, std::string_view b) {
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if (a.empty())
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return std::string(b);
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if (b.empty())
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return std::string(a);
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if (a.ends_with('/'))
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a.remove_suffix(1);
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if (b.starts_with('/'))
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b.remove_prefix(1);
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return fmt::format("{}/{}", a, b);
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};
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std::string child_disc_path = combine_paths(disc_path, child.m_filename);
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std::string child_external_path = combine_paths(external_path, child.m_filename);
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if (child.m_is_directory)
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{
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if (folder.m_recursive)
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ApplyFolderPatchToFST(patch, folder, fst, dol_node, child_disc_path, child_external_path);
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}
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|
else
|
|
{
|
|
File file;
|
|
file.m_disc = std::move(child_disc_path);
|
|
file.m_external = std::move(child_external_path);
|
|
file.m_resize = folder.m_resize;
|
|
file.m_create = folder.m_create;
|
|
file.m_length = folder.m_length;
|
|
ApplyFilePatchToFST(patch, file, fst, dol_node);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ApplyFolderPatchToFST(const Patch& patch, const Folder& folder,
|
|
std::vector<DiscIO::FSTBuilderNode>* fst,
|
|
DiscIO::FSTBuilderNode* dol_node)
|
|
{
|
|
ApplyFolderPatchToFST(patch, folder, fst, dol_node, folder.m_disc, folder.m_external);
|
|
}
|
|
|
|
void ApplyPatchesToFiles(std::span<const Patch> patches, PatchIndex index,
|
|
std::vector<FSTBuilderNode>* fst, FSTBuilderNode* dol_node)
|
|
{
|
|
for (const auto& patch : patches)
|
|
{
|
|
const auto& file_patches =
|
|
index == PatchIndex::DolphinSysFiles ? patch.m_sys_file_patches : patch.m_file_patches;
|
|
const auto& folder_patches =
|
|
index == PatchIndex::DolphinSysFiles ? patch.m_sys_folder_patches : patch.m_folder_patches;
|
|
|
|
for (const auto& file : file_patches)
|
|
ApplyFilePatchToFST(patch, file, fst, dol_node);
|
|
|
|
for (const auto& folder : folder_patches)
|
|
ApplyFolderPatchToFST(patch, folder, fst, dol_node);
|
|
}
|
|
}
|
|
|
|
static bool MemoryMatchesAt(const Core::CPUThreadGuard& guard, u32 offset,
|
|
std::span<const u8> value)
|
|
{
|
|
for (u32 i = 0; i < value.size(); ++i)
|
|
{
|
|
auto result = PowerPC::MMU::HostTryReadU8(guard, offset + i);
|
|
if (!result || result->value != value[i])
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void ApplyMemoryPatch(const Core::CPUThreadGuard& guard, u32 offset,
|
|
std::span<const u8> value, std::span<const u8> original)
|
|
{
|
|
#ifdef USE_RETRO_ACHIEVEMENTS
|
|
if (::Config::Get(::Config::RA_HARDCORE_ENABLED))
|
|
return;
|
|
#endif // USE_RETRO_ACHIEVEMENTS
|
|
|
|
if (value.empty())
|
|
return;
|
|
|
|
if (!original.empty() && !MemoryMatchesAt(guard, offset, original))
|
|
return;
|
|
|
|
auto& system = guard.GetSystem();
|
|
const u32 size = static_cast<u32>(value.size());
|
|
for (u32 i = 0; i < size; ++i)
|
|
PowerPC::MMU::HostTryWriteU8(guard, value[i], offset + i);
|
|
const u32 overlapping_hook_count = HLE::UnpatchRange(system, offset, offset + size);
|
|
if (overlapping_hook_count != 0)
|
|
{
|
|
WARN_LOG_FMT(OSHLE, "Riivolution memory patch overlaps {} HLE hook(s) at {:08x} (size: {})",
|
|
overlapping_hook_count, offset, value.size());
|
|
}
|
|
}
|
|
|
|
static std::vector<u8> GetMemoryPatchValue(const Patch& patch, const Memory& memory_patch)
|
|
{
|
|
if (!memory_patch.m_valuefile.empty())
|
|
return patch.m_file_data_loader->GetFileContents(memory_patch.m_valuefile);
|
|
return memory_patch.m_value;
|
|
}
|
|
|
|
static void ApplyMemoryPatch(const Core::CPUThreadGuard& guard, const Patch& patch,
|
|
const Memory& memory_patch)
|
|
{
|
|
if (memory_patch.m_offset == 0)
|
|
return;
|
|
|
|
ApplyMemoryPatch(guard, memory_patch.m_offset | 0x80000000,
|
|
GetMemoryPatchValue(patch, memory_patch), memory_patch.m_original);
|
|
}
|
|
|
|
static void ApplySearchMemoryPatch(const Core::CPUThreadGuard& guard, const Patch& patch,
|
|
const Memory& memory_patch, u32 ram_start, u32 length)
|
|
{
|
|
if (memory_patch.m_original.empty() || memory_patch.m_align == 0)
|
|
return;
|
|
|
|
const u32 stride = memory_patch.m_align;
|
|
for (u32 i = 0; i < length - (stride - 1); i += stride)
|
|
{
|
|
const u32 address = ram_start + i;
|
|
if (MemoryMatchesAt(guard, address, memory_patch.m_original))
|
|
{
|
|
ApplyMemoryPatch(guard, address, GetMemoryPatchValue(patch, memory_patch), {});
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ApplyOcarinaMemoryPatch(const Core::CPUThreadGuard& guard, const Patch& patch,
|
|
const Memory& memory_patch, u32 ram_start, u32 length)
|
|
{
|
|
if (memory_patch.m_offset == 0)
|
|
return;
|
|
const std::vector<u8> value = GetMemoryPatchValue(patch, memory_patch);
|
|
if (value.empty())
|
|
return;
|
|
|
|
auto& system = guard.GetSystem();
|
|
for (u32 i = 0; i < length; i += 4)
|
|
{
|
|
// first find the pattern
|
|
const u32 address = ram_start + i;
|
|
if (MemoryMatchesAt(guard, address, value))
|
|
{
|
|
for (; i < length; i += 4)
|
|
{
|
|
// from the pattern find the next blr instruction
|
|
const u32 blr_address = ram_start + i;
|
|
auto blr = PowerPC::MMU::HostTryReadU32(guard, blr_address);
|
|
if (blr && blr->value == 0x4e800020)
|
|
{
|
|
// and replace it with a jump to the given offset
|
|
const u32 target = memory_patch.m_offset | 0x80000000;
|
|
const u32 jmp = ((target - blr_address) & 0x03fffffc) | 0x48000000;
|
|
PowerPC::MMU::HostTryWriteU32(guard, jmp, blr_address);
|
|
const u32 overlapping_hook_count =
|
|
HLE::UnpatchRange(system, blr_address, blr_address + 4);
|
|
if (overlapping_hook_count != 0)
|
|
{
|
|
WARN_LOG_FMT(OSHLE, "Riivolution ocarina patch overlaps HLE hook at {}", blr_address);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard, std::span<const Patch> patches)
|
|
{
|
|
const auto& system = guard.GetSystem();
|
|
const auto& system_memory = system.GetMemory();
|
|
|
|
for (const auto& patch : patches)
|
|
{
|
|
for (const auto& memory : patch.m_memory_patches)
|
|
{
|
|
if (memory.m_ocarina)
|
|
continue;
|
|
|
|
if (memory.m_search)
|
|
ApplySearchMemoryPatch(guard, patch, memory, 0x80000000, system_memory.GetRamSize());
|
|
else
|
|
ApplyMemoryPatch(guard, patch, memory);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ApplyApploaderMemoryPatches(const Core::CPUThreadGuard& guard, std::span<const Patch> patches,
|
|
u32 ram_address, u32 ram_length)
|
|
{
|
|
for (const auto& patch : patches)
|
|
{
|
|
for (const auto& memory : patch.m_memory_patches)
|
|
{
|
|
if (!memory.m_ocarina && !memory.m_search)
|
|
continue;
|
|
|
|
if (memory.m_ocarina)
|
|
ApplyOcarinaMemoryPatch(guard, patch, memory, ram_address, ram_length);
|
|
else
|
|
ApplySearchMemoryPatch(guard, patch, memory, ram_address, ram_length);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::optional<SavegameRedirect> ExtractSavegameRedirect(std::span<const Patch> riivolution_patches)
|
|
{
|
|
for (const auto& patch : riivolution_patches)
|
|
{
|
|
if (!patch.m_savegame_patches.empty())
|
|
{
|
|
const auto& save_patch = patch.m_savegame_patches[0];
|
|
auto resolved = patch.m_file_data_loader->ResolveSavegameRedirectPath(save_patch.m_external);
|
|
if (resolved)
|
|
return SavegameRedirect{std::move(*resolved), save_patch.m_clone};
|
|
return std::nullopt;
|
|
}
|
|
}
|
|
return std::nullopt;
|
|
}
|
|
} // namespace DiscIO::Riivolution
|