dolphin/Source/Core/VideoCommon/HiresTextures.h
Markus Wick a6412fb41e Merge pull request #2162 from degasus/prefetch_tex
CustomTexture: prefetch all available textures
2015-05-26 13:30:26 +02:00

52 lines
1009 B
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
class HiresTexture
{
public:
static void Init();
static void Update();
static void Shutdown();
static std::shared_ptr<HiresTexture> Search(
const u8* texture, size_t texture_size,
const u8* tlut, size_t tlut_size,
u32 width, u32 height,
int format, bool has_mipmaps
);
static std::string GenBaseName(
const u8* texture, size_t texture_size,
const u8* tlut, size_t tlut_size,
u32 width, u32 height,
int format, bool has_mipmaps,
bool dump = false
);
~HiresTexture();
struct Level
{
u8* data;
size_t data_size;
u32 width, height;
};
std::vector<Level> m_levels;
private:
static HiresTexture* Load(const std::string& base_filename, u32 width, u32 height);
static void Prefetch();
HiresTexture() {}
};