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https://github.com/dolphin-emu/dolphin.git
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562a4e25ac
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _D3DBASE_H
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#define _D3DBASE_H
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#include <d3d9.h>
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#include <vector>
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#include <set>
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#ifndef SAFE_RELEASE
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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#endif
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#include "Common.h"
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namespace D3D
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{
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enum ShaderVersion
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{
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PSNONE = 0,
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PS20 = 2,
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PS30 = 3,
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PS40 = 4,
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};
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HRESULT Init();
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HRESULT Create(int adapter, HWND wnd, bool fullscreen, int resolution, int aa_mode);
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void Close();
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void Shutdown();
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void Reset();
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bool BeginFrame(bool clear=true, u32 color=0, float z=1.0f);
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void EndFrame();
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void SwitchFullscreen(bool fullscreen);
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bool IsFullscreen();
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int GetDisplayWidth();
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int GetDisplayHeight();
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ShaderVersion GetShaderVersion();
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LPDIRECT3DSURFACE9 GetBackBufferSurface();
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const D3DCAPS9 &GetCaps();
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void ShowD3DError(HRESULT err);
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void EnableAlphaToCoverage();
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extern IDirect3DDevice9 *dev;
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// The following are "filtered" versions of the corresponding D3Ddev-> functions.
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void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
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void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
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void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
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void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
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struct Resolution
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{
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char name[32];
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int xres;
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int yres;
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std::set<D3DFORMAT> bitdepths;
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std::set<int> refreshes;
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};
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struct AALevel
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{
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AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {strcpy(name, n); ms_setting=m; qual_setting=q;}
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char name[32];
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D3DMULTISAMPLE_TYPE ms_setting;
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int qual_setting;
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};
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struct Adapter
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{
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D3DADAPTER_IDENTIFIER9 ident;
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std::vector<Resolution> resolutions;
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std::vector<AALevel> aa_levels;
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bool supports_alpha_to_coverage;
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};
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struct Shader
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{
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int Minor;
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int Major;
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};
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const Adapter &GetAdapter(int i);
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const Adapter &GetCurAdapter();
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int GetNumAdapters();
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}
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#endif
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